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author | Eric Anholt <eric@anholt.net> | 2016-05-17 12:15:54 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2016-05-17 18:07:39 -0700 |
commit | 734fe41092e8ad87a9bfaac24c3603d2bb6df1b2 (patch) | |
tree | 372fd70282ee3094fdb567792d74c15092a40c0e /src/gallium/drivers/vc4/vc4_program.c | |
parent | 8835eb689b51593dcbe09f39a79af9e551c3e0b4 (diff) | |
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vc4: Mark the driver as supporting fragment color clamping in rast.
We always clamp fragment colors, since they're always 8-bit unorm, so
there's no need to have us compile separate shaders based on
GL_ARB_color_buffer_float. This gives us precompilation of fragment
programs to the vc4_shader_state_create() level.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_program.c')
0 files changed, 0 insertions, 0 deletions