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author | Eric Anholt <eric@anholt.net> | 2014-06-19 08:19:38 +0100 |
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committer | Eric Anholt <eric@anholt.net> | 2014-08-08 18:59:46 -0700 |
commit | 1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch) | |
tree | 80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/vc4_resource.c | |
parent | f017e32c0add05b588f5f6a4bea16b84b8a051eb (diff) | |
download | external_mesa3d-1850d0a1cbf044dc4d29b7a9ede2c634f667d853.zip external_mesa3d-1850d0a1cbf044dc4d29b7a9ede2c634f667d853.tar.gz external_mesa3d-1850d0a1cbf044dc4d29b7a9ede2c634f667d853.tar.bz2 |
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of
commands that clear the FBO and draw a single shaded triangle to it,
regardless of the actual input vertices or shaders. I copied the initial
driver skeleton mostly from freedreno, and I've preserved Rob Clark's
copyright for those. I also based my initial hardcoded shaders and
command lists on Scott Mansell (phire)'s "hackdriver" project, though the
bit patterns of the shaders emitted end up being different.
v2: Rebase on gallium megadrivers changes.
v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
v4: Rely on simpenrose actually being installed when building for
simulation.
v5: Add more header duplicate-include guards.
v6: Apply Emil's review (protection against vc4 sim and ilo at the same
time, and dropping the dricommon drm bits) and fix a copyright header
(thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_resource.c | 350 |
1 files changed, 350 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c new file mode 100644 index 0000000..67ddfeb --- /dev/null +++ b/src/gallium/drivers/vc4/vc4_resource.c @@ -0,0 +1,350 @@ +/* + * Copyright © 2014 Broadcom + * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <stdio.h> + +#include "util/u_memory.h" +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "util/u_surface.h" +#include "util/u_blitter.h" + +#include "vc4_screen.h" +#include "vc4_context.h" +#include "vc4_resource.h" + +static void +vc4_resource_transfer_unmap(struct pipe_context *pctx, + struct pipe_transfer *ptrans) +{ + struct vc4_context *vc4 = vc4_context(pctx); + + pipe_resource_reference(&ptrans->resource, NULL); + util_slab_free(&vc4->transfer_pool, ptrans); +} + +static void * +vc4_resource_transfer_map(struct pipe_context *pctx, + struct pipe_resource *prsc, + unsigned level, unsigned usage, + const struct pipe_box *box, + struct pipe_transfer **pptrans) +{ + struct vc4_context *vc4 = vc4_context(pctx); + struct vc4_resource *rsc = vc4_resource(prsc); + struct pipe_transfer *ptrans; + enum pipe_format format = prsc->format; + char *buf; + + ptrans = util_slab_alloc(&vc4->transfer_pool); + if (!ptrans) + return NULL; + + /* util_slab_alloc() doesn't zero: */ + memset(ptrans, 0, sizeof(*ptrans)); + + pipe_resource_reference(&ptrans->resource, prsc); + ptrans->level = level; + ptrans->usage = usage; + ptrans->box = *box; + ptrans->stride = rsc->slices[level].stride; + ptrans->layer_stride = ptrans->stride; + + /* Note that the current kernel implementation is synchronous, so no + * need to do syncing stuff here yet. + */ + + buf = vc4_bo_map(rsc->bo); + if (!buf) { + fprintf(stderr, "Failed to map bo\n"); + goto fail; + } + + *pptrans = ptrans; + + return buf + rsc->slices[level].offset + + box->y / util_format_get_blockheight(format) * ptrans->stride + + box->x / util_format_get_blockwidth(format) * rsc->cpp + + box->z * rsc->slices[level].size0; + +fail: + vc4_resource_transfer_unmap(pctx, ptrans); + return NULL; +} + +static void +vc4_resource_destroy(struct pipe_screen *pscreen, + struct pipe_resource *prsc) +{ + struct vc4_resource *rsc = vc4_resource(prsc); + vc4_bo_unreference(&rsc->bo); + free(rsc); +} + +static boolean +vc4_resource_get_handle(struct pipe_screen *pscreen, + struct pipe_resource *prsc, + struct winsys_handle *handle) +{ + struct vc4_resource *rsc = vc4_resource(prsc); + + return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride, + handle); +} + +static const struct u_resource_vtbl vc4_resource_vtbl = { + .resource_get_handle = vc4_resource_get_handle, + .resource_destroy = vc4_resource_destroy, + .transfer_map = vc4_resource_transfer_map, + .transfer_flush_region = u_default_transfer_flush_region, + .transfer_unmap = vc4_resource_transfer_unmap, + .transfer_inline_write = u_default_transfer_inline_write, +}; + +static void +vc4_setup_slices(struct vc4_resource *rsc) +{ + struct pipe_resource *prsc = &rsc->base.b; + uint32_t width = prsc->width0; + uint32_t height = prsc->height0; + uint32_t depth = prsc->depth0; + uint32_t offset = 0; + + for (int i = prsc->last_level; i >= 0; i--) { + struct vc4_resource_slice *slice = &rsc->slices[i]; + uint32_t level_width = u_minify(width, i); + uint32_t level_height = u_minify(height, i); + + slice->offset = offset; + slice->stride = align(level_width * rsc->cpp, 16); + slice->size0 = level_height * slice->stride; + + /* Note, since we have cubes but no 3D, depth is invariant + * with miplevel. + */ + offset += slice->size0 * depth; + } + /* XXX: align level 0 offset? */ +} + +static struct vc4_resource * +vc4_resource_setup(struct pipe_screen *pscreen, + const struct pipe_resource *tmpl) +{ + struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource); + if (!rsc) + return NULL; + struct pipe_resource *prsc = &rsc->base.b; + + *prsc = *tmpl; + + pipe_reference_init(&prsc->reference, 1); + prsc->screen = pscreen; + + rsc->base.vtbl = &vc4_resource_vtbl; + rsc->cpp = util_format_get_blocksize(tmpl->format); + + assert(rsc->cpp); + + return rsc; +} + +static struct pipe_resource * +vc4_resource_create(struct pipe_screen *pscreen, + const struct pipe_resource *tmpl) +{ + struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); + struct pipe_resource *prsc = &rsc->base.b; + + vc4_setup_slices(rsc); + + rsc->bo = vc4_bo_alloc(vc4_screen(pscreen), + rsc->slices[0].offset + + rsc->slices[0].size0 * prsc->depth0, + "resource"); + if (!rsc->bo) + goto fail; + + return prsc; +fail: + vc4_resource_destroy(pscreen, prsc); + return NULL; +} + +static struct pipe_resource * +vc4_resource_from_handle(struct pipe_screen *pscreen, + const struct pipe_resource *tmpl, + struct winsys_handle *handle) +{ + struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); + struct pipe_resource *prsc = &rsc->base.b; + struct vc4_resource_slice *slice = &rsc->slices[0]; + + if (!rsc) + return NULL; + + rsc->bo = vc4_screen_bo_from_handle(pscreen, handle, &slice->stride); + if (!rsc->bo) + goto fail; + +#ifdef USE_VC4_SIMULATOR + slice->stride = align(prsc->width0 * rsc->cpp, 16); +#endif + + return prsc; + +fail: + vc4_resource_destroy(pscreen, prsc); + return NULL; +} + +static struct pipe_surface * +vc4_create_surface(struct pipe_context *pctx, + struct pipe_resource *ptex, + const struct pipe_surface *surf_tmpl) +{ + struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface); + + if (!surface) + return NULL; + + assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); + + struct pipe_surface *psurf = &surface->base; + unsigned level = surf_tmpl->u.tex.level; + + pipe_reference_init(&psurf->reference, 1); + pipe_resource_reference(&psurf->texture, ptex); + + psurf->context = pctx; + psurf->format = surf_tmpl->format; + psurf->width = u_minify(ptex->width0, level); + psurf->height = u_minify(ptex->height0, level); + psurf->u.tex.level = level; + psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer; + psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer; + + return &surface->base; +} + +static void +vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf) +{ + pipe_resource_reference(&psurf->texture, NULL); + FREE(psurf); +} + +static void +vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource) +{ + struct vc4_context *vc4 = vc4_context(pctx); + + /* XXX: Skip this if we don't have any queued drawing to it. */ + vc4->base.flush(pctx, NULL, 0); +} +static bool +render_blit(struct pipe_context *ctx, struct pipe_blit_info *info) +{ + struct vc4_context *vc4 = vc4_context(ctx); + + if (!util_blitter_is_blit_supported(vc4->blitter, info)) { + fprintf(stderr, "blit unsupported %s -> %s", + util_format_short_name(info->src.resource->format), + util_format_short_name(info->dst.resource->format)); + return false; + } + + util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb); + util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx); + util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.vs); + util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer); + util_blitter_save_viewport(vc4->blitter, &vc4->viewport); + util_blitter_save_scissor(vc4->blitter, &vc4->scissor); + util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.fs); + util_blitter_save_blend(vc4->blitter, vc4->blend); + util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa); + util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref); + util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask); + util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer); + util_blitter_save_fragment_sampler_states(vc4->blitter, + vc4->fragtex.num_samplers, + (void **)vc4->fragtex.samplers); + util_blitter_save_fragment_sampler_views(vc4->blitter, + vc4->fragtex.num_textures, vc4->fragtex.textures); + + util_blitter_blit(vc4->blitter, info); + + return true; +} + +/* Optimal hardware path for blitting pixels. + * Scaling, format conversion, up- and downsampling (resolve) are allowed. + */ +static void +vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) +{ + struct pipe_blit_info info = *blit_info; + + if (info.src.resource->nr_samples > 1 && + info.dst.resource->nr_samples <= 1 && + !util_format_is_depth_or_stencil(info.src.resource->format) && + !util_format_is_pure_integer(info.src.resource->format)) { + fprintf(stderr, "color resolve unimplemented"); + return; + } + + if (util_try_blit_via_copy_region(pctx, &info)) { + return; /* done */ + } + + if (info.mask & PIPE_MASK_S) { + fprintf(stderr, "cannot blit stencil, skipping"); + info.mask &= ~PIPE_MASK_S; + } + + render_blit(pctx, &info); +} + +void +vc4_resource_screen_init(struct pipe_screen *pscreen) +{ + pscreen->resource_create = vc4_resource_create; + pscreen->resource_from_handle = vc4_resource_from_handle; + pscreen->resource_get_handle = u_resource_get_handle_vtbl; + pscreen->resource_destroy = u_resource_destroy_vtbl; +} + +void +vc4_resource_context_init(struct pipe_context *pctx) +{ + pctx->transfer_map = u_transfer_map_vtbl; + pctx->transfer_flush_region = u_transfer_flush_region_vtbl; + pctx->transfer_unmap = u_transfer_unmap_vtbl; + pctx->transfer_inline_write = u_transfer_inline_write_vtbl; + pctx->create_surface = vc4_create_surface; + pctx->surface_destroy = vc4_surface_destroy; + pctx->resource_copy_region = util_resource_copy_region; + pctx->blit = vc4_blit; + pctx->flush_resource = vc4_flush_resource; +} |