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authorEric Anholt <eric@anholt.net>2015-04-14 11:31:11 -0700
committerEric Anholt <eric@anholt.net>2015-04-15 16:50:23 -0700
commit3a728d4dfbd727c30f36116772803674beffcbb6 (patch)
tree15dc62c115180bd428c4ad86f69f5af8de27c0f3 /src/gallium/drivers/vc4/vc4_resource.c
parentbd957b1b79124c5061af1eddf16932793e806d87 (diff)
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vc4: Update the shadow texture for public textures on every draw.
We don't know who else has written to it, so we'd better update it every time. This makes the gears spin in X again.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index 94bab99..3f180d5 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -583,7 +583,7 @@ vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
assert(orig);
- if (shadow->writes == orig->writes)
+ if (shadow->writes == orig->writes && orig->bo->private)
return;
perf_debug("Updating shadow texture due to %s\n",