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authorKenneth Graunke <kenneth@whitecape.org>2016-05-20 21:05:34 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-05-23 16:44:11 -0700
commit70048eb1e3bc155b2b6f3554e6a03fb239082f2d (patch)
tree577ef7c86c7a01bfb24bf8179c666cbdb3816b34 /src/gallium/drivers/virgl/virgl_screen.c
parent015035027beb38fb9a3b06f8cd94aadc96a8f728 (diff)
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gallium: Add a pipe cap for whether primitive restart works for patches.
Some hardware supports primitive restart on patch primitives, and other hardware does not. Modern GL and ES include a query for this feature; adding a capability bit will allow us to answer it. As far as I know, AMD hardware does not support this feature, while NVIDIA and Intel hardware does. However, most Gallium drivers do not appear to support tessellation shaders yet. So, I've enabled it for nvc0 and disabled it everywhere else. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_screen.c')
-rw-r--r--src/gallium/drivers/virgl/virgl_screen.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_screen.c b/src/gallium/drivers/virgl/virgl_screen.c
index cae937a..73f9f8d 100644
--- a/src/gallium/drivers/virgl/virgl_screen.c
+++ b/src/gallium/drivers/virgl/virgl_screen.c
@@ -242,6 +242,7 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_CULL_DISTANCE:
+ case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
return 0;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;