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authorDave Airlie <airlied@redhat.com>2015-01-22 15:11:47 +1000
committerDave Airlie <airlied@redhat.com>2015-10-23 14:40:07 +1000
commita8987b88ff1db4ac00720a9b56c4bc3aeb666537 (patch)
tree1b8e9cf19e11731d3a3df23e80fcadd14c7685a1 /src/gallium/drivers/virgl/virgl_screen.c
parent531f5d1270782927911c5c720201e86c6f40182d (diff)
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virgl: add driver for virtio-gpu 3D (v2)
virgl is the 3D acceleration backend for the virtio-gpu shipping with qemu. The 3D acceleration is designed around gallium and TGSI as the virtualisation layer. The backend renderer translates the virgl interface into OpenGL currently. This is the initial import of the driver to mesa. The kernel driver portions are lined up for drm-next. Currently this driver supports up to GL3.3 and some misc extensions if the host driver exposes it. It is planned to iterate the virgl API to new GL levels as mesa host drivers gain features. v2: fix resource tracking across flushes to avoid ->bind hack in mapping. consolidate mapping and waiting code for transfers. use u_range for dirt tracking. handle larger shaders in protocol. include virtgpu_drm.h in mesa for now. add translation layer for gallium tgsi to virgl tgsi. Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_screen.c')
-rw-r--r--src/gallium/drivers/virgl/virgl_screen.c557
1 files changed, 557 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_screen.c b/src/gallium/drivers/virgl/virgl_screen.c
new file mode 100644
index 0000000..2bc7f87
--- /dev/null
+++ b/src/gallium/drivers/virgl/virgl_screen.c
@@ -0,0 +1,557 @@
+/*
+ * Copyright 2014, 2015 Red Hat.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#include "util/u_memory.h"
+#include "util/u_format.h"
+#include "util/u_format_s3tc.h"
+#include "util/u_video.h"
+#include "os/os_time.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "draw/draw_context.h"
+#include "vl/vl_decoder.h"
+#include "vl/vl_video_buffer.h"
+
+#include "state_tracker/sw_winsys.h"
+#include "tgsi/tgsi_exec.h"
+
+#include "virgl.h"
+#include "virgl_resource.h"
+#include "virgl_public.h"
+#include "virgl_context.h"
+
+#define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
+#define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
+#define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
+
+static const char *
+virgl_get_vendor(struct pipe_screen *screen)
+{
+ return "Red Hat";
+}
+
+
+static const char *
+virgl_get_name(struct pipe_screen *screen)
+{
+ return "virgl";
+}
+
+static int
+virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ switch (param) {
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_SM3:
+ return 1;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 1;
+ case PIPE_CAP_POINT_SPRITE:
+ return 1;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return vscreen->caps.caps.v1.max_render_targets;
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ return vscreen->caps.caps.v1.max_dual_source_render_targets;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return vscreen->caps.caps.v1.bset.occlusion_query;
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ return vscreen->caps.caps.v1.bset.mirror_clamp;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 1;
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return SP_MAX_TEXTURE_2D_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return SP_MAX_TEXTURE_3D_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return SP_MAX_TEXTURE_CUBE_LEVELS;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ return 1;
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ return vscreen->caps.caps.v1.bset.indep_blend_enable;
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ return vscreen->caps.caps.v1.bset.indep_blend_func;
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ return vscreen->caps.caps.v1.bset.depth_clip_disable;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ return vscreen->caps.caps.v1.max_streamout_buffers;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ return 16*4;
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ return vscreen->caps.caps.v1.bset.primitive_restart;
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ return vscreen->caps.caps.v1.bset.shader_stencil_export;
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ return 1;
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ return vscreen->caps.caps.v1.bset.seamless_cube_map;
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return vscreen->caps.caps.v1.max_texture_array_layers;
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+ return -8;
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
+ return 7;
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ return vscreen->caps.caps.v1.bset.conditional_render;
+ case PIPE_CAP_TEXTURE_BARRIER:
+ return 0;
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ return 1;
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ return vscreen->caps.caps.v1.bset.color_clamping;
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return vscreen->caps.caps.v1.glsl_level;
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ return 0;
+ case PIPE_CAP_COMPUTE:
+ return 0;
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ return 0;
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ return 1;
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 16;
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ return vscreen->caps.caps.v1.bset.streamout_pause_resume;
+ case PIPE_CAP_START_INSTANCE:
+ return vscreen->caps.caps.v1.bset.start_instance;
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ return 0;
+ case PIPE_CAP_QUERY_TIMESTAMP:
+ return 1;
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
+ return 0;
+ case PIPE_CAP_TGSI_TEXCOORD:
+ return 0;
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ return VIRGL_MAP_BUFFER_ALIGNMENT;
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ return vscreen->caps.caps.v1.max_tbo_size > 0;
+ case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+ return 0;
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ return vscreen->caps.caps.v1.bset.cube_map_array;
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ return vscreen->caps.caps.v1.bset.texture_multisample;
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return vscreen->caps.caps.v1.max_viewports;
+ case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+ return vscreen->caps.caps.v1.max_tbo_size;
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_ENDIANNESS:
+ return 0;
+ case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ return 1;
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ return 0;
+ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ return 1024;
+ case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ return 16384;
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ return vscreen->caps.caps.v1.bset.texture_query_lod;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return vscreen->caps.caps.v1.max_texture_gather_components;
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_FAKE_SW_MSAA:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
+ case PIPE_CAP_DRAW_INDIRECT:
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_VERTEXID_NOBASE:
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ case PIPE_CAP_TGSI_TXQS:
+ case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+ case PIPE_CAP_SHAREABLE_SHADERS:
+ return 0;
+ case PIPE_CAP_VENDOR_ID:
+ return 0x1af4;
+ case PIPE_CAP_DEVICE_ID:
+ return 0x1010;
+ case PIPE_CAP_ACCELERATED:
+ return 1;
+ case PIPE_CAP_UMA:
+ case PIPE_CAP_VIDEO_MEMORY:
+ return 0;
+ }
+ /* should only get here on unhandled cases */
+ debug_printf("Unexpected PIPE_CAP %d query\n", param);
+ return 0;
+}
+
+static int
+virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ switch(shader)
+ {
+ case PIPE_SHADER_FRAGMENT:
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_GEOMETRY:
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return INT_MAX;
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ if (vscreen->caps.caps.v1.glsl_level < 150)
+ return 16;
+ return shader == PIPE_SHADER_VERTEX ? 16 : 32;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 128;
+ // case PIPE_SHADER_CAP_MAX_CONSTS:
+ // return 4096;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return 256;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return vscreen->caps.caps.v1.max_uniform_blocks;
+ // case PIPE_SHADER_CAP_MAX_ADDRS:
+ // return 1;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return 0;
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 16;
+ case PIPE_SHADER_CAP_INTEGERS:
+ return vscreen->caps.caps.v1.glsl_level >= 130;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 32;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ return 4096 * sizeof(float[4]);
+ default:
+ return 0;
+ }
+ default:
+ return 0;
+ }
+}
+
+static float
+virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
+{
+ switch (param) {
+ case PIPE_CAPF_MAX_LINE_WIDTH:
+ /* fall-through */
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
+ return 255.0; /* arbitrary */
+ case PIPE_CAPF_MAX_POINT_WIDTH:
+ /* fall-through */
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return 255.0; /* arbitrary */
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
+ return 16.0;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 16.0; /* arbitrary */
+ case PIPE_CAPF_GUARD_BAND_LEFT:
+ case PIPE_CAPF_GUARD_BAND_TOP:
+ case PIPE_CAPF_GUARD_BAND_RIGHT:
+ case PIPE_CAPF_GUARD_BAND_BOTTOM:
+ return 0.0;
+ }
+ /* should only get here on unhandled cases */
+ debug_printf("Unexpected PIPE_CAPF %d query\n", param);
+ return 0.0;
+}
+
+static boolean
+virgl_is_vertex_format_supported(struct pipe_screen *screen,
+ enum pipe_format format)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ const struct util_format_description *format_desc;
+ int i;
+
+ format_desc = util_format_description(format);
+ if (!format_desc)
+ return FALSE;
+
+ if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
+ int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
+ int big = vformat / 32;
+ int small = vformat % 32;
+ if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
+ return FALSE;
+ return TRUE;
+ }
+
+ /* Find the first non-VOID channel. */
+ for (i = 0; i < 4; i++) {
+ if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
+ break;
+ }
+ }
+
+ if (i == 4)
+ return FALSE;
+
+ if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return FALSE;
+
+ if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
+ return FALSE;
+ return TRUE;
+}
+
+/**
+ * Query format support for creating a texture, drawing surface, etc.
+ * \param format the format to test
+ * \param type one of PIPE_TEXTURE, PIPE_SURFACE
+ */
+static boolean
+virgl_is_format_supported( struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned bind)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ const struct util_format_description *format_desc;
+ int i;
+
+ assert(target == PIPE_BUFFER ||
+ target == PIPE_TEXTURE_1D ||
+ target == PIPE_TEXTURE_1D_ARRAY ||
+ target == PIPE_TEXTURE_2D ||
+ target == PIPE_TEXTURE_2D_ARRAY ||
+ target == PIPE_TEXTURE_RECT ||
+ target == PIPE_TEXTURE_3D ||
+ target == PIPE_TEXTURE_CUBE ||
+ target == PIPE_TEXTURE_CUBE_ARRAY);
+
+ format_desc = util_format_description(format);
+ if (!format_desc)
+ return FALSE;
+
+ if (util_format_is_intensity(format))
+ return FALSE;
+
+ if (sample_count > 1) {
+ if (!vscreen->caps.caps.v1.bset.texture_multisample)
+ return FALSE;
+ if (sample_count > vscreen->caps.caps.v1.max_samples)
+ return FALSE;
+ }
+
+ if (bind & PIPE_BIND_VERTEX_BUFFER) {
+ return virgl_is_vertex_format_supported(screen, format);
+ }
+
+ if (bind & PIPE_BIND_RENDER_TARGET) {
+ if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
+ return FALSE;
+
+ /*
+ * Although possible, it is unnatural to render into compressed or YUV
+ * surfaces. So disable these here to avoid going into weird paths
+ * inside the state trackers.
+ */
+ if (format_desc->block.width != 1 ||
+ format_desc->block.height != 1)
+ return FALSE;
+
+ {
+ int big = format / 32;
+ int small = format % 32;
+ if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
+ return FALSE;
+ }
+ }
+
+ if (bind & PIPE_BIND_DEPTH_STENCIL) {
+ if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
+ return FALSE;
+ }
+
+ /*
+ * All other operations (sampling, transfer, etc).
+ */
+
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
+ if (util_format_s3tc_enabled)
+ goto out_lookup;
+ return FALSE;
+ }
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
+ goto out_lookup;
+ }
+
+ if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
+ goto out_lookup;
+ } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
+ goto out_lookup;
+ }
+
+ /* Find the first non-VOID channel. */
+ for (i = 0; i < 4; i++) {
+ if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
+ break;
+ }
+ }
+
+ if (i == 4)
+ return FALSE;
+
+ /* no L4A4 */
+ if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
+ return FALSE;
+
+ out_lookup:
+ {
+ int big = format / 32;
+ int small = format % 32;
+ if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
+ return FALSE;
+ }
+ /*
+ * Everything else should be supported by u_format.
+ */
+ return TRUE;
+}
+
+static void virgl_flush_frontbuffer(struct pipe_screen *screen,
+ struct pipe_resource *res,
+ unsigned level, unsigned layer,
+ void *winsys_drawable_handle, struct pipe_box *sub_box)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ struct virgl_winsys *vws = vscreen->vws;
+ struct virgl_resource *vres = (struct virgl_resource *)res;
+
+ if (vws->flush_frontbuffer)
+ vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
+ sub_box);
+}
+
+static void virgl_fence_reference(struct pipe_screen *screen,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ struct virgl_winsys *vws = vscreen->vws;
+
+ vws->fence_reference(vws, ptr, fence);
+}
+
+static boolean virgl_fence_finish(struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ uint64_t timeout)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ struct virgl_winsys *vws = vscreen->vws;
+
+ return vws->fence_wait(vws, fence, timeout);
+}
+
+static uint64_t
+virgl_get_timestamp(struct pipe_screen *_screen)
+{
+ return os_time_get_nano();
+}
+
+static void
+virgl_destroy_screen(struct pipe_screen *screen)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ struct virgl_winsys *vws = vscreen->vws;
+
+ if (vws)
+ vws->destroy(vws);
+ FREE(vscreen);
+}
+
+struct pipe_screen *
+virgl_create_screen(struct virgl_winsys *vws)
+{
+ struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
+
+ if (!screen)
+ return NULL;
+
+ screen->vws = vws;
+ screen->winsys = NULL;
+ screen->base.get_name = virgl_get_name;
+ screen->base.get_vendor = virgl_get_vendor;
+ screen->base.get_param = virgl_get_param;
+ screen->base.get_shader_param = virgl_get_shader_param;
+ screen->base.get_paramf = virgl_get_paramf;
+ screen->base.is_format_supported = virgl_is_format_supported;
+ screen->base.destroy = virgl_destroy_screen;
+ screen->base.context_create = virgl_context_create;
+ screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
+ screen->base.get_timestamp = virgl_get_timestamp;
+ screen->base.fence_reference = virgl_fence_reference;
+ //screen->base.fence_signalled = virgl_fence_signalled;
+ screen->base.fence_finish = virgl_fence_finish;
+
+ virgl_init_screen_resource_functions(&screen->base);
+
+ vws->get_caps(vws, &screen->caps);
+
+
+ util_format_s3tc_init();
+ return &screen->base;
+}