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authorChia-I Wu <olvaffe@gmail.com>2013-06-13 10:10:17 +0800
committerChia-I Wu <olvaffe@gmail.com>2013-06-13 12:58:47 +0800
commit6057d7b7b58102bf7c3c4ecb08c1b7261f299efa (patch)
tree0771bf3a2a11f23a39fd414537aecb5ca0f4fe6c /src/gallium/drivers
parentb65bdc61bd3d694d26ccae165b12f7d6d41327f9 (diff)
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ilo: re-emit states that involve resources
Even with hardware contexts, since we do not pin resources, we have to re-emit the states so that the resources are referenced (by cp->bo) and their offsets are updated in case they are moved. This also allows us to elimiate cp flush in is_bo_busy().
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c23
-rw-r--r--src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h1
-rw-r--r--src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c12
-rw-r--r--src/gallium/drivers/ilo/ilo_transfer.c8
4 files changed, 23 insertions, 21 deletions
diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
index e4315df..c60fc01 100644
--- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
+++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
@@ -210,7 +210,8 @@ gen6_pipeline_common_base_address(struct ilo_3d_pipeline *p,
struct gen6_pipeline_session *session)
{
/* STATE_BASE_ADDRESS */
- if (session->state_bo_changed || session->instruction_bo_changed) {
+ if (session->state_bo_changed || session->instruction_bo_changed ||
+ session->batch_bo_changed) {
if (p->dev->gen == ILO_GEN(6))
gen6_wa_pipe_control_post_sync(p, false);
@@ -396,13 +397,14 @@ gen6_pipeline_vf(struct ilo_3d_pipeline *p,
struct gen6_pipeline_session *session)
{
/* 3DSTATE_INDEX_BUFFER */
- if (DIRTY(INDEX_BUFFER)) {
+ if (DIRTY(INDEX_BUFFER) || session->batch_bo_changed) {
p->gen6_3DSTATE_INDEX_BUFFER(p->dev,
&ilo->ib.state, session->info->primitive_restart, p->cp);
}
/* 3DSTATE_VERTEX_BUFFERS */
- if (DIRTY(VERTEX_BUFFERS) || DIRTY(VERTEX_ELEMENTS)) {
+ if (DIRTY(VERTEX_BUFFERS) || DIRTY(VERTEX_ELEMENTS) ||
+ session->batch_bo_changed) {
p->gen6_3DSTATE_VERTEX_BUFFERS(p->dev,
ilo->vb.states, ilo->vb.enabled_mask, ilo->ve, p->cp);
}
@@ -714,7 +716,7 @@ gen6_pipeline_wm_depth(struct ilo_3d_pipeline *p,
struct gen6_pipeline_session *session)
{
/* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
- if (DIRTY(FRAMEBUFFER)) {
+ if (DIRTY(FRAMEBUFFER) || session->batch_bo_changed) {
if (p->dev->gen == ILO_GEN(6)) {
gen6_wa_pipe_control_post_sync(p, false);
gen6_wa_pipe_control_wm_depth_flush(p);
@@ -1298,11 +1300,24 @@ gen6_pipeline_prepare(const struct ilo_3d_pipeline *p,
if (session->hw_ctx_changed) {
/* these should be enough to make everything uploaded */
+ session->batch_bo_changed = true;
session->state_bo_changed = true;
session->instruction_bo_changed = true;
session->prim_changed = true;
}
else {
+ /*
+ * Any state that involves resources needs to be re-emitted when the
+ * batch bo changed. This is because we do not pin the resources and
+ * their offsets (or existence) may change between batch buffers.
+ *
+ * Since we messed around with ILO_3D_PIPELINE_INVALIDATE_BATCH_BO in
+ * handle_invalid_batch_bo(), use ILO_3D_PIPELINE_INVALIDATE_STATE_BO as
+ * a temporary workaround.
+ */
+ session->batch_bo_changed =
+ (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_STATE_BO);
+
session->state_bo_changed =
(p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_STATE_BO);
session->instruction_bo_changed =
diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h
index 34d4320..18d9309 100644
--- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h
+++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h
@@ -42,6 +42,7 @@ struct gen6_pipeline_session {
int init_cp_space;
bool hw_ctx_changed;
+ bool batch_bo_changed;
bool state_bo_changed;
bool instruction_bo_changed;
bool prim_changed;
diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
index 2811edf..96e2e18 100644
--- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
+++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
@@ -394,7 +394,8 @@ gen7_pipeline_sol(struct ilo_3d_pipeline *p,
gen6_pipeline_update_max_svbi(p, ilo, session);
/* 3DSTATE_SO_BUFFER */
- if ((DIRTY(STREAM_OUTPUT_TARGETS) || dirty_sh) && ilo->so.enabled) {
+ if ((DIRTY(STREAM_OUTPUT_TARGETS) || dirty_sh ||
+ session->batch_bo_changed) && ilo->so.enabled) {
int i;
for (i = 0; i < ilo->so.count; i++) {
@@ -529,15 +530,8 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p,
gen7_wa_pipe_control_wm_depth_stall(p, emit_3dstate_depth_buffer);
}
- /*
- * glCopyPixels() with GL_DEPTH, which flushes the context before copying
- * the depth buffer to a temporary texture, could not update the depth
- * buffer _sometimes_. Reissuing 3DSTATE_DEPTH_BUFFER in the new batch
- * makes the problem gone.
- */
-
/* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
- if (DIRTY(FRAMEBUFFER) || session->state_bo_changed) {
+ if (DIRTY(FRAMEBUFFER) || session->batch_bo_changed) {
p->gen7_3DSTATE_DEPTH_BUFFER(p->dev, ilo->fb.state.zsbuf, p->cp);
p->gen6_3DSTATE_HIER_DEPTH_BUFFER(p->dev, ilo->fb.state.zsbuf, p->cp);
p->gen6_3DSTATE_STENCIL_BUFFER(p->dev, ilo->fb.state.zsbuf, p->cp);
diff --git a/src/gallium/drivers/ilo/ilo_transfer.c b/src/gallium/drivers/ilo/ilo_transfer.c
index d18dc8c..dcb9ab9 100644
--- a/src/gallium/drivers/ilo/ilo_transfer.c
+++ b/src/gallium/drivers/ilo/ilo_transfer.c
@@ -45,14 +45,6 @@ is_bo_busy(struct ilo_context *ilo, struct intel_bo *bo, bool *need_flush)
if (referenced)
return true;
- /*
- * XXX With hardware context support, the bo may be needed by GPU
- * without being referenced by ilo->cp->bo. We have to flush
- * unconditionally, and that is bad.
- */
- if (ilo->cp->render_ctx)
- ilo_cp_flush(ilo->cp);
-
return intel_bo_is_busy(bo);
}