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authorMarek Olšák <marek.olsak@amd.com>2016-07-16 21:19:48 +0200
committerMarek Olšák <marek.olsak@amd.com>2016-07-23 13:33:42 +0200
commit1ffe77e7bb2486ea74cda077ed2a9622b758395c (patch)
tree4a04818614fc8c4e086e9dcd32dbadecbac4b6fb /src/gallium/include
parent0ba7288376dc66f932336862c8a6abb629b47686 (diff)
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gallium: split transfer_inline_write into buffer and texture callbacks
to reduce the call indirections with u_resource_vtbl. The worst call tree you could get was: - u_transfer_inline_write_vtbl - u_default_transfer_inline_write - u_transfer_map_vtbl - driver_transfer_map - u_transfer_unmap_vtbl - driver_transfer_unmap That's 6 indirect calls. Some drivers only had 5. The goal is to have 1 indirect call for drivers that care. The resource type can be determined statically at most call sites. The new interface is: pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data) pipe_context::texture_subdata(ctx, resource, level, usage, box, data, stride, layer_stride) v2: fix whitespace, correct ilo's behavior Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Acked-by: Roland Scheidegger <sroland@vmware.com>
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_context.h27
1 files changed, 17 insertions, 10 deletions
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index 0c88e00..fe567b6 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -519,16 +519,23 @@ struct pipe_context {
struct pipe_transfer *transfer);
/* One-shot transfer operation with data supplied in a user
- * pointer. XXX: strides??
- */
- void (*transfer_inline_write)( struct pipe_context *,
- struct pipe_resource *,
- unsigned level,
- unsigned usage, /* a combination of PIPE_TRANSFER_x */
- const struct pipe_box *,
- const void *data,
- unsigned stride,
- unsigned layer_stride);
+ * pointer.
+ */
+ void (*buffer_subdata)(struct pipe_context *,
+ struct pipe_resource *,
+ unsigned usage, /* a combination of PIPE_TRANSFER_x */
+ unsigned offset,
+ unsigned size,
+ const void *data);
+
+ void (*texture_subdata)(struct pipe_context *,
+ struct pipe_resource *,
+ unsigned level,
+ unsigned usage, /* a combination of PIPE_TRANSFER_x */
+ const struct pipe_box *,
+ const void *data,
+ unsigned stride,
+ unsigned layer_stride);
/**
* Flush any pending framebuffer writes and invalidate texture caches.