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authorJoakim Sindholt <opensource@zhasha.com>2011-08-04 15:14:06 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2014-11-18 02:02:54 +0000
commitfdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch)
tree3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/basetexture9.c
parent7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff)
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nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Axel Davy <axel.davy@ens.fr> Signed-off-by: David Heidelberg <david@ixit.cz>
Diffstat (limited to 'src/gallium/state_trackers/nine/basetexture9.c')
-rw-r--r--src/gallium/state_trackers/nine/basetexture9.c504
1 files changed, 504 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/basetexture9.c b/src/gallium/state_trackers/nine/basetexture9.c
new file mode 100644
index 0000000..89f6269
--- /dev/null
+++ b/src/gallium/state_trackers/nine/basetexture9.c
@@ -0,0 +1,504 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "basetexture9.h"
+#include "device9.h"
+
+/* For UploadSelf: */
+#include "texture9.h"
+#include "cubetexture9.h"
+#include "volumetexture9.h"
+
+#ifdef DEBUG
+#include "nine_pipe.h"
+#include "nine_dump.h"
+#endif
+
+#include "util/u_format.h"
+#include "util/u_gen_mipmap.h"
+
+#define DBG_CHANNEL DBG_BASETEXTURE
+
+HRESULT
+NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
+ struct NineUnknownParams *pParams,
+ D3DRESOURCETYPE Type,
+ D3DPOOL Pool )
+{
+ BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !This->base.resource &&
+ (This->format != D3DFMT_NULL);
+ HRESULT hr;
+ DWORD usage = This->base.usage;
+
+ user_assert(!(usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
+ Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(!(usage & D3DUSAGE_DYNAMIC) ||
+ Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
+
+ hr = NineResource9_ctor(&This->base, pParams, alloc, Type, Pool);
+ if (FAILED(hr))
+ return hr;
+
+ This->pipe = pParams->device->pipe;
+ This->mipfilter = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
+ D3DTEXF_LINEAR : D3DTEXF_NONE;
+ This->lod = 0;
+ This->lod_resident = -1;
+ This->shadow = This->format != D3DFMT_INTZ && util_format_has_depth(
+ util_format_description(This->base.info.format));
+
+ list_inithead(&This->list);
+
+ return D3D_OK;
+}
+
+void
+NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
+{
+ DBG("This=%p\n", This);
+
+ pipe_sampler_view_reference(&This->view[0], NULL);
+ pipe_sampler_view_reference(&This->view[1], NULL);
+
+ list_del(&This->list),
+
+ NineResource9_dtor(&This->base);
+}
+
+DWORD WINAPI
+NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
+ DWORD LODNew )
+{
+ DWORD old = This->lod;
+
+ user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
+
+ This->lod = MIN2(LODNew, This->base.info.last_level);
+
+ if (This->lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
+ list_add(&This->list, &This->base.base.device->update_textures);
+
+ return old;
+}
+
+DWORD WINAPI
+NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
+{
+ return This->lod;
+}
+
+DWORD WINAPI
+NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
+{
+ if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ return 1;
+ return This->base.info.last_level + 1;
+}
+
+HRESULT WINAPI
+NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
+ D3DTEXTUREFILTERTYPE FilterType )
+{
+ if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
+ return D3D_OK;
+ user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
+
+ This->mipfilter = FilterType;
+
+ return D3D_OK;
+}
+
+D3DTEXTUREFILTERTYPE WINAPI
+NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
+{
+ return This->mipfilter;
+}
+
+HRESULT
+NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
+{
+ HRESULT hr;
+ unsigned last_level = This->base.info.last_level;
+ unsigned l;
+
+ DBG("This=%p dirty=%i type=%s\n", This, This->dirty,
+ nine_D3DRTYPE_to_str(This->base.type));
+
+ assert(This->base.pool == D3DPOOL_MANAGED);
+
+ if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ last_level = 0; /* TODO: What if level 0 is not resident ? */
+
+ if (This->lod_resident != This->lod) {
+ struct pipe_resource *res;
+
+ DBG("updating LOD from %u to %u ...\n", This->lod_resident, This->lod);
+
+ pipe_sampler_view_reference(&This->view[0], NULL);
+ pipe_sampler_view_reference(&This->view[1], NULL);
+
+ if (This->bind_count) {
+ /* mark state dirty */
+ struct nine_state *state = &This->base.base.device->state;
+ unsigned s;
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
+ if (state->texture[s] == This)
+ state->changed.texture |= 1 << s;
+ if (state->changed.texture)
+ state->changed.group |= NINE_STATE_TEXTURE;
+ }
+
+ hr = NineBaseTexture9_CreatePipeResource(This, This->lod_resident != -1);
+ if (FAILED(hr))
+ return hr;
+ res = This->base.resource;
+
+ if (This->lod_resident == -1) /* no levels were resident */
+ This->lod_resident = This->base.info.last_level + 1;
+
+ if (This->base.type == D3DRTYPE_TEXTURE) {
+ struct NineTexture9 *tex = NineTexture9(This);
+ struct pipe_box box;
+
+ /* Mark uninitialized levels as dirty. */
+ box.x = box.y = box.z = 0;
+ box.depth = 1;
+ for (l = This->lod; l < This->lod_resident; ++l) {
+ box.width = u_minify(This->base.info.width0, l);
+ box.height = u_minify(This->base.info.height0, l);
+ NineSurface9_AddDirtyRect(tex->surfaces[l], &box);
+ }
+ for (l = 0; l < This->lod; ++l)
+ NineSurface9_SetResource(tex->surfaces[l], NULL, -1);
+ for (; l <= This->base.info.last_level; ++l)
+ NineSurface9_SetResource(tex->surfaces[l], res, l - This->lod);
+ } else
+ if (This->base.type == D3DRTYPE_CUBETEXTURE) {
+ struct NineCubeTexture9 *tex = NineCubeTexture9(This);
+ struct pipe_box box;
+ unsigned z;
+
+ /* Mark uninitialized levels as dirty. */
+ box.x = box.y = box.z = 0;
+ box.depth = 1;
+ for (l = This->lod; l < This->lod_resident; ++l) {
+ box.width = u_minify(This->base.info.width0, l);
+ box.height = u_minify(This->base.info.height0, l);
+ for (z = 0; z < 6; ++z)
+ NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box);
+ }
+ for (l = 0; l < This->lod; ++l) {
+ for (z = 0; z < 6; ++z)
+ NineSurface9_SetResource(tex->surfaces[l * 6 + z],
+ NULL, -1);
+ }
+ for (; l <= This->base.info.last_level; ++l) {
+ for (z = 0; z < 6; ++z)
+ NineSurface9_SetResource(tex->surfaces[l * 6 + z],
+ res, l - This->lod);
+ }
+ } else
+ if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
+ struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
+ struct pipe_box box;
+
+ /* Mark uninitialized levels as dirty. */
+ box.x = box.y = box.z = 0;
+ for (l = This->lod; l < This->lod_resident; ++l) {
+ box.width = u_minify(This->base.info.width0, l);
+ box.height = u_minify(This->base.info.height0, l);
+ box.depth = u_minify(This->base.info.depth0, l);
+ NineVolume9_AddDirtyRegion(tex->volumes[l], &box);
+ }
+ for (l = 0; l < This->lod; ++l)
+ NineVolume9_SetResource(tex->volumes[l], NULL, -1);
+ for (; l <= This->base.info.last_level; ++l)
+ NineVolume9_SetResource(tex->volumes[l], res, l - This->lod);
+ } else {
+ assert(!"invalid texture type");
+ }
+
+ if (This->lod < This->lod_resident)
+ This->dirty = TRUE;
+ This->lod_resident = This->lod;
+ }
+ if (!This->dirty)
+ return D3D_OK;
+
+ if (This->base.type == D3DRTYPE_TEXTURE) {
+ struct NineTexture9 *tex = NineTexture9(This);
+ struct pipe_box box;
+ box.z = 0;
+ box.depth = 1;
+
+ DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
+ tex->dirty_rect.x, tex->dirty_rect.y,
+ tex->dirty_rect.width, tex->dirty_rect.height);
+
+ if (tex->dirty_rect.width) {
+ for (l = 0; l <= last_level; ++l) {
+ u_box_minify_2d(&box, &tex->dirty_rect, l);
+ NineSurface9_AddDirtyRect(tex->surfaces[l], &box);
+ }
+ memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
+ tex->dirty_rect.depth = 1;
+ }
+ for (l = This->lod; l <= last_level; ++l)
+ NineSurface9_UploadSelf(tex->surfaces[l]);
+ } else
+ if (This->base.type == D3DRTYPE_CUBETEXTURE) {
+ struct NineCubeTexture9 *tex = NineCubeTexture9(This);
+ unsigned z;
+ struct pipe_box box;
+ box.z = 0;
+ box.depth = 1;
+
+ for (z = 0; z < 6; ++z) {
+ DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
+ tex->dirty_rect[z].x, tex->dirty_rect[z].y,
+ tex->dirty_rect[z].width, tex->dirty_rect[z].height);
+
+ if (tex->dirty_rect[z].width) {
+ for (l = 0; l <= last_level; ++l) {
+ u_box_minify_2d(&box, &tex->dirty_rect[z], l);
+ NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box);
+ }
+ memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
+ tex->dirty_rect[z].depth = 1;
+ }
+ for (l = This->lod; l <= last_level; ++l)
+ NineSurface9_UploadSelf(tex->surfaces[l * 6 + z]);
+ }
+ } else
+ if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
+ struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
+ struct pipe_box box;
+
+ DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
+ tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
+ tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
+
+ if (tex->dirty_box.width) {
+ for (l = 0; l <= last_level; ++l) {
+ u_box_minify_2d(&box, &tex->dirty_box, l);
+ NineVolume9_AddDirtyRegion(tex->volumes[l], &tex->dirty_box);
+ }
+ memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
+ }
+ for (l = This->lod; l <= last_level; ++l)
+ NineVolume9_UploadSelf(tex->volumes[l]);
+ } else {
+ assert(!"invalid texture type");
+ }
+ This->dirty = FALSE;
+
+ if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ This->dirty_mip = TRUE;
+ /* TODO: if dirty only because of lod change, only generate added levels */
+
+ DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
+ return D3D_OK;
+}
+
+void WINAPI
+NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
+{
+ struct pipe_resource *resource = This->base.resource;
+
+ unsigned base_level = 0;
+ unsigned last_level = This->base.info.last_level - This->lod;
+ unsigned first_layer = 0;
+ unsigned last_layer;
+ unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
+ : PIPE_TEX_FILTER_LINEAR;
+ DBG("This=%p\n", This);
+
+ if (This->base.pool == D3DPOOL_MANAGED)
+ NineBaseTexture9_UploadSelf(This);
+ if (!This->dirty_mip)
+ return;
+ if (This->lod) {
+ ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
+ return;
+ }
+
+ if (!This->view[0])
+ NineBaseTexture9_UpdateSamplerView(This, 0);
+
+ last_layer = util_max_layer(This->view[0]->texture, base_level);
+
+ util_gen_mipmap(This->pipe, resource,
+ resource->format, base_level, last_level,
+ first_layer, last_layer, filter);
+
+ This->dirty_mip = FALSE;
+
+ NineDevice9_RestoreNonCSOState(This->base.base.device, ~0x3);
+}
+
+HRESULT
+NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
+ BOOL CopyData )
+{
+ struct pipe_context *pipe = This->pipe;
+ struct pipe_screen *screen = This->base.info.screen;
+ struct pipe_resource templ;
+ unsigned l, m;
+ struct pipe_resource *res;
+ struct pipe_resource *old = This->base.resource;
+
+ DBG("This=%p lod=%u last_level=%u\n", This,
+ This->lod, This->base.info.last_level);
+
+ assert(This->base.pool == D3DPOOL_MANAGED);
+
+ templ = This->base.info;
+
+ if (This->lod) {
+ templ.width0 = u_minify(templ.width0, This->lod);
+ templ.height0 = u_minify(templ.height0, This->lod);
+ templ.depth0 = u_minify(templ.depth0, This->lod);
+ }
+ templ.last_level = This->base.info.last_level - This->lod;
+
+ if (old) {
+ /* LOD might have changed. */
+ if (old->width0 == templ.width0 &&
+ old->height0 == templ.height0 &&
+ old->depth0 == templ.depth0)
+ return D3D_OK;
+ }
+
+ res = screen->resource_create(screen, &templ);
+ if (!res)
+ return D3DERR_OUTOFVIDEOMEMORY;
+ This->base.resource = res;
+
+ if (old && CopyData) { /* Don't return without releasing old ! */
+ struct pipe_box box;
+ box.x = 0;
+ box.y = 0;
+ box.z = 0;
+
+ l = (This->lod < This->lod_resident) ? This->lod_resident - This->lod : 0;
+ m = (This->lod < This->lod_resident) ? 0 : This->lod - This->lod_resident;
+
+ box.width = u_minify(templ.width0, l);
+ box.height = u_minify(templ.height0, l);
+ box.depth = u_minify(templ.depth0, l);
+
+ for (; l <= templ.last_level; ++l, ++m) {
+ pipe->resource_copy_region(pipe,
+ res, l, 0, 0, 0,
+ old, m, &box);
+ box.width = u_minify(box.width, 1);
+ box.height = u_minify(box.height, 1);
+ box.depth = u_minify(box.depth, 1);
+ }
+ }
+ pipe_resource_reference(&old, NULL);
+
+ return D3D_OK;
+}
+
+HRESULT
+NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
+ const int sRGB )
+{
+ const struct util_format_description *desc;
+ struct pipe_context *pipe = This->pipe;
+ struct pipe_resource *resource = This->base.resource;
+ struct pipe_sampler_view templ;
+ uint8_t swizzle[4];
+
+ if (unlikely(!resource)) {
+ if (unlikely(This->format == D3DFMT_NULL))
+ return D3D_OK;
+ NineBaseTexture9_Dump(This);
+ }
+ assert(resource);
+
+ pipe_sampler_view_reference(&This->view[sRGB], NULL);
+
+ swizzle[0] = PIPE_SWIZZLE_RED;
+ swizzle[1] = PIPE_SWIZZLE_GREEN;
+ swizzle[2] = PIPE_SWIZZLE_BLUE;
+ swizzle[3] = PIPE_SWIZZLE_ALPHA;
+ desc = util_format_description(resource->format);
+ if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
+ /* ZZZ1 -> 0Z01 (see end of docs/source/tgsi.rst)
+ * XXX: but it's wrong
+ swizzle[0] = PIPE_SWIZZLE_ZERO;
+ swizzle[2] = PIPE_SWIZZLE_ZERO; */
+ } else
+ if (desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
+ desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) {
+ /* R001/RG01 -> R111/RG11 */
+ if (desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0)
+ swizzle[1] = PIPE_SWIZZLE_ONE;
+ if (desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0)
+ swizzle[2] = PIPE_SWIZZLE_ONE;
+ }
+ /* but 000A remains unchanged */
+
+ templ.format = sRGB ? util_format_srgb(resource->format) : resource->format;
+ templ.u.tex.first_layer = 0;
+ templ.u.tex.last_layer = (resource->target == PIPE_TEXTURE_CUBE) ?
+ 5 : (This->base.info.depth0 - 1);
+ templ.u.tex.first_level = 0;
+ templ.u.tex.last_level = resource->last_level;
+ templ.swizzle_r = swizzle[0];
+ templ.swizzle_g = swizzle[1];
+ templ.swizzle_b = swizzle[2];
+ templ.swizzle_a = swizzle[3];
+ templ.target = resource->target;
+
+ This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
+
+ DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
+
+ return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
+}
+
+void WINAPI
+NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
+{
+ if (This->dirty && This->base.pool == D3DPOOL_MANAGED)
+ NineBaseTexture9_UploadSelf(This);
+}
+
+#ifdef DEBUG
+void
+NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
+{
+ DBG("\nNineBaseTexture9(%p->%p/%p): Pool=%s Type=%s Usage=%s\n"
+ "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
+ This->base.resource, This->base.data,
+ nine_D3DPOOL_to_str(This->base.pool),
+ nine_D3DRTYPE_to_str(This->base.type),
+ nine_D3DUSAGE_to_str(This->base.usage),
+ d3dformat_to_string(This->format),
+ This->base.info.width0, This->base.info.height0, This->base.info.depth0,
+ This->base.info.array_size, This->base.info.last_level,
+ This->lod, This->lod_resident);
+}
+#endif /* DEBUG */