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authorAxel Davy <axel.davy@ens.fr>2016-02-07 12:29:45 +0100
committerAxel Davy <axel.davy@ens.fr>2016-02-12 23:26:36 +0100
commit77d6c11f8fa87ba1070028cb036807dc8a115633 (patch)
treee1b16872220df1c94b7dbc2d790d374e386e13a7 /src/gallium/state_trackers/nine/device9.c
parentd7a5468da9796af193e65cd5823525b97dfed2df (diff)
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st/nine: Align stack for entry points
For 32 bits, incoming stack is 4-byte aligned. We need to realign the stack to 16-byte at some point, or there are issues later (crash with SSE, llvm, etc). This patch chooses to align the stack at API entry points. Signed-off-by: Axel Davy <axel.davy@ens.fr>
Diffstat (limited to 'src/gallium/state_trackers/nine/device9.c')
-rw-r--r--src/gallium/state_trackers/nine/device9.c232
1 files changed, 116 insertions, 116 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 805cba5..0c184f7 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -540,7 +540,7 @@ NineDevice9_ResumeRecording( struct NineDevice9 *This )
}
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
{
if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
@@ -553,13 +553,13 @@ NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
return D3D_OK;
}
-UINT WINAPI
+UINT NINE_WINAPI
NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
{
return This->available_texture_mem;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_EvictManagedResources( struct NineDevice9 *This )
{
struct NineBaseTexture9 *tex;
@@ -572,7 +572,7 @@ NineDevice9_EvictManagedResources( struct NineDevice9 *This )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetDirect3D( struct NineDevice9 *This,
IDirect3D9 **ppD3D9 )
{
@@ -582,7 +582,7 @@ NineDevice9_GetDirect3D( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
D3DCAPS9 *pCaps )
{
@@ -591,7 +591,7 @@ NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetDisplayMode( struct NineDevice9 *This,
UINT iSwapChain,
D3DDISPLAYMODE *pMode )
@@ -603,7 +603,7 @@ NineDevice9_GetDisplayMode( struct NineDevice9 *This,
return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetCreationParameters( struct NineDevice9 *This,
D3DDEVICE_CREATION_PARAMETERS *pParameters )
{
@@ -612,7 +612,7 @@ NineDevice9_GetCreationParameters( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetCursorProperties( struct NineDevice9 *This,
UINT XHotSpot,
UINT YHotSpot,
@@ -688,7 +688,7 @@ NineDevice9_SetCursorProperties( struct NineDevice9 *This,
return D3D_OK;
}
-void WINAPI
+void NINE_WINAPI
NineDevice9_SetCursorPosition( struct NineDevice9 *This,
int X,
int Y,
@@ -705,7 +705,7 @@ NineDevice9_SetCursorPosition( struct NineDevice9 *This,
This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
}
-BOOL WINAPI
+BOOL NINE_WINAPI
NineDevice9_ShowCursor( struct NineDevice9 *This,
BOOL bShow )
{
@@ -720,7 +720,7 @@ NineDevice9_ShowCursor( struct NineDevice9 *This,
return old;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3DSwapChain9 **pSwapChain )
@@ -755,7 +755,7 @@ NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetSwapChain( struct NineDevice9 *This,
UINT iSwapChain,
IDirect3DSwapChain9 **pSwapChain )
@@ -771,13 +771,13 @@ NineDevice9_GetSwapChain( struct NineDevice9 *This,
return D3D_OK;
}
-UINT WINAPI
+UINT NINE_WINAPI
NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
{
return This->nswapchains;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_Reset( struct NineDevice9 *This,
D3DPRESENT_PARAMETERS *pPresentationParameters )
{
@@ -810,7 +810,7 @@ NineDevice9_Reset( struct NineDevice9 *This,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_Present( struct NineDevice9 *This,
const RECT *pSourceRect,
const RECT *pDestRect,
@@ -833,7 +833,7 @@ NineDevice9_Present( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetBackBuffer( struct NineDevice9 *This,
UINT iSwapChain,
UINT iBackBuffer,
@@ -849,7 +849,7 @@ NineDevice9_GetBackBuffer( struct NineDevice9 *This,
iBackBuffer, Type, ppBackBuffer);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetRasterStatus( struct NineDevice9 *This,
UINT iSwapChain,
D3DRASTER_STATUS *pRasterStatus )
@@ -861,14 +861,14 @@ NineDevice9_GetRasterStatus( struct NineDevice9 *This,
pRasterStatus);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
BOOL bEnableDialogs )
{
STUB(D3DERR_INVALIDCALL);
}
-void WINAPI
+void NINE_WINAPI
NineDevice9_SetGammaRamp( struct NineDevice9 *This,
UINT iSwapChain,
DWORD Flags,
@@ -887,7 +887,7 @@ NineDevice9_SetGammaRamp( struct NineDevice9 *This,
}
}
-void WINAPI
+void NINE_WINAPI
NineDevice9_GetGammaRamp( struct NineDevice9 *This,
UINT iSwapChain,
D3DGAMMARAMP *pRamp )
@@ -901,7 +901,7 @@ NineDevice9_GetGammaRamp( struct NineDevice9 *This,
*pRamp = This->swapchains[iSwapChain]->gamma;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateTexture( struct NineDevice9 *This,
UINT Width,
UINT Height,
@@ -934,7 +934,7 @@ NineDevice9_CreateTexture( struct NineDevice9 *This,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
UINT Width,
UINT Height,
@@ -967,7 +967,7 @@ NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
UINT EdgeLength,
UINT Levels,
@@ -999,7 +999,7 @@ NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
UINT Length,
DWORD Usage,
@@ -1037,7 +1037,7 @@ NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
UINT Length,
DWORD Usage,
@@ -1168,7 +1168,7 @@ create_zs_or_rt_surface(struct NineDevice9 *This,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
UINT Width,
UINT Height,
@@ -1186,7 +1186,7 @@ NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
Lockable, ppSurface, pSharedHandle);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
UINT Width,
UINT Height,
@@ -1206,7 +1206,7 @@ NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
Discard, ppSurface, pSharedHandle);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_UpdateSurface( struct NineDevice9 *This,
IDirect3DSurface9 *pSourceSurface,
const RECT *pSourceRect,
@@ -1299,7 +1299,7 @@ NineDevice9_UpdateSurface( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_UpdateTexture( struct NineDevice9 *This,
IDirect3DBaseTexture9 *pSourceTexture,
IDirect3DBaseTexture9 *pDestinationTexture )
@@ -1428,7 +1428,7 @@ NineDevice9_UpdateTexture( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
IDirect3DSurface9 *pRenderTarget,
IDirect3DSurface9 *pDestSurface )
@@ -1453,7 +1453,7 @@ NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
UINT iSwapChain,
IDirect3DSurface9 *pDestSurface )
@@ -1468,7 +1468,7 @@ NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
pDestSurface);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_StretchRect( struct NineDevice9 *This,
IDirect3DSurface9 *pSourceSurface,
const RECT *pSourceRect,
@@ -1672,7 +1672,7 @@ NineDevice9_StretchRect( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_ColorFill( struct NineDevice9 *This,
IDirect3DSurface9 *pSurface,
const RECT *pRect,
@@ -1739,7 +1739,7 @@ NineDevice9_ColorFill( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
UINT Width,
UINT Height,
@@ -1772,7 +1772,7 @@ NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetRenderTarget( struct NineDevice9 *This,
DWORD RenderTargetIndex,
IDirect3DSurface9 *pRenderTarget )
@@ -1811,7 +1811,7 @@ NineDevice9_SetRenderTarget( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetRenderTarget( struct NineDevice9 *This,
DWORD RenderTargetIndex,
IDirect3DSurface9 **ppRenderTarget )
@@ -1829,7 +1829,7 @@ NineDevice9_GetRenderTarget( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
IDirect3DSurface9 *pNewZStencil )
{
@@ -1842,7 +1842,7 @@ NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
IDirect3DSurface9 **ppZStencilSurface )
{
@@ -1856,7 +1856,7 @@ NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_BeginScene( struct NineDevice9 *This )
{
DBG("This=%p\n", This);
@@ -1866,7 +1866,7 @@ NineDevice9_BeginScene( struct NineDevice9 *This )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_EndScene( struct NineDevice9 *This )
{
DBG("This=%p\n", This);
@@ -1875,7 +1875,7 @@ NineDevice9_EndScene( struct NineDevice9 *This )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_Clear( struct NineDevice9 *This,
DWORD Count,
const D3DRECT *pRects,
@@ -2037,7 +2037,7 @@ NineDevice9_Clear( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
const D3DMATRIX *pMatrix )
@@ -2056,7 +2056,7 @@ NineDevice9_SetTransform( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
D3DMATRIX *pMatrix )
@@ -2067,7 +2067,7 @@ NineDevice9_GetTransform( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_MultiplyTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
const D3DMATRIX *pMatrix )
@@ -2084,7 +2084,7 @@ NineDevice9_MultiplyTransform( struct NineDevice9 *This,
return NineDevice9_SetTransform(This, State, &T);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetViewport( struct NineDevice9 *This,
const D3DVIEWPORT9 *pViewport )
{
@@ -2100,7 +2100,7 @@ NineDevice9_SetViewport( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetViewport( struct NineDevice9 *This,
D3DVIEWPORT9 *pViewport )
{
@@ -2108,7 +2108,7 @@ NineDevice9_GetViewport( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetMaterial( struct NineDevice9 *This,
const D3DMATERIAL9 *pMaterial )
{
@@ -2126,7 +2126,7 @@ NineDevice9_SetMaterial( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetMaterial( struct NineDevice9 *This,
D3DMATERIAL9 *pMaterial )
{
@@ -2135,7 +2135,7 @@ NineDevice9_GetMaterial( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetLight( struct NineDevice9 *This,
DWORD Index,
const D3DLIGHT9 *pLight )
@@ -2184,7 +2184,7 @@ NineDevice9_SetLight( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetLight( struct NineDevice9 *This,
DWORD Index,
D3DLIGHT9 *pLight )
@@ -2201,7 +2201,7 @@ NineDevice9_GetLight( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_LightEnable( struct NineDevice9 *This,
DWORD Index,
BOOL Enable )
@@ -2251,7 +2251,7 @@ NineDevice9_LightEnable( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetLightEnable( struct NineDevice9 *This,
DWORD Index,
BOOL *pEnable )
@@ -2272,7 +2272,7 @@ NineDevice9_GetLightEnable( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetClipPlane( struct NineDevice9 *This,
DWORD Index,
const float *pPlane )
@@ -2293,7 +2293,7 @@ NineDevice9_SetClipPlane( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetClipPlane( struct NineDevice9 *This,
DWORD Index,
float *pPlane )
@@ -2364,7 +2364,7 @@ NineDevice9_ResolveZ( struct NineDevice9 *This )
#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetRenderState( struct NineDevice9 *This,
D3DRENDERSTATETYPE State,
DWORD Value )
@@ -2410,7 +2410,7 @@ NineDevice9_SetRenderState( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetRenderState( struct NineDevice9 *This,
D3DRENDERSTATETYPE State,
DWORD *pValue )
@@ -2421,7 +2421,7 @@ NineDevice9_GetRenderState( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateStateBlock( struct NineDevice9 *This,
D3DSTATEBLOCKTYPE Type,
IDirect3DStateBlock9 **ppSB )
@@ -2521,7 +2521,7 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_BeginStateBlock( struct NineDevice9 *This )
{
HRESULT hr;
@@ -2541,7 +2541,7 @@ NineDevice9_BeginStateBlock( struct NineDevice9 *This )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_EndStateBlock( struct NineDevice9 *This,
IDirect3DStateBlock9 **ppSB )
{
@@ -2560,21 +2560,21 @@ NineDevice9_EndStateBlock( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetClipStatus( struct NineDevice9 *This,
const D3DCLIPSTATUS9 *pClipStatus )
{
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetClipStatus( struct NineDevice9 *This,
D3DCLIPSTATUS9 *pClipStatus )
{
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetTexture( struct NineDevice9 *This,
DWORD Stage,
IDirect3DBaseTexture9 **ppTexture )
@@ -2595,7 +2595,7 @@ NineDevice9_GetTexture( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetTexture( struct NineDevice9 *This,
DWORD Stage,
IDirect3DBaseTexture9 *pTexture )
@@ -2640,7 +2640,7 @@ NineDevice9_SetTexture( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetTextureStageState( struct NineDevice9 *This,
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
@@ -2656,7 +2656,7 @@ NineDevice9_GetTextureStageState( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetTextureStageState( struct NineDevice9 *This,
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
@@ -2709,7 +2709,7 @@ NineDevice9_SetTextureStageState( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetSamplerState( struct NineDevice9 *This,
DWORD Sampler,
D3DSAMPLERSTATETYPE Type,
@@ -2727,7 +2727,7 @@ NineDevice9_GetSamplerState( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetSamplerState( struct NineDevice9 *This,
DWORD Sampler,
D3DSAMPLERSTATETYPE Type,
@@ -2755,7 +2755,7 @@ NineDevice9_SetSamplerState( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_ValidateDevice( struct NineDevice9 *This,
DWORD *pNumPasses )
{
@@ -2795,7 +2795,7 @@ NineDevice9_ValidateDevice( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
UINT PaletteNumber,
const PALETTEENTRY *pEntries )
@@ -2803,7 +2803,7 @@ NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
STUB(D3D_OK); /* like wine */
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
UINT PaletteNumber,
PALETTEENTRY *pEntries )
@@ -2811,21 +2811,21 @@ NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
UINT PaletteNumber )
{
STUB(D3D_OK); /* like wine */
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
UINT *PaletteNumber )
{
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetScissorRect( struct NineDevice9 *This,
const RECT *pRect )
{
@@ -2844,7 +2844,7 @@ NineDevice9_SetScissorRect( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetScissorRect( struct NineDevice9 *This,
RECT *pRect )
{
@@ -2856,27 +2856,27 @@ NineDevice9_GetScissorRect( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
BOOL bSoftware )
{
STUB(D3DERR_INVALIDCALL);
}
-BOOL WINAPI
+BOOL NINE_WINAPI
NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
{
return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetNPatchMode( struct NineDevice9 *This,
float nSegments )
{
STUB(D3DERR_INVALIDCALL);
}
-float WINAPI
+float NINE_WINAPI
NineDevice9_GetNPatchMode( struct NineDevice9 *This )
{
STUB(0);
@@ -2898,7 +2898,7 @@ init_draw_info(struct pipe_draw_info *info,
info->indirect = NULL;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawPrimitive( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT StartVertex,
@@ -2923,7 +2923,7 @@ NineDevice9_DrawPrimitive( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex,
@@ -2957,7 +2957,7 @@ NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount,
@@ -3013,7 +3013,7 @@ NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT MinVertexIndex,
@@ -3105,7 +3105,7 @@ NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
/* TODO: Write to pDestBuffer directly if vertex declaration contains
* only f32 formats.
*/
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_ProcessVertices( struct NineDevice9 *This,
UINT SrcStartIndex,
UINT DestIndex,
@@ -3198,7 +3198,7 @@ out:
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
const D3DVERTEXELEMENT9 *pVertexElements,
IDirect3DVertexDeclaration9 **ppDecl )
@@ -3215,7 +3215,7 @@ NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
IDirect3DVertexDeclaration9 *pDecl )
{
@@ -3240,7 +3240,7 @@ NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
IDirect3DVertexDeclaration9 **ppDecl )
{
@@ -3252,7 +3252,7 @@ NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetFVF( struct NineDevice9 *This,
DWORD FVF )
{
@@ -3276,7 +3276,7 @@ NineDevice9_SetFVF( struct NineDevice9 *This,
This, (IDirect3DVertexDeclaration9 *)vdecl);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetFVF( struct NineDevice9 *This,
DWORD *pFVF )
{
@@ -3284,7 +3284,7 @@ NineDevice9_GetFVF( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateVertexShader( struct NineDevice9 *This,
const DWORD *pFunction,
IDirect3DVertexShader9 **ppShader )
@@ -3301,7 +3301,7 @@ NineDevice9_CreateVertexShader( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexShader( struct NineDevice9 *This,
IDirect3DVertexShader9 *pShader )
{
@@ -3326,7 +3326,7 @@ NineDevice9_SetVertexShader( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexShader( struct NineDevice9 *This,
IDirect3DVertexShader9 **ppShader )
{
@@ -3335,7 +3335,7 @@ NineDevice9_GetVertexShader( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
const float *pConstantData,
@@ -3372,7 +3372,7 @@ NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
float *pConstantData,
@@ -3391,7 +3391,7 @@ NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
const int *pConstantData,
@@ -3431,7 +3431,7 @@ NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
int *pConstantData,
@@ -3460,7 +3460,7 @@ NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
const BOOL *pConstantData,
@@ -3496,7 +3496,7 @@ NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
BOOL *pConstantData,
@@ -3515,7 +3515,7 @@ NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetStreamSource( struct NineDevice9 *This,
UINT StreamNumber,
IDirect3DVertexBuffer9 *pStreamData,
@@ -3552,7 +3552,7 @@ NineDevice9_SetStreamSource( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetStreamSource( struct NineDevice9 *This,
UINT StreamNumber,
IDirect3DVertexBuffer9 **ppStreamData,
@@ -3572,7 +3572,7 @@ NineDevice9_GetStreamSource( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
UINT StreamNumber,
UINT Setting )
@@ -3606,7 +3606,7 @@ NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
UINT StreamNumber,
UINT *pSetting )
@@ -3616,7 +3616,7 @@ NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetIndices( struct NineDevice9 *This,
IDirect3DIndexBuffer9 *pIndexData )
{
@@ -3637,7 +3637,7 @@ NineDevice9_SetIndices( struct NineDevice9 *This,
/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
* here because it's an argument passed to the Draw calls.
*/
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetIndices( struct NineDevice9 *This,
IDirect3DIndexBuffer9 **ppIndexData /*,
UINT *pBaseVertexIndex */ )
@@ -3647,7 +3647,7 @@ NineDevice9_GetIndices( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreatePixelShader( struct NineDevice9 *This,
const DWORD *pFunction,
IDirect3DPixelShader9 **ppShader )
@@ -3664,7 +3664,7 @@ NineDevice9_CreatePixelShader( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPixelShader( struct NineDevice9 *This,
IDirect3DPixelShader9 *pShader )
{
@@ -3694,7 +3694,7 @@ NineDevice9_SetPixelShader( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPixelShader( struct NineDevice9 *This,
IDirect3DPixelShader9 **ppShader )
{
@@ -3703,7 +3703,7 @@ NineDevice9_GetPixelShader( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
const float *pConstantData,
@@ -3740,7 +3740,7 @@ NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
float *pConstantData,
@@ -3759,7 +3759,7 @@ NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
const int *pConstantData,
@@ -3798,7 +3798,7 @@ NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
int *pConstantData,
@@ -3827,7 +3827,7 @@ NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
const BOOL *pConstantData,
@@ -3863,7 +3863,7 @@ NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
BOOL *pConstantData,
@@ -3882,7 +3882,7 @@ NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawRectPatch( struct NineDevice9 *This,
UINT Handle,
const float *pNumSegs,
@@ -3891,7 +3891,7 @@ NineDevice9_DrawRectPatch( struct NineDevice9 *This,
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawTriPatch( struct NineDevice9 *This,
UINT Handle,
const float *pNumSegs,
@@ -3900,14 +3900,14 @@ NineDevice9_DrawTriPatch( struct NineDevice9 *This,
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DeletePatch( struct NineDevice9 *This,
UINT Handle )
{
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateQuery( struct NineDevice9 *This,
D3DQUERYTYPE Type,
IDirect3DQuery9 **ppQuery )