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authorJoakim Sindholt <opensource@zhasha.com>2011-08-04 15:14:06 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2014-11-18 02:02:54 +0000
commitfdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch)
tree3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/resource9.h
parent7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff)
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nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Axel Davy <axel.davy@ens.fr> Signed-off-by: David Heidelberg <david@ixit.cz>
Diffstat (limited to 'src/gallium/state_trackers/nine/resource9.h')
-rw-r--r--src/gallium/state_trackers/nine/resource9.h107
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diff --git a/src/gallium/state_trackers/nine/resource9.h b/src/gallium/state_trackers/nine/resource9.h
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+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_RESOURCE9_H_
+#define _NINE_RESOURCE9_H_
+
+#include "iunknown.h"
+#include "pipe/p_state.h"
+
+struct pipe_screen;
+struct util_hash_table;
+struct NineDevice9;
+
+struct NineResource9
+{
+ struct NineUnknown base;
+
+ struct pipe_resource *resource; /* device resource */
+
+ uint8_t *data; /* system memory backing */
+
+ D3DRESOURCETYPE type;
+ D3DPOOL pool;
+ DWORD priority;
+ DWORD usage;
+
+ struct pipe_resource info; /* resource configuration */
+
+ /* for [GS]etPrivateData/FreePrivateData */
+ struct util_hash_table *pdata;
+};
+static INLINE struct NineResource9 *
+NineResource9( void *data )
+{
+ return (struct NineResource9 *)data;
+}
+
+HRESULT
+NineResource9_ctor( struct NineResource9 *This,
+ struct NineUnknownParams *pParams,
+ BOOL Allocate,
+ D3DRESOURCETYPE Type,
+ D3DPOOL Pool );
+
+void
+NineResource9_dtor( struct NineResource9 *This );
+
+/*** Nine private methods ***/
+
+struct pipe_resource *
+NineResource9_GetResource( struct NineResource9 *This );
+
+D3DPOOL
+NineResource9_GetPool( struct NineResource9 *This );
+
+/*** Direct3D public methods ***/
+
+HRESULT WINAPI
+NineResource9_SetPrivateData( struct NineResource9 *This,
+ REFGUID refguid,
+ const void *pData,
+ DWORD SizeOfData,
+ DWORD Flags );
+
+HRESULT WINAPI
+NineResource9_GetPrivateData( struct NineResource9 *This,
+ REFGUID refguid,
+ void *pData,
+ DWORD *pSizeOfData );
+
+HRESULT WINAPI
+NineResource9_FreePrivateData( struct NineResource9 *This,
+ REFGUID refguid );
+
+DWORD WINAPI
+NineResource9_SetPriority( struct NineResource9 *This,
+ DWORD PriorityNew );
+
+DWORD WINAPI
+NineResource9_GetPriority( struct NineResource9 *This );
+
+void WINAPI
+NineResource9_PreLoad( struct NineResource9 *This );
+
+D3DRESOURCETYPE WINAPI
+NineResource9_GetType( struct NineResource9 *This );
+
+#endif /* _NINE_RESOURCE9_H_ */