summaryrefslogtreecommitdiffstats
path: root/src/gallium/state_trackers
diff options
context:
space:
mode:
authorZack Rusin <zackr@vmware.com>2009-08-27 18:17:54 -0400
committerZack Rusin <zackr@vmware.com>2009-08-27 18:17:54 -0400
commit8bdce0c3a7b3e3798de736ef4ce72431d777901c (patch)
tree66812a7334e3765c863e231870ebfd571858a279 /src/gallium/state_trackers
parentc7e103d2388ea53348c9537adf40c643f80e76dc (diff)
downloadexternal_mesa3d-8bdce0c3a7b3e3798de736ef4ce72431d777901c.zip
external_mesa3d-8bdce0c3a7b3e3798de736ef4ce72431d777901c.tar.gz
external_mesa3d-8bdce0c3a7b3e3798de736ef4ce72431d777901c.tar.bz2
st/xorg: set vertex and fragment shader for the current op
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r--src/gallium/state_trackers/xorg/xorg_composite.c23
1 files changed, 21 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/xorg/xorg_composite.c b/src/gallium/state_trackers/xorg/xorg_composite.c
index 7e9dabf..950c682 100644
--- a/src/gallium/state_trackers/xorg/xorg_composite.c
+++ b/src/gallium/state_trackers/xorg/xorg_composite.c
@@ -1,5 +1,7 @@
#include "xorg_composite.h"
+#include "xorg_exa_tgsi.h"
+
#include <cso_cache/cso_context.h>
#include <pipe/p_inlines.h>
@@ -227,8 +229,25 @@ bind_rasterizer_state(struct exa_context *exa)
}
static void
-bind_shaders()
+bind_shaders(struct exa_context *exa, int op,
+ PicturePtr pSrcPicture, PicturePtr pMaskPicture)
{
+ unsigned vs_traits = 0, fs_traits = 0;
+ struct xorg_shader shader;
+
+ if (pSrcPicture) {
+ vs_traits |= VS_COMPOSITE;
+ fs_traits |= FS_COMPOSITE;
+ }
+
+ if (pMaskPicture) {
+ vs_traits |= VS_MASK;
+ fs_traits |= FS_MASK;
+ }
+
+ shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
+ cso_set_vertex_shader_handle(exa->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->cso, shader.fs);
}
@@ -245,7 +264,7 @@ boolean xorg_composite_bind_state(struct exa_context *exa,
bind_viewport_state(exa, pDstPicture);
bind_blend_state(exa, op, pSrcPicture, pMaskPicture);
bind_rasterizer_state(exa);
- bind_shaders();
+ bind_shaders(exa, op, pSrcPicture, pMaskPicture);
return FALSE;
}