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authorEric Anholt <eric@anholt.net>2014-06-19 08:19:38 +0100
committerEric Anholt <eric@anholt.net>2014-08-08 18:59:46 -0700
commit1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch)
tree80af7674f5160d9ae740958aad047786b2646539 /src/gallium/targets/dri
parentf017e32c0add05b588f5f6a4bea16b84b8a051eb (diff)
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vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland)
Diffstat (limited to 'src/gallium/targets/dri')
-rw-r--r--src/gallium/targets/dri/Makefile.am12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gallium/targets/dri/Makefile.am b/src/gallium/targets/dri/Makefile.am
index 6ab15d8..70b19b8 100644
--- a/src/gallium/targets/dri/Makefile.am
+++ b/src/gallium/targets/dri/Makefile.am
@@ -141,6 +141,18 @@ STATIC_TARGET_LIB_DEPS += \
endif
+if HAVE_GALLIUM_VC4
+MEGADRIVERS += vc4
+STATIC_TARGET_CPPFLAGS += -DGALLIUM_VC4
+STATIC_TARGET_LIB_DEPS += \
+ $(top_builddir)/src/gallium/winsys/vc4/drm/libvc4drm.la \
+ $(top_builddir)/src/gallium/drivers/vc4/libvc4.la
+
+if USE_VC4_SIMULATOR
+STATIC_TARGET_CPPFLAGS += -DUSE_VC4_SIMULATOR
+endif
+endif
+
if HAVE_GALLIUM_SOFTPIPE
MEGADRIVERS += swrast
STATIC_TARGET_CPPFLAGS += -DGALLIUM_SOFTPIPE