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authorAlexander von Gluck IV <kallisti5@unixzen.com>2013-10-03 01:22:48 +0000
committerAlexander von Gluck IV <kallisti5@unixzen.com>2013-10-04 18:20:09 -0500
commit8730236d1a900c9512a9ef92c08034f0223bcf92 (patch)
tree9d4ec570b0604811cc4431f0e0f5cab292939021 /src/gallium/targets/haiku-softpipe
parentc9f1217e1f2c309cfd8770940773f1f35582a795 (diff)
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haiku: Add first Haiku renderer (softpipe)
* This shared library gets parsed by the system as a system "add-on"
Diffstat (limited to 'src/gallium/targets/haiku-softpipe')
-rw-r--r--src/gallium/targets/haiku-softpipe/GalliumContext.cpp528
-rw-r--r--src/gallium/targets/haiku-softpipe/GalliumContext.h83
-rw-r--r--src/gallium/targets/haiku-softpipe/GalliumFramebuffer.cpp116
-rw-r--r--src/gallium/targets/haiku-softpipe/GalliumFramebuffer.h34
-rw-r--r--src/gallium/targets/haiku-softpipe/SConscript31
-rw-r--r--src/gallium/targets/haiku-softpipe/SoftwareRenderer.cpp363
-rw-r--r--src/gallium/targets/haiku-softpipe/SoftwareRenderer.h59
-rw-r--r--src/gallium/targets/haiku-softpipe/SoftwareRenderer.rdef39
8 files changed, 1249 insertions, 4 deletions
diff --git a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
new file mode 100644
index 0000000..b7dd685
--- /dev/null
+++ b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
@@ -0,0 +1,528 @@
+/*
+ * Copyright 2012, Haiku, Inc. All Rights Reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * Authors:
+ * Artur Wyszynski, harakash@gmail.com
+ * Alexander von Gluck IV, kallisti5@unixzen.com
+ */
+
+
+#include "GalliumContext.h"
+
+#include "GLView.h"
+
+#include "bitmap_wrapper.h"
+#include "hgl_sw_winsys.h"
+extern "C" {
+#include "glapi/glapi.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "pipe/p_format.h"
+#include "state_tracker/st_cb_fbo.h"
+#include "state_tracker/st_cb_flush.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_gl_api.h"
+#include "state_tracker/st_manager.h"
+#include "state_tracker/sw_winsys.h"
+#ifdef HAVE_LLVM
+#include "llvmpipe/lp_public.h"
+#else
+#include "softpipe/sp_public.h"
+#endif
+}
+
+
+#define TRACE_CONTEXT
+#ifdef TRACE_CONTEXT
+# define TRACE(x...) printf("GalliumContext: " x)
+# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
+#else
+# define TRACE(x...)
+# define CALLED()
+#endif
+#define ERROR(x...) printf("GalliumContext: " x)
+
+
+static void
+hgl_viewport(struct gl_context* glContext, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
+ glContext, x, y, width, height);
+
+ struct gl_framebuffer *draw = glContext->WinSysDrawBuffer;
+ struct gl_framebuffer *read = glContext->WinSysReadBuffer;
+
+ // TODO: SLOW! We need to check for changes in bitmap vs gl_framebuffer
+ // size before doing a _mesa_resize_framebuffer.
+ if (draw)
+ _mesa_resize_framebuffer(glContext, draw, width, height);
+ if (read)
+ _mesa_resize_framebuffer(glContext, read, width, height);
+}
+
+
+static st_visual*
+hgl_fill_st_visual(gl_config* glVisual)
+{
+ struct st_visual* stVisual = CALLOC_STRUCT(st_visual);
+ if (!stVisual) {
+ ERROR("%s: Couldn't allocate st_visual\n", __func__);
+ return NULL;
+ }
+
+ // Determine color format
+ if (glVisual->redBits == 8) {
+ if (glVisual->alphaBits == 8)
+ stVisual->color_format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ else
+ stVisual->color_format = PIPE_FORMAT_B8G8R8X8_UNORM;
+ } else {
+ stVisual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
+ }
+
+ // Determine depth stencil format
+ switch (glVisual->depthBits) {
+ default:
+ case 0:
+ stVisual->depth_stencil_format = PIPE_FORMAT_NONE;
+ break;
+ case 16:
+ stVisual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
+ break;
+ case 24:
+ if (glVisual->stencilBits == 0) {
+ stVisual->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM;
+ // or PIPE_FORMAT_X8Z24_UNORM?
+ } else {
+ stVisual->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
+ // or PIPE_FORMAT_S8_UINT_Z24_UNORM?
+ }
+ break;
+ case 32:
+ stVisual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
+ break;
+ }
+
+ stVisual->accum_format = (glVisual->haveAccumBuffer)
+ ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
+
+ stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
+ stVisual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
+ if (glVisual->doubleBufferMode) {
+ stVisual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
+ stVisual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
+ }
+
+ if (glVisual->stereoMode) {
+ stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
+ if (glVisual->doubleBufferMode)
+ stVisual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
+ }
+
+ if (glVisual->haveDepthBuffer || glVisual->haveStencilBuffer)
+ stVisual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
+
+ return stVisual;
+}
+
+
+static INLINE unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+
+static int
+hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
+{
+ CALLED();
+
+ switch (param) {
+ case ST_MANAGER_BROKEN_INVALIDATE:
+ TRACE("%s: TODO: How should we handle BROKEN_INVALIDATE calls?\n",
+ __func__);
+ // For now we force validation of the framebuffer.
+ return 1;
+ }
+
+ return 0;
+}
+
+
+GalliumContext::GalliumContext(ulong options)
+ :
+ fOptions(options),
+ fCurrentContext(0),
+ fScreen(NULL)
+{
+ CALLED();
+
+ // Make all contexts a known value
+ for (context_id i = 0; i < CONTEXT_MAX; i++)
+ fContext[i] = NULL;
+
+ CreateScreen();
+
+ pipe_mutex_init(fMutex);
+}
+
+
+GalliumContext::~GalliumContext()
+{
+ CALLED();
+
+ // Destroy our contexts
+ pipe_mutex_lock(fMutex);
+ for (context_id i = 0; i < CONTEXT_MAX; i++)
+ DestroyContext(i);
+ pipe_mutex_unlock(fMutex);
+
+ pipe_mutex_destroy(fMutex);
+
+ // TODO: Destroy fScreen
+}
+
+
+status_t
+GalliumContext::CreateScreen()
+{
+ CALLED();
+
+ // Allocate winsys and attach callback hooks
+ struct sw_winsys* winsys = hgl_create_sw_winsys();
+
+ if (!winsys) {
+ ERROR("%s: Couldn't allocate sw_winsys!\n", __func__);
+ return B_ERROR;
+ }
+
+ #ifdef HAVE_LLVM
+ fScreen = llvmpipe_create_screen(winsys);
+ #else
+ fScreen = softpipe_create_screen(winsys);
+ #endif
+
+ if (fScreen == NULL) {
+ ERROR("%s: Couldn't create screen!\n", __FUNCTION__);
+ FREE(winsys);
+ return B_ERROR;
+ }
+
+ const char* driverName = fScreen->get_name(fScreen);
+ ERROR("%s: Using %s driver.\n", __func__, driverName);
+
+ return B_OK;
+}
+
+
+context_id
+GalliumContext::CreateContext(Bitmap *bitmap)
+{
+ CALLED();
+
+ struct hgl_context* context = CALLOC_STRUCT(hgl_context);
+
+ if (!context) {
+ ERROR("%s: Couldn't create pipe context!\n", __FUNCTION__);
+ return 0;
+ }
+
+ // Set up the initial things our context needs
+ context->bitmap = bitmap;
+ context->colorSpace = get_bitmap_color_space(bitmap);
+ context->draw = NULL;
+ context->read = NULL;
+ context->st = NULL;
+
+ context->api = st_gl_api_create();
+ if (!context->api) {
+ ERROR("%s: Couldn't obtain Mesa state tracker API!\n", __func__);
+ return -1;
+ }
+
+ context->manager = CALLOC_STRUCT(st_manager);
+ if (!context->manager) {
+ ERROR("%s: Couldn't allocate Mesa state tracker manager!\n", __func__);
+ return -1;
+ }
+ context->manager->get_param = hook_stm_get_param;
+
+ // Calculate visual configuration
+ const GLboolean rgbFlag = ((fOptions & BGL_INDEX) == 0);
+ const GLboolean alphaFlag = ((fOptions & BGL_ALPHA) == BGL_ALPHA);
+ const GLboolean dblFlag = ((fOptions & BGL_DOUBLE) == BGL_DOUBLE);
+ const GLboolean stereoFlag = false;
+ const GLint depth = (fOptions & BGL_DEPTH) ? 24 : 0;
+ const GLint stencil = (fOptions & BGL_STENCIL) ? 8 : 0;
+ const GLint accum = 0; // (options & BGL_ACCUM) ? 16 : 0;
+ const GLint red = rgbFlag ? 8 : 0;
+ const GLint green = rgbFlag ? 8 : 0;
+ const GLint blue = rgbFlag ? 8 : 0;
+ const GLint alpha = alphaFlag ? 8 : 0;
+
+ TRACE("rgb :\t%d\n", (bool)rgbFlag);
+ TRACE("alpha :\t%d\n", (bool)alphaFlag);
+ TRACE("dbl :\t%d\n", (bool)dblFlag);
+ TRACE("stereo :\t%d\n", (bool)stereoFlag);
+ TRACE("depth :\t%d\n", depth);
+ TRACE("stencil :\t%d\n", stencil);
+ TRACE("accum :\t%d\n", accum);
+ TRACE("red :\t%d\n", red);
+ TRACE("green :\t%d\n", green);
+ TRACE("blue :\t%d\n", blue);
+ TRACE("alpha :\t%d\n", alpha);
+
+ gl_config* glVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
+ blue, alpha, depth, stencil, accum, accum, accum, alpha ? accum : 0, 1);
+
+ if (!glVisual) {
+ ERROR("%s: Couldn't create Mesa visual!\n", __func__);
+ return -1;
+ }
+
+ TRACE("depthBits :\t%d\n", glVisual->depthBits);
+ TRACE("stencilBits :\t%d\n", glVisual->stencilBits);
+
+ // Convert Mesa calculated visual into state tracker visual
+ context->stVisual = hgl_fill_st_visual(glVisual);
+
+ context->draw = new GalliumFramebuffer(context->stVisual, (void*)this);
+ context->read = new GalliumFramebuffer(context->stVisual, (void*)this);
+
+ if (!context->draw || !context->read) {
+ ERROR("%s: Problem allocating framebuffer!\n", __func__);
+ _mesa_destroy_visual(glVisual);
+ return -1;
+ }
+
+ // We need to assign the screen *before* calling st_api create_context
+ context->manager->screen = fScreen;
+
+ // Build state tracker attributes
+ struct st_context_attribs attribs;
+ memset(&attribs, 0, sizeof(attribs));
+ attribs.options.force_glsl_extensions_warn = false;
+ attribs.profile = ST_PROFILE_DEFAULT;
+ attribs.visual = *context->stVisual;
+ attribs.major = 1;
+ attribs.minor = 0;
+ //attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
+
+ struct st_api* api = context->api;
+
+ // Create context using state tracker api call
+ enum st_context_error result;
+ context->st = api->create_context(api, context->manager, &attribs,
+ &result, context->st);
+
+ if (!context->st) {
+ ERROR("%s: Couldn't create mesa state tracker context!\n",
+ __func__);
+ switch (result) {
+ case ST_CONTEXT_SUCCESS:
+ ERROR("%s: State tracker error: SUCCESS?\n", __func__);
+ break;
+ case ST_CONTEXT_ERROR_NO_MEMORY:
+ ERROR("%s: State tracker error: NO_MEMORY\n", __func__);
+ break;
+ case ST_CONTEXT_ERROR_BAD_API:
+ ERROR("%s: State tracker error: BAD_API\n", __func__);
+ break;
+ case ST_CONTEXT_ERROR_BAD_VERSION:
+ ERROR("%s: State tracker error: BAD_VERSION\n", __func__);
+ break;
+ case ST_CONTEXT_ERROR_BAD_FLAG:
+ ERROR("%s: State tracker error: BAD_FLAG\n", __func__);
+ break;
+ case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
+ ERROR("%s: State tracker error: BAD_ATTRIBUTE\n", __func__);
+ break;
+ case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
+ ERROR("%s: State tracker error: UNKNOWN_FLAG\n", __func__);
+ break;
+ }
+
+ FREE(context);
+ return -1;
+ }
+
+ // Init Gallium3D Post Processing
+ //context->postProcess = pp_init(fScreen, context->postProcessEnable);
+
+ assert(!context->st->st_manager_private);
+ context->st->st_manager_private = (void*)this;
+
+ struct st_context *stContext = (struct st_context*)context->st;
+
+ stContext->ctx->Driver.Viewport = hgl_viewport;
+
+ // TODO: Closely review this next context logic...
+ context_id contextNext = -1;
+
+ pipe_mutex_lock(fMutex);
+ for (context_id i = 0; i < CONTEXT_MAX; i++) {
+ if (fContext[i] == NULL) {
+ fContext[i] = context;
+ contextNext = i;
+ break;
+ }
+ }
+ pipe_mutex_unlock(fMutex);
+
+ if (contextNext < 0) {
+ ERROR("%s: The next context is invalid... something went wrong!\n",
+ __func__);
+ //st_destroy_context(context->st);
+ FREE(context);
+ _mesa_destroy_visual(glVisual);
+ return -1;
+ }
+
+ TRACE("%s: context #%" B_PRIu64 " is the next available context\n",
+ __func__, contextNext);
+
+ return contextNext;
+}
+
+
+void
+GalliumContext::DestroyContext(context_id contextID)
+{
+ // fMutex should be locked *before* calling DestoryContext
+
+ // See if context is used
+ if (!fContext[contextID])
+ return;
+
+ if (fContext[contextID]->st) {
+ fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL);
+ fContext[contextID]->st->destroy(fContext[contextID]->st);
+ }
+
+ if (fContext[contextID]->postProcess)
+ pp_free(fContext[contextID]->postProcess);
+
+ // Delete framebuffer objects
+ if (fContext[contextID]->read)
+ delete fContext[contextID]->read;
+ if (fContext[contextID]->draw)
+ delete fContext[contextID]->draw;
+
+ if (fContext[contextID]->stVisual)
+ FREE(fContext[contextID]->stVisual);
+
+ if (fContext[contextID]->manager)
+ FREE(fContext[contextID]->manager);
+
+ FREE(fContext[contextID]);
+}
+
+
+status_t
+GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
+{
+ CALLED();
+
+ if (contextID < 0 || contextID > CONTEXT_MAX) {
+ ERROR("%s: Invalid context ID range!\n", __func__);
+ return B_ERROR;
+ }
+
+ pipe_mutex_lock(fMutex);
+ context_id oldContextID = fCurrentContext;
+ struct hgl_context* context = fContext[contextID];
+ pipe_mutex_unlock(fMutex);
+
+ if (!context) {
+ ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
+ __func__, contextID);
+ return B_ERROR;
+ }
+
+ struct st_api* api = context->api;
+
+ if (!bitmap) {
+ api->make_current(context->api, NULL, NULL, NULL);
+ return B_OK;
+ }
+
+ // Everything seems valid, lets set the new context.
+ fCurrentContext = contextID;
+
+ if (oldContextID > 0 && oldContextID != contextID) {
+ fContext[oldContextID]->st->flush(fContext[oldContextID]->st,
+ ST_FLUSH_FRONT, NULL);
+ }
+
+ // We need to lock and unlock framebuffers before accessing them
+ context->draw->Lock();
+ context->read->Lock();
+ api->make_current(context->api, context->st, context->draw->fBuffer,
+ context->read->fBuffer);
+ context->draw->Unlock();
+ context->read->Unlock();
+
+ // TODO: Init textures before post-processing them
+ #if 0
+ pp_init_fbos(context->postProcess,
+ context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
+ context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
+ #endif
+
+ context->bitmap = bitmap;
+ //context->st->pipe->priv = context;
+
+ return B_OK;
+}
+
+
+status_t
+GalliumContext::SwapBuffers(context_id contextID)
+{
+ CALLED();
+
+ pipe_mutex_lock(fMutex);
+ struct hgl_context *context = fContext[contextID];
+ pipe_mutex_unlock(fMutex);
+
+ if (!context) {
+ ERROR("%s: context not found\n", __func__);
+ return B_ERROR;
+ }
+
+ // TODO: Where did st_notify_swapbuffers go?
+ //st_notify_swapbuffers(context->draw->stfb);
+
+ context->st->flush(context->st, ST_FLUSH_FRONT, NULL);
+
+ struct st_context *stContext = (struct st_context*)context->st;
+
+ unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs;
+ for (unsigned i = 0; i < nColorBuffers; i++) {
+ pipe_surface* surface = stContext->state.framebuffer.cbufs[i];
+ if (!surface) {
+ ERROR("%s: Color buffer %d invalid!\n", __func__, i);
+ continue;
+ }
+
+ TRACE("%s: Flushing color buffer #%d\n", __func__, i);
+
+ // We pass our destination bitmap to flush_fronbuffer which passes it
+ // to the private winsys display call.
+ fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
+ context->bitmap);
+ }
+
+ #if 0
+ // TODO... should we flush the z stencil buffer?
+ pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
+ fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
+ context->bitmap);
+ #endif
+
+ return B_OK;
+}
diff --git a/src/gallium/targets/haiku-softpipe/GalliumContext.h b/src/gallium/targets/haiku-softpipe/GalliumContext.h
new file mode 100644
index 0000000..88e9f81
--- /dev/null
+++ b/src/gallium/targets/haiku-softpipe/GalliumContext.h
@@ -0,0 +1,83 @@
+/*
+ * Copyright 2009, Haiku, Inc. All Rights Reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * Authors:
+ * Alexander von Gluck IV, kallisti5@unixzen.com
+ */
+#ifndef GALLIUMCONTEXT_H
+#define GALLIUMCONTEXT_H
+
+
+#include <stddef.h>
+#include <kernel/image.h>
+
+extern "C" {
+#include "state_tracker/st_api.h"
+#include "pipe/p_compiler.h"
+#include "pipe/p_screen.h"
+#include "postprocess/filters.h"
+#include "os/os_thread.h"
+}
+#include "bitmap_wrapper.h"
+#include "GalliumFramebuffer.h"
+
+
+#define CONTEXT_MAX 32
+
+
+typedef int64 context_id;
+
+struct hgl_context
+{
+ struct st_api* api;
+ // State Tracker API
+ struct st_manager* manager;
+ // State Tracker Manager
+ struct st_context_iface* st;
+ // State Tracker Interface Object
+ struct st_visual* stVisual;
+ // State Tracker Visual
+
+ struct pipe_resource* textures[ST_ATTACHMENT_COUNT];
+
+ // Post processing
+ struct pp_queue_t* postProcess;
+ unsigned int postProcessEnable[PP_FILTERS];
+
+ Bitmap* bitmap;
+ color_space colorSpace;
+
+ GalliumFramebuffer* draw;
+ GalliumFramebuffer* read;
+};
+
+
+class GalliumContext {
+public:
+ GalliumContext(ulong options);
+ ~GalliumContext();
+
+ context_id CreateContext(Bitmap* bitmap);
+ void DestroyContext(context_id contextID);
+ context_id GetCurrentContext() { return fCurrentContext; };
+ status_t SetCurrentContext(Bitmap *bitmap,
+ context_id contextID);
+
+ status_t SwapBuffers(context_id contextID);
+
+private:
+ status_t CreateScreen();
+ void Flush();
+
+ ulong fOptions;
+
+ struct hgl_context* fContext[CONTEXT_MAX];
+ context_id fCurrentContext;
+
+ struct pipe_screen* fScreen;
+ pipe_mutex fMutex;
+};
+
+
+#endif /* GALLIUMCONTEXT_H */
diff --git a/src/gallium/targets/haiku-softpipe/GalliumFramebuffer.cpp b/src/gallium/targets/haiku-softpipe/GalliumFramebuffer.cpp
new file mode 100644
index 0000000..48af2c5
--- /dev/null
+++ b/src/gallium/targets/haiku-softpipe/GalliumFramebuffer.cpp
@@ -0,0 +1,116 @@
+/*
+ * Copyright 2012-2013, Haiku, Inc. All Rights Reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * Authors:
+ * Artur Wyszynski, harakash@gmail.com
+ * Alexander von Gluck IV, kallisti5@unixzen.com
+ */
+
+
+#include "GalliumFramebuffer.h"
+
+extern "C" {
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "pipe/p_format.h"
+}
+
+
+#define TRACE_FRAMEBUFFER
+#ifdef TRACE_FRAEMBUFFER
+# define TRACE(x...) printf("GalliumFramebuffer: " x)
+# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
+#else
+# define TRACE(x...)
+# define CALLED()
+#endif
+#define ERROR(x...) printf("GalliumFramebuffer: " x)
+
+
+static boolean
+hgl_framebuffer_flush_front(struct st_context_iface *stctx,
+ struct st_framebuffer_iface* stfb, enum st_attachment_type statt)
+{
+ CALLED();
+ // TODO: I have *NO* idea how we are going to access this data...
+
+ #if 0
+ struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
+ pipe_mutex_lock(stwfb->fb->mutex);
+
+ struct pipe_resource* resource = textures[statt];
+ if (resource)
+ stw_framebuffer_present_locked(...);
+ #endif
+
+ return TRUE;
+}
+
+
+static boolean
+hgl_framebuffer_validate(struct st_context_iface* stctx,
+ struct st_framebuffer_iface* stfb,
+ const enum st_attachment_type* statts, unsigned count,
+ struct pipe_resource** out)
+{
+ CALLED();
+
+ return TRUE;
+}
+
+
+GalliumFramebuffer::GalliumFramebuffer(struct st_visual* visual,
+ void* privateContext)
+ :
+ fBuffer(NULL)
+{
+ CALLED();
+ fBuffer = CALLOC_STRUCT(st_framebuffer_iface);
+ if (!fBuffer) {
+ ERROR("%s: Couldn't calloc framebuffer!\n", __func__);
+ return;
+ }
+ fBuffer->visual = visual;
+ fBuffer->flush_front = hgl_framebuffer_flush_front;
+ fBuffer->validate = hgl_framebuffer_validate;
+ fBuffer->st_manager_private = privateContext;
+
+ pipe_mutex_init(fMutex);
+}
+
+
+GalliumFramebuffer::~GalliumFramebuffer()
+{
+ CALLED();
+ // We lock and unlock to try and make sure we wait for anything
+ // using the framebuffer to finish
+ Lock();
+ if (!fBuffer) {
+ ERROR("%s: Strange, no Gallium Framebuffer to free?\n", __func__);
+ return;
+ }
+ FREE(fBuffer);
+ Unlock();
+
+ pipe_mutex_destroy(fMutex);
+}
+
+
+status_t
+GalliumFramebuffer::Lock()
+{
+ CALLED();
+ pipe_mutex_lock(fMutex);
+ return B_OK;
+}
+
+
+status_t
+GalliumFramebuffer::Unlock()
+{
+ CALLED();
+ pipe_mutex_unlock(fMutex);
+ return B_OK;
+}
diff --git a/src/gallium/targets/haiku-softpipe/GalliumFramebuffer.h b/src/gallium/targets/haiku-softpipe/GalliumFramebuffer.h
new file mode 100644
index 0000000..11e6b73
--- /dev/null
+++ b/src/gallium/targets/haiku-softpipe/GalliumFramebuffer.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright 2012, Haiku, Inc. All Rights Reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * Authors:
+ * Alexander von Gluck IV, kallisti5@unixzen.com
+ */
+#ifndef GALLIUMFRAMEBUFFER_H
+#define GALLIUMFRAMEBUFFER_H
+
+
+extern "C" {
+#include "os/os_thread.h"
+#include "pipe/p_screen.h"
+#include "state_tracker/st_api.h"
+}
+
+
+class GalliumFramebuffer {
+public:
+ GalliumFramebuffer(struct st_visual* visual,
+ void* privateContext);
+ ~GalliumFramebuffer();
+ status_t Lock();
+ status_t Unlock();
+
+ struct st_framebuffer_iface* fBuffer;
+
+private:
+ pipe_mutex fMutex;
+};
+
+
+#endif /* GALLIUMFRAMEBUFFER_H */
diff --git a/src/gallium/targets/haiku-softpipe/SConscript b/src/gallium/targets/haiku-softpipe/SConscript
index 72a5ba7..0a99976 100644
--- a/src/gallium/targets/haiku-softpipe/SConscript
+++ b/src/gallium/targets/haiku-softpipe/SConscript
@@ -1,21 +1,44 @@
Import('*')
+env.Prepend(LIBS = [
+ ws_haiku,
+ trace,
+ rbug,
+ mesa,
+ glsl,
+ gallium
+])
+
if True:
env.Append(CPPDEFINES = [
'GALLIUM_SOFTPIPE',
'GALLIUM_RBUG',
'GALLIUM_TRACE',
])
+ env.Prepend(LIBS = [softpipe])
+
+env.Append(CPPPATH = [
+ '#/src/mapi',
+ '#/src/mesa',
+ '#/src/mesa/main',
+ '#/src/gallium/winsys/sw/hgl',
+ '/boot/system/develop/headers/private',
+])
if env['llvm']:
env.Append(CPPDEFINES = 'HAVE_LLVMPIPE')
softpipe_sources = [
- 'haiku-softpipe.c'
+ 'haiku-softpipe.c',
+ 'GalliumContext.cpp',
+ 'GalliumFramebuffer.cpp',
+ 'SoftwareRenderer.cpp'
]
-module = env.StaticLibrary(
- target ='swpipe_haiku.a',
+# libswpipe gets turned into "Software Renderer" by the haiku package system
+module = env.SharedLibrary(
+ target ='swpipe',
source = softpipe_sources,
- SHLIBPREFIX = '',
)
+
+env.Alias('softpipe-haiku', module)
diff --git a/src/gallium/targets/haiku-softpipe/SoftwareRenderer.cpp b/src/gallium/targets/haiku-softpipe/SoftwareRenderer.cpp
new file mode 100644
index 0000000..16752c6
--- /dev/null
+++ b/src/gallium/targets/haiku-softpipe/SoftwareRenderer.cpp
@@ -0,0 +1,363 @@
+/*
+ * Copyright 2006-2012, Haiku, Inc. All rights reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * Authors:
+ * Jérôme Duval, korli@users.berlios.de
+ * Philippe Houdoin, philippe.houdoin@free.fr
+ * Artur Wyszynski, harakash@gmail.com
+ * Alexander von Gluck IV, kallisti5@unixzen.com
+ */
+
+
+#include "SoftwareRenderer.h"
+
+#include <Autolock.h>
+#include <interface/DirectWindowPrivate.h>
+#include <GraphicsDefs.h>
+#include <Screen.h>
+#include <stdio.h>
+#include <sys/time.h>
+#include <new>
+
+
+#define TRACE_SOFTWARE
+#ifdef TRACE_SOFTWARE
+# define TRACE(x...) printf("SoftwareRenderer: " x)
+# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
+#else
+# define TRACE(x...)
+# define CALLED()
+#endif
+#define ERROR(x...) printf("SoftwareRenderer: " x)
+
+
+extern const char* color_space_name(color_space space);
+
+
+extern "C" _EXPORT BGLRenderer*
+instantiate_gl_renderer(BGLView *view, ulong opts, BGLDispatcher *dispatcher)
+{
+ return new SoftwareRenderer(view, opts, dispatcher);
+}
+
+SoftwareRenderer::SoftwareRenderer(BGLView *view, ulong options,
+ BGLDispatcher* dispatcher)
+ :
+ BGLRenderer(view, options, dispatcher),
+ fBitmap(NULL),
+ fDirectModeEnabled(false),
+ fInfo(NULL),
+ fInfoLocker("info locker"),
+ fOptions(options),
+ fColorSpace(B_NO_COLOR_SPACE)
+{
+ CALLED();
+
+ // Disable double buffer for the moment.
+ options &= ~BGL_DOUBLE;
+
+ // Initialize the "Haiku Software GL Pipe"
+ time_t beg;
+ time_t end;
+ beg = time(NULL);
+ fContextObj = new GalliumContext(options);
+ end = time(NULL);
+ TRACE("Haiku Software GL Pipe initialization time: %f.\n",
+ difftime(end, beg));
+
+ // Allocate a bitmap
+ BRect b = view->Bounds();
+ fColorSpace = BScreen(view->Window()).ColorSpace();
+ TRACE("%s: Colorspace:\t%s\n", __func__, color_space_name(fColorSpace));
+
+ fWidth = (GLint)b.IntegerWidth();
+ fHeight = (GLint)b.IntegerHeight();
+ fNewWidth = fWidth;
+ fNewHeight = fHeight;
+
+ _AllocateBitmap();
+
+ // Initialize the first "Haiku Software GL Pipe" context
+ beg = time(NULL);
+ fContextID = fContextObj->CreateContext(fBitmap);
+ end = time(NULL);
+
+ if (fContextID < 0)
+ ERROR("%s: There was an error creating the context!\n", __func__);
+ else {
+ TRACE("%s: Haiku Software GL Pipe context creation time: %f.\n",
+ __func__, difftime(end, beg));
+ }
+
+ if (!fContextObj->GetCurrentContext())
+ LockGL();
+}
+
+
+SoftwareRenderer::~SoftwareRenderer()
+{
+ CALLED();
+
+ if (fContextObj)
+ delete fContextObj;
+ if (fBitmap)
+ delete fBitmap;
+}
+
+
+void
+SoftwareRenderer::LockGL()
+{
+// CALLED();
+ BGLRenderer::LockGL();
+
+ color_space cs = BScreen(GLView()->Window()).ColorSpace();
+
+ BAutolock lock(fInfoLocker);
+ if (fDirectModeEnabled && fInfo != NULL) {
+ fNewWidth = fInfo->window_bounds.right - fInfo->window_bounds.left;
+ // + 1;
+ fNewHeight = fInfo->window_bounds.bottom - fInfo->window_bounds.top;
+ // + 1;
+ }
+
+ if (fBitmap && cs == fColorSpace && fNewWidth == fWidth
+ && fNewHeight == fHeight) {
+ fContextObj->SetCurrentContext(fBitmap, fContextID);
+ return;
+ }
+
+ fColorSpace = cs;
+ fWidth = fNewWidth;
+ fHeight = fNewHeight;
+
+ _AllocateBitmap();
+ fContextObj->SetCurrentContext(fBitmap, fContextID);
+}
+
+
+void
+SoftwareRenderer::UnlockGL()
+{
+// CALLED();
+ if ((fOptions & BGL_DOUBLE) == 0) {
+ SwapBuffers();
+ }
+ fContextObj->SetCurrentContext(NULL, fContextID);
+ BGLRenderer::UnlockGL();
+}
+
+
+void
+SoftwareRenderer::SwapBuffers(bool vsync)
+{
+// CALLED();
+ if (!fBitmap)
+ return;
+
+ BScreen screen(GLView()->Window());
+
+ fContextObj->SwapBuffers(fContextID);
+
+ BAutolock lock(fInfoLocker);
+
+ if (!fDirectModeEnabled || fInfo == NULL) {
+ if (GLView()->LockLooperWithTimeout(1000) == B_OK) {
+ GLView()->DrawBitmap(fBitmap, B_ORIGIN);
+ GLView()->UnlockLooper();
+ if (vsync)
+ screen.WaitForRetrace();
+ }
+ return;
+ }
+
+ // check the bitmap size still matches the size
+ if (fInfo->window_bounds.bottom - fInfo->window_bounds.top
+ != fBitmap->Bounds().IntegerHeight()
+ || fInfo->window_bounds.right - fInfo->window_bounds.left
+ != fBitmap->Bounds().IntegerWidth()) {
+ ERROR("%s: Bitmap size doesn't match size!\n", __func__);
+ return;
+ }
+ uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
+ uint32 bytesPerRow = fBitmap->BytesPerRow();
+ for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
+ clipping_rect *clip = &fInfo->clip_list[i];
+ int32 height = clip->bottom - clip->top + 1;
+ int32 bytesWidth
+ = (clip->right - clip->left + 1) * bytesPerPixel;
+ bytesWidth -= bytesPerPixel;
+ uint8 *p = (uint8 *)fInfo->bits + clip->top
+ * fInfo->bytes_per_row + clip->left * bytesPerPixel;
+ uint8 *b = (uint8 *)fBitmap->Bits()
+ + (clip->top - fInfo->window_bounds.top) * bytesPerRow
+ + (clip->left - fInfo->window_bounds.left) * bytesPerPixel;
+
+ for (int y = 0; y < height - 1; y++) {
+ memcpy(p, b, bytesWidth);
+ p += fInfo->bytes_per_row;
+ b += bytesPerRow;
+ }
+ }
+
+ if (vsync)
+ screen.WaitForRetrace();
+}
+
+
+void
+SoftwareRenderer::Draw(BRect updateRect)
+{
+// CALLED();
+ if ((!fDirectModeEnabled || fInfo == NULL) && fBitmap)
+ GLView()->DrawBitmap(fBitmap, updateRect, updateRect);
+}
+
+
+status_t
+SoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
+{
+ CALLED();
+ color_space scs = fBitmap->ColorSpace();
+ color_space dcs = bitmap->ColorSpace();
+
+ if (scs != dcs && (scs != B_RGBA32 || dcs != B_RGB32)) {
+ ERROR("%s::CopyPixelsOut(): incompatible color space: %s != %s\n",
+ __PRETTY_FUNCTION__, color_space_name(scs), color_space_name(dcs));
+ return B_BAD_TYPE;
+ }
+
+ BRect sr = fBitmap->Bounds();
+ BRect dr = bitmap->Bounds();
+
+// int32 w1 = sr.IntegerWidth();
+// int32 h1 = sr.IntegerHeight();
+// int32 w2 = dr.IntegerWidth();
+// int32 h2 = dr.IntegerHeight();
+
+ sr = sr & dr.OffsetBySelf(location);
+ dr = sr.OffsetByCopy(-location.x, -location.y);
+
+ uint8 *ps = (uint8 *) fBitmap->Bits();
+ uint8 *pd = (uint8 *) bitmap->Bits();
+ uint32 *s, *d;
+ uint32 y;
+ for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
+ s = (uint32 *)(ps + y * fBitmap->BytesPerRow());
+ s += (uint32) sr.left;
+
+ d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
+ * bitmap->BytesPerRow());
+ d += (uint32) dr.left;
+ memcpy(d, s, dr.IntegerWidth() * 4);
+ }
+
+ return B_OK;
+}
+
+
+status_t
+SoftwareRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
+{
+ CALLED();
+
+ color_space sourceCS = bitmap->ColorSpace();
+ color_space destinationCS = fBitmap->ColorSpace();
+
+ if (sourceCS != destinationCS
+ && (sourceCS != B_RGB32 || destinationCS != B_RGBA32)) {
+ ERROR("%s::CopyPixelsIn(): incompatible color space: %s != %s\n",
+ __PRETTY_FUNCTION__, color_space_name(sourceCS),
+ color_space_name(destinationCS));
+ return B_BAD_TYPE;
+ }
+
+ BRect sr = bitmap->Bounds();
+ BRect dr = fBitmap->Bounds();
+
+ sr = sr & dr.OffsetBySelf(location);
+ dr = sr.OffsetByCopy(-location.x, -location.y);
+
+ uint8 *ps = (uint8 *) bitmap->Bits();
+ uint8 *pd = (uint8 *) fBitmap->Bits();
+ uint32 *s, *d;
+ uint32 y;
+
+ for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
+ s = (uint32 *)(ps + y * bitmap->BytesPerRow());
+ s += (uint32) sr.left;
+
+ d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
+ * fBitmap->BytesPerRow());
+ d += (uint32) dr.left;
+
+ memcpy(d, s, dr.IntegerWidth() * 4);
+ }
+
+ return B_OK;
+}
+
+
+void
+SoftwareRenderer::EnableDirectMode(bool enabled)
+{
+ fDirectModeEnabled = enabled;
+}
+
+
+void
+SoftwareRenderer::DirectConnected(direct_buffer_info *info)
+{
+// CALLED();
+ BAutolock lock(fInfoLocker);
+ if (info) {
+ if (!fInfo) {
+ fInfo = (direct_buffer_info *)calloc(1,
+ DIRECT_BUFFER_INFO_AREA_SIZE);
+ }
+ memcpy(fInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
+ } else if (fInfo) {
+ free(fInfo);
+ fInfo = NULL;
+ }
+}
+
+
+void
+SoftwareRenderer::FrameResized(float width, float height)
+{
+// CALLED();
+ BAutolock lock(fInfoLocker);
+ fNewWidth = (GLuint)width;
+ fNewHeight = (GLuint)height;
+}
+
+
+void
+SoftwareRenderer::_AllocateBitmap()
+{
+// CALLED();
+
+ // allocate new size of back buffer bitmap
+ BAutolock lock(fInfoLocker);
+ delete fBitmap;
+ fBitmap = NULL;
+ if (fWidth < 1 || fHeight < 1) {
+ TRACE("%s: Can't allocate bitmap of %dx%d\n", __func__,
+ fWidth, fHeight);
+ return;
+ }
+ BRect rect(0.0, 0.0, fWidth, fHeight);
+ fBitmap = new (std::nothrow) BBitmap(rect, fColorSpace);
+ if (fBitmap == NULL) {
+ TRACE("%s: Can't create bitmap!\n", __func__);
+ return;
+ }
+
+#if 0
+ // debug..
+ void *data = fBitmap->Bits();
+ memset(data, 0xcc, fBitmap->BitsLength());
+#endif
+}
diff --git a/src/gallium/targets/haiku-softpipe/SoftwareRenderer.h b/src/gallium/targets/haiku-softpipe/SoftwareRenderer.h
new file mode 100644
index 0000000..8427ce1
--- /dev/null
+++ b/src/gallium/targets/haiku-softpipe/SoftwareRenderer.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright 2006-2012, Haiku, Inc. All rights reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * Authors:
+ * Jérôme Duval, korli@users.berlios.de
+ * Philippe Houdoin, philippe.houdoin@free.fr
+ * Artur Wyszynski, harakash@gmail.com
+ * Alexander von Gluck IV, kallisti5@unixzen.com
+ */
+#ifndef SOFTWARERENDERER_H
+#define SOFTWARERENDERER_H
+
+
+#include <kernel/image.h>
+
+#include "GLRenderer.h"
+#include "GalliumContext.h"
+
+
+class SoftwareRenderer : public BGLRenderer {
+public:
+ SoftwareRenderer(BGLView *view,
+ ulong bgl_options,
+ BGLDispatcher *dispatcher);
+ virtual ~SoftwareRenderer();
+
+ virtual void LockGL();
+ virtual void UnlockGL();
+
+ virtual void SwapBuffers(bool vsync = false);
+ virtual void Draw(BRect updateRect);
+ virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
+ virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
+ virtual void FrameResized(float width, float height);
+
+ virtual void EnableDirectMode(bool enabled);
+ virtual void DirectConnected(direct_buffer_info *info);
+
+private:
+
+ void _AllocateBitmap();
+
+ GalliumContext* fContextObj;
+ BBitmap* fBitmap;
+ context_id fContextID;
+
+ bool fDirectModeEnabled;
+ direct_buffer_info* fInfo;
+ BLocker fInfoLocker;
+ ulong fOptions;
+ GLuint fWidth;
+ GLuint fHeight;
+ GLuint fNewWidth;
+ GLuint fNewHeight;
+ color_space fColorSpace;
+};
+
+#endif // SOFTPIPERENDERER_H
diff --git a/src/gallium/targets/haiku-softpipe/SoftwareRenderer.rdef b/src/gallium/targets/haiku-softpipe/SoftwareRenderer.rdef
new file mode 100644
index 0000000..f9d01b2
--- /dev/null
+++ b/src/gallium/targets/haiku-softpipe/SoftwareRenderer.rdef
@@ -0,0 +1,39 @@
+/*
+ * Copyright 2012, Haiku, Inc. All rights reserved.
+ * Distributed under the terms of the MIT License.
+ */
+
+resource app_signature "application/x-vnd.Haiku-swpipe";
+
+resource app_version {
+ major = 9,
+ middle = 0,
+ minor = 0,
+ variety = 0,
+ internal = 0,
+ short_info = "Software Renderer",
+ long_info = "Haiku Gallium Software GL Renderer"
+};
+
+resource vector_icon {
+ $"6E6369660A0200140294A9FF18020014028DFFFF97058C0500020006023B10B7"
+ $"37F036BA1A993D466848C719BEBE2000919292FFD5D5D5020016023900000000"
+ $"000000003EE0004AE00048E0005EF884C702000203392E8D383001BAD97F3C12"
+ $"8B4786BD48B8AD0D97BBFFFF7B4168DBE9FF4168DB97020002023A0C1238D099"
+ $"BE44203F4BD14B38844678240DF56A7D9FE1EA064CC704016B0500090A044024"
+ $"2438404C5C380A044028243C40505C3C0A042438243B5C3C5C380608BFBE4D59"
+ $"4D59515957575659585560406044603C5E3A5C3CCB4FBFBA5E3ECA9DC11F564B"
+ $"584A544C504C0606AF0F2F3D2F3D393D4034BF593542324130432F42364432C0"
+ $"3FBC5A2F48354A2F480608AE9A22303EB5BD3AB42542B755422E412F3C29322D"
+ $"32223C0204263726372538263F253E263F304430443143303C313D303C02043D"
+ $"423D423C433D4A3C493D4A495049504A4F49474A484947060DAEAAAE014E445A"
+ $"3456365E325E3D5D3F5A3A5542544E4D573A4E364439463342324A2242310A0A"
+ $"0002020102403CA00C88888C8CC1401673C40D6544F2950A01010002403CA000"
+ $"0000000000401673C40D65446CF80A08020304023EC16A0000000000003EC16A"
+ $"45DD1844C6550A030105123EC16A0000000000003EC16A45DD1844C655011784"
+ $"22040A040105023EC16A0000000000003EC16A45DD1844C6550A030108123EC1"
+ $"6A0000000000003EC16A45DD1844C65501178422040A0503080706023EC16A00"
+ $"00000000003EC16A45DD1844C6550A030206071A3EC16A0000000000003EC16A"
+ $"45DD1844C65510FF0215810004178222040A060106023EC16A0000000000003E"
+ $"C16A45DD1844C6550A070107023EC16A0000000000003EC16A45DD1844C655"
+};