diff options
author | Brian Paul <brianp@vmware.com> | 2016-03-18 14:20:44 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2016-03-21 11:59:25 -0600 |
commit | b56b853ab3937d6144597f490bb38e2532d0cee2 (patch) | |
tree | c2842883c55692158b79e3a746a9a0209b145230 /src/gallium/tests | |
parent | 38e831ca3dc896aa8f64870ee38f67e554a59c6f (diff) | |
download | external_mesa3d-b56b853ab3937d6144597f490bb38e2532d0cee2.zip external_mesa3d-b56b853ab3937d6144597f490bb38e2532d0cee2.tar.gz external_mesa3d-b56b853ab3937d6144597f490bb38e2532d0cee2.tar.bz2 |
gallium/tests: declare sampler views in shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Diffstat (limited to 'src/gallium/tests')
-rw-r--r-- | src/gallium/tests/graw/quad-tex.c | 1 | ||||
-rw-r--r-- | src/gallium/tests/graw/tex-srgb.c | 1 | ||||
-rw-r--r-- | src/gallium/tests/graw/tex-swizzle.c | 1 |
3 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/tests/graw/quad-tex.c b/src/gallium/tests/graw/quad-tex.c index 5f90166..8a9d1b8 100644 --- a/src/gallium/tests/graw/quad-tex.c +++ b/src/gallium/tests/graw/quad-tex.c @@ -92,6 +92,7 @@ static void set_fragment_shader( void ) "DCL OUT[0], COLOR\n" "DCL TEMP[0]\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n" " 1: MOV OUT[0], TEMP[0]\n" " 2: END\n"; diff --git a/src/gallium/tests/graw/tex-srgb.c b/src/gallium/tests/graw/tex-srgb.c index af989d7..3b43bcb 100644 --- a/src/gallium/tests/graw/tex-srgb.c +++ b/src/gallium/tests/graw/tex-srgb.c @@ -108,6 +108,7 @@ static void set_fragment_shader( void ) "DCL OUT[0], COLOR\n" "DCL TEMP[0]\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n" " 1: MOV OUT[0], TEMP[0]\n" " 2: END\n"; diff --git a/src/gallium/tests/graw/tex-swizzle.c b/src/gallium/tests/graw/tex-swizzle.c index e45b848..8b472c9 100644 --- a/src/gallium/tests/graw/tex-swizzle.c +++ b/src/gallium/tests/graw/tex-swizzle.c @@ -89,6 +89,7 @@ static void set_fragment_shader(void) "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" " 0: TXP OUT[0], IN[0], SAMP[0], 2D\n" " 2: END\n"; |