summaryrefslogtreecommitdiffstats
path: root/src/gallium
diff options
context:
space:
mode:
authorLuca Barbieri <luca@luca-barbieri.com>2009-12-27 04:04:46 +0100
committerYounes Manton <younes.m@gmail.com>2009-12-28 17:59:01 -0500
commit3a0c527bd03c0a4e637a1dcde11f0fb6129c07f6 (patch)
treee369b6ed0f86b545cecffff5be77920a49463f91 /src/gallium
parenta55e50b082ca068d35d695ff323603507e2b64aa (diff)
downloadexternal_mesa3d-3a0c527bd03c0a4e637a1dcde11f0fb6129c07f6.zip
external_mesa3d-3a0c527bd03c0a4e637a1dcde11f0fb6129c07f6.tar.gz
external_mesa3d-3a0c527bd03c0a4e637a1dcde11f0fb6129c07f6.tar.bz2
nouveau: Fix nv20-40 swizzled miptree RTs
I just coded a patch that does this and seems to work fine. It must be fixed since it breaks OpenGL (or the state tracker can be changed, but it seems better to do it in the driver). The patch also fixes NV20 and NV30 in the same way. They compile but are untested. I would guess that using the 3D engine is faster for the larger levels, but the 2D engine is faster for the smaller ones (and lacks this issue).
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/nouveau/nouveau_winsys.h3
-rw-r--r--src/gallium/drivers/nv04/nv04_surface_2d.c46
-rw-r--r--src/gallium/drivers/nv04/nv04_surface_2d.h4
-rw-r--r--src/gallium/drivers/nv20/nv20_miptree.c22
-rw-r--r--src/gallium/drivers/nv20/nv20_transfer.c2
-rw-r--r--src/gallium/drivers/nv30/nv30_miptree.c22
-rw-r--r--src/gallium/drivers/nv30/nv30_transfer.c2
-rw-r--r--src/gallium/drivers/nv40/nv40_miptree.c22
-rw-r--r--src/gallium/drivers/nv40/nv40_transfer.c2
9 files changed, 122 insertions, 3 deletions
diff --git a/src/gallium/drivers/nouveau/nouveau_winsys.h b/src/gallium/drivers/nouveau/nouveau_winsys.h
index 42c77e5..4c3e08a 100644
--- a/src/gallium/drivers/nouveau/nouveau_winsys.h
+++ b/src/gallium/drivers/nouveau/nouveau_winsys.h
@@ -23,6 +23,9 @@
#define NOUVEAU_BUFFER_USAGE_ZETA (1 << 17)
#define NOUVEAU_BUFFER_USAGE_TRANSFER (1 << 18)
+/* use along with GPU_WRITE for 2D-only writes */
+#define NOUVEAU_BUFFER_USAGE_NO_RENDER (1 << 19)
+
extern struct pipe_screen *
nv04_screen_create(struct pipe_winsys *ws, struct nouveau_device *);
diff --git a/src/gallium/drivers/nv04/nv04_surface_2d.c b/src/gallium/drivers/nv04/nv04_surface_2d.c
index 12df7fd..819f45e 100644
--- a/src/gallium/drivers/nv04/nv04_surface_2d.c
+++ b/src/gallium/drivers/nv04/nv04_surface_2d.c
@@ -491,3 +491,49 @@ nv04_surface_2d_init(struct nouveau_screen *screen)
ctx->fill = nv04_surface_fill;
return ctx;
}
+
+struct nv04_surface*
+nv04_surface_wrap_for_render(struct pipe_screen *pscreen, struct nv04_surface_2d* eng2d, struct nv04_surface* ns)
+{
+ int temp_flags;
+
+ // printf("creating temp, flags is %i!\n", flags);
+
+ if(ns->base.usage & PIPE_BUFFER_USAGE_DISCARD)
+ {
+ temp_flags = ns->base.usage | PIPE_BUFFER_USAGE_GPU_READ;
+ ns->base.usage = PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER | PIPE_BUFFER_USAGE_DISCARD;
+ }
+ else
+ {
+ temp_flags = ns->base.usage | PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE;
+ ns->base.usage = PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER | PIPE_BUFFER_USAGE_GPU_READ;
+ }
+
+ struct nv40_screen* screen = (struct nv40_screen*)pscreen;
+ ns->base.usage = PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE;
+
+ struct pipe_texture templ;
+ memset(&templ, 0, sizeof(templ));
+ templ.format = ns->base.texture->format;
+ templ.target = PIPE_TEXTURE_2D;
+ templ.width0 = ns->base.width;
+ templ.height0 = ns->base.height;
+ templ.depth0 = 1;
+ templ.last_level = 0;
+
+ // TODO: this is probably wrong and we should specifically handle multisampling somehow once it is implemented
+ templ.nr_samples = ns->base.texture->nr_samples;
+
+ templ.tex_usage = ns->base.texture->tex_usage | PIPE_TEXTURE_USAGE_RENDER_TARGET;
+
+ struct pipe_texture* temp_tex = pscreen->texture_create(pscreen, &templ);
+ struct nv04_surface* temp_ns = (struct nv04_surface*)pscreen->get_tex_surface(pscreen, temp_tex, 0, 0, 0, temp_flags);
+ temp_ns->backing = ns;
+
+ if(ns->base.usage & PIPE_BUFFER_USAGE_GPU_READ)
+ eng2d->copy(eng2d, &temp_ns->backing->base, 0, 0, &ns->base, 0, 0, ns->base.width, ns->base.height);
+
+ return temp_ns;
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_surface_2d.h b/src/gallium/drivers/nv04/nv04_surface_2d.h
index 02b3f56..ce696a1 100644
--- a/src/gallium/drivers/nv04/nv04_surface_2d.h
+++ b/src/gallium/drivers/nv04/nv04_surface_2d.h
@@ -4,6 +4,7 @@
struct nv04_surface {
struct pipe_surface base;
unsigned pitch;
+ struct nv04_surface* backing;
};
struct nv04_surface_2d {
@@ -30,4 +31,7 @@ nv04_surface_2d_init(struct nouveau_screen *screen);
void
nv04_surface_2d_takedown(struct nv04_surface_2d **);
+struct nv04_surface*
+nv04_surface_wrap_for_render(struct pipe_screen *pscreen, struct nv04_surface_2d* eng2d, struct nv04_surface* ns);
+
#endif
diff --git a/src/gallium/drivers/nv20/nv20_miptree.c b/src/gallium/drivers/nv20/nv20_miptree.c
index d1291a9..8f7538e 100644
--- a/src/gallium/drivers/nv20/nv20_miptree.c
+++ b/src/gallium/drivers/nv20/nv20_miptree.c
@@ -6,6 +6,7 @@
#include "nv20_context.h"
#include "nv20_screen.h"
+#include "../nv04/nv04_surface_2d.h"
static void
nv20_miptree_layout(struct nv20_miptree *nv20mt)
@@ -127,6 +128,12 @@ nv20_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+ /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
+ * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
+ * This also happens for small mipmaps of large textures. */
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64)
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
nv20_miptree_layout(mt);
mt->buffer = screen->buffer_create(screen, 256, buf_usage, mt->total_size);
@@ -183,12 +190,27 @@ nv20_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt,
ns->base.offset = nv20mt->level[level].image_offset[0];
}
+ /* create a linear temporary that we can render into if necessary.
+ * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so
+ * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/
+ if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE)
+ return &nv04_surface_wrap_for_render(screen, ((struct nv20_screen*)screen)->eng2d, ns)->base;
+
return &ns->base;
}
static void
nv20_miptree_surface_destroy(struct pipe_surface *ps)
{
+ struct nv04_surface* ns = (struct nv04_surface*)ps;
+ if(ns->backing)
+ {
+ struct nv20_screen* screen = (struct nv20_screen*)ps->texture->screen;
+ if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE)
+ screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
+ nv20_miptree_surface_destroy(&ns->backing->base);
+ }
+
pipe_texture_reference(&ps->texture, NULL);
FREE(ps);
}
diff --git a/src/gallium/drivers/nv20/nv20_transfer.c b/src/gallium/drivers/nv20/nv20_transfer.c
index 69b79c8..7b51188 100644
--- a/src/gallium/drivers/nv20/nv20_transfer.c
+++ b/src/gallium/drivers/nv20/nv20_transfer.c
@@ -126,7 +126,7 @@ nv20_transfer_del(struct pipe_transfer *ptx)
dst = pscreen->get_tex_surface(pscreen, ptx->texture,
ptx->face, ptx->level, ptx->zslice,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER);
/* TODO: Check if SIFM can deal with x,y,w,h when swizzling */
nvscreen->eng2d->copy(nvscreen->eng2d,
diff --git a/src/gallium/drivers/nv30/nv30_miptree.c b/src/gallium/drivers/nv30/nv30_miptree.c
index ce95d97..8fbba38 100644
--- a/src/gallium/drivers/nv30/nv30_miptree.c
+++ b/src/gallium/drivers/nv30/nv30_miptree.c
@@ -5,6 +5,7 @@
#include "util/u_math.h"
#include "nv30_context.h"
+#include "../nv04/nv04_surface_2d.h"
static void
nv30_miptree_layout(struct nv30_miptree *nv30mt)
@@ -108,6 +109,12 @@ nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+ /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
+ * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
+ * This also happens for small mipmaps of large textures. */
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64)
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
nv30_miptree_layout(mt);
mt->buffer = pscreen->buffer_create(pscreen, 256, buf_usage,
@@ -196,12 +203,27 @@ nv30_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
ns->base.offset = nv30mt->level[level].image_offset[0];
}
+ /* create a linear temporary that we can render into if necessary.
+ * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so
+ * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/
+ if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE)
+ return &nv04_surface_wrap_for_render(pscreen, ((struct nv30_screen*)pscreen)->eng2d, ns)->base;
+
return &ns->base;
}
static void
nv30_miptree_surface_del(struct pipe_surface *ps)
{
+ struct nv04_surface* ns = (struct nv04_surface*)ps;
+ if(ns->backing)
+ {
+ struct nv30_screen* screen = (struct nv30_screen*)ps->texture->screen;
+ if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE)
+ screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
+ nv30_miptree_surface_del(&ns->backing->base);
+ }
+
pipe_texture_reference(&ps->texture, NULL);
FREE(ps);
}
diff --git a/src/gallium/drivers/nv30/nv30_transfer.c b/src/gallium/drivers/nv30/nv30_transfer.c
index 2255a02..68047c4 100644
--- a/src/gallium/drivers/nv30/nv30_transfer.c
+++ b/src/gallium/drivers/nv30/nv30_transfer.c
@@ -126,7 +126,7 @@ nv30_transfer_del(struct pipe_transfer *ptx)
dst = pscreen->get_tex_surface(pscreen, ptx->texture,
ptx->face, ptx->level, ptx->zslice,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER);
/* TODO: Check if SIFM can deal with x,y,w,h when swizzling */
nvscreen->eng2d->copy(nvscreen->eng2d,
diff --git a/src/gallium/drivers/nv40/nv40_miptree.c b/src/gallium/drivers/nv40/nv40_miptree.c
index b974e68..89bd155 100644
--- a/src/gallium/drivers/nv40/nv40_miptree.c
+++ b/src/gallium/drivers/nv40/nv40_miptree.c
@@ -5,6 +5,7 @@
#include "util/u_math.h"
#include "nv40_context.h"
+#include "../nv04/nv04_surface_2d.h"
@@ -105,6 +106,12 @@ nv40_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+ /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
+ * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
+ * This also happens for small mipmaps of large textures. */
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64)
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
nv40_miptree_layout(mt);
mt->buffer = pscreen->buffer_create(pscreen, 256, buf_usage, mt->total_size);
@@ -191,12 +198,27 @@ nv40_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
ns->base.offset = mt->level[level].image_offset[0];
}
+ /* create a linear temporary that we can render into if necessary.
+ * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so
+ * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/
+ if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE)
+ return &nv04_surface_wrap_for_render(pscreen, ((struct nv40_screen*)pscreen)->eng2d, ns)->base;
+
return &ns->base;
}
static void
nv40_miptree_surface_del(struct pipe_surface *ps)
{
+ struct nv04_surface* ns = (struct nv04_surface*)ps;
+ if(ns->backing)
+ {
+ struct nv40_screen* screen = (struct nv40_screen*)ps->texture->screen;
+ if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE)
+ screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
+ nv40_miptree_surface_del(&ns->backing->base);
+ }
+
pipe_texture_reference(&ps->texture, NULL);
FREE(ps);
}
diff --git a/src/gallium/drivers/nv40/nv40_transfer.c b/src/gallium/drivers/nv40/nv40_transfer.c
index b084a38..adfd035 100644
--- a/src/gallium/drivers/nv40/nv40_transfer.c
+++ b/src/gallium/drivers/nv40/nv40_transfer.c
@@ -126,7 +126,7 @@ nv40_transfer_del(struct pipe_transfer *ptx)
dst = pscreen->get_tex_surface(pscreen, ptx->texture,
ptx->face, ptx->level, ptx->zslice,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER);
/* TODO: Check if SIFM can deal with x,y,w,h when swizzling */
nvscreen->eng2d->copy(nvscreen->eng2d,