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author | Brian Paul <brianp@vmware.com> | 2009-12-03 16:23:52 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-12-03 16:23:52 -0700 |
commit | a9be9cd8be0fac4be5d65430749666d2204b79a4 (patch) | |
tree | f32e3b02a1fb17ec8f2255ff1b8b153fe2e02fc8 /src/gallium | |
parent | e2f46344560f8f1193b311ad41883011e67eea00 (diff) | |
download | external_mesa3d-a9be9cd8be0fac4be5d65430749666d2204b79a4.zip external_mesa3d-a9be9cd8be0fac4be5d65430749666d2204b79a4.tar.gz external_mesa3d-a9be9cd8be0fac4be5d65430749666d2204b79a4.tar.bz2 |
llvmpipe: comments, clean-ups in lp_rast_priv.h
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast_priv.h | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h index 723bb5a..4c0dfe2 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h +++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h @@ -33,8 +33,10 @@ struct pipe_transfer; struct pipe_screen; -/* We can choose whatever layout for the internal tile storage we - * prefer: + +/** + * A tile's color and depth memory. + * We can choose whatever layout for the internal tile storage we prefer. */ struct lp_rast_tile { @@ -44,21 +46,22 @@ struct lp_rast_tile }; -struct lp_rasterizer { +/** + * This is the state required while rasterizing a tile. + * The tile size is TILE_SIZE x TILE_SIZE pixels. + */ +struct lp_rasterizer +{ + struct lp_rast_tile tile; /** Tile color/z/stencil memory */ - /* We can choose whatever layout for the internal tile storage we - * prefer: - */ - struct lp_rast_tile tile; + unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ + unsigned width, height; /**< Size of framebuffer, in pixels */ - unsigned x; - unsigned y; boolean clipped_tile; - boolean check_for_clipped_tiles; - unsigned width; - unsigned height; + /* Framebuffer stuff + */ struct pipe_screen *screen; struct pipe_transfer *cbuf_transfer; struct pipe_transfer *zsbuf_transfer; @@ -75,6 +78,8 @@ struct lp_rasterizer { char clear_stencil; } state; + /* Pixel blocks produced during rasterization + */ unsigned nr_blocks; struct { unsigned x; |