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authorKevin Rogovin <kevin.rogovin@intel.com>2014-01-27 12:16:19 +0200
committerMatt Turner <mattst88@gmail.com>2014-01-28 07:29:14 -0800
commit1db9ed6495b7ec80980d51e390891841bf28023a (patch)
tree9050cec2b1f75a3edad9042c02adddab22d7d5f6 /src/gbm
parent7b4592a489a4473bc886ceea11470231e7a98b0f (diff)
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mesa: Allow depth = 0 parameter for TexImage3D.
Fixes the tests for the depth parameter for TexImage3D calls when the target type is GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP_ARRAY so that a depth value of 0 is accepted. Previously, the check incorrectly required the depth argument to be atleast 1. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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