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authorEric Anholt <eric@anholt.net>2014-09-29 12:26:21 -0700
committerEric Anholt <eric@anholt.net>2014-09-29 13:48:08 -0700
commitae22f5aa14db0a42f4b6adafa11aa9f7bfd5d115 (patch)
tree22b4e9e1f2d6de2beb516ee2c273cd9253ae5a2e /src/gbm
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vc4: Add support for texture border color.
One spot in the docs says that it's stored at a miplevel just beyond the last miplevel, which was scary. But really, you just load it as the R coordinate (which conflicts with cubemaps, but you don't do border clamping on cubes).
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