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authorEmil Velikov <emil.velikov@collabora.com>2016-01-18 11:35:29 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2016-01-26 16:08:24 +0000
commit24f984f64ae58c274f79eaf9148aea37df67131c (patch)
treec24704b371a23a90349f0b979bd93a6a138c2284 /src/glsl/ast_function.cpp
parent1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (diff)
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nir: move glsl_types.{cpp,h} to compiler
Allows us to remove the SCons workaround :-) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/glsl/ast_function.cpp')
-rw-r--r--src/glsl/ast_function.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index e32a588..0eb456a 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -23,7 +23,7 @@
#include "glsl_symbol_table.h"
#include "ast.h"
-#include "glsl_types.h"
+#include "compiler/glsl_types.h"
#include "ir.h"
#include "main/core.h" /* for MIN2 */
#include "main/shaderobj.h"