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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-11-14 07:56:10 -0800 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-11-14 07:56:10 -0800 |
commit | 1469ccb7464836c752fa2664c36d8fae7e80606c (patch) | |
tree | 6f15e2eeb7e16e4085a0c58d50a36a4c12b231a5 /src/glsl/ast_to_hir.cpp | |
parent | e8f51fe4deb5082fece5f8cb167b89b0f03eb244 (diff) | |
parent | f94e1d97381ec787c2abbbcd5265252596217e33 (diff) | |
download | external_mesa3d-1469ccb7464836c752fa2664c36d8fae7e80606c.zip external_mesa3d-1469ccb7464836c752fa2664c36d8fae7e80606c.tar.gz external_mesa3d-1469ccb7464836c752fa2664c36d8fae7e80606c.tar.bz2 |
Merge remote-tracking branch 'mesa-public/master' into vulkan
This pulls in Matt's big compiler refactor.
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 498 |
1 files changed, 361 insertions, 137 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 0a79fb1..65db261 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -538,18 +538,20 @@ bit_logic_result_type(const struct glsl_type *type_a, } static const struct glsl_type * -modulus_result_type(const struct glsl_type *type_a, - const struct glsl_type *type_b, +modulus_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, struct _mesa_glsl_parse_state *state, YYLTYPE *loc) { + const glsl_type *type_a = value_a->type; + const glsl_type *type_b = value_b->type; + if (!state->check_version(130, 300, loc, "operator '%%' is reserved")) { return glsl_type::error_type; } - /* From GLSL 1.50 spec, page 56: + /* Section 5.9 (Expressions) of the GLSL 4.00 specification says: + * * "The operator modulus (%) operates on signed or unsigned integers or - * integer vectors. The operand types must both be signed or both be - * unsigned." + * integer vectors." */ if (!type_a->is_integer()) { _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer"); @@ -559,11 +561,28 @@ modulus_result_type(const struct glsl_type *type_a, _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer"); return glsl_type::error_type; } - if (type_a->base_type != type_b->base_type) { + + /* "If the fundamental types in the operands do not match, then the + * conversions from section 4.1.10 "Implicit Conversions" are applied + * to create matching types." + * + * Note that GLSL 4.00 (and GL_ARB_gpu_shader5) introduced implicit + * int -> uint conversion rules. Prior to that, there were no implicit + * conversions. So it's harmless to apply them universally - no implicit + * conversions will exist. If the types don't match, we'll receive false, + * and raise an error, satisfying the GLSL 1.50 spec, page 56: + * + * "The operand types must both be signed or unsigned." + */ + if (!apply_implicit_conversion(type_a, value_b, state) && + !apply_implicit_conversion(type_b, value_a, state)) { _mesa_glsl_error(loc, state, - "operands of %% must have the same base type"); + "could not implicitly convert operands to " + "modulus (%%) operator"); return glsl_type::error_type; } + type_a = value_a->type; + type_b = value_b->type; /* "The operands cannot be vectors of differing size. If one operand is * a scalar and the other vector, then the scalar is applied component- @@ -850,43 +869,6 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, { void *ctx = state; bool error_emitted = (lhs->type->is_error() || rhs->type->is_error()); - ir_rvalue *extract_channel = NULL; - - /* If the assignment LHS comes back as an ir_binop_vector_extract - * expression, move it to the RHS as an ir_triop_vector_insert. - */ - if (lhs->ir_type == ir_type_expression) { - ir_expression *const lhs_expr = lhs->as_expression(); - - if (unlikely(lhs_expr->operation == ir_binop_vector_extract)) { - ir_rvalue *new_rhs = - validate_assignment(state, lhs_loc, lhs, - rhs, is_initializer); - - if (new_rhs == NULL) { - return lhs; - } else { - /* This converts: - * - LHS: (expression float vector_extract <vec> <channel>) - * - RHS: <scalar> - * into: - * - LHS: <vec> - * - RHS: (expression vec2 vector_insert <vec> <channel> <scalar>) - * - * The LHS type is now a vector instead of a scalar. Since GLSL - * allows assignments to be used as rvalues, we need to re-extract - * the channel from assignment_temp when returning the rvalue. - */ - extract_channel = lhs_expr->operands[1]; - rhs = new(ctx) ir_expression(ir_triop_vector_insert, - lhs_expr->operands[0]->type, - lhs_expr->operands[0], - new_rhs, - extract_channel); - lhs = lhs_expr->operands[0]->clone(ctx, NULL); - } - } - } ir_variable *lhs_var = lhs->variable_referenced(); if (lhs_var) @@ -984,12 +966,6 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, } ir_rvalue *rvalue = new(ctx) ir_dereference_variable(var); - if (extract_channel) { - rvalue = new(ctx) ir_expression(ir_binop_vector_extract, - rvalue, - extract_channel->clone(ctx, NULL)); - } - *out_rvalue = rvalue; } else { if (!error_emitted) @@ -1355,7 +1331,7 @@ ast_expression::do_hir(exec_list *instructions, op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); - type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); + type = modulus_result_type(op[0], op[1], state, &loc); assert(operations[this->oper] == ir_binop_mod); @@ -1602,7 +1578,7 @@ ast_expression::do_hir(exec_list *instructions, op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); - type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); + type = modulus_result_type(op[0], op[1], state, &loc); assert(operations[this->oper] == ir_binop_mod); @@ -2160,6 +2136,41 @@ process_array_type(YYLTYPE *loc, const glsl_type *base, return array_type; } +static bool +precision_qualifier_allowed(const glsl_type *type) +{ + /* Precision qualifiers apply to floating point, integer and opaque + * types. + * + * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says: + * "Any floating point or any integer declaration can have the type + * preceded by one of these precision qualifiers [...] Literal + * constants do not have precision qualifiers. Neither do Boolean + * variables. + * + * Section 4.5 (Precision and Precision Qualifiers) of the GLSL 1.30 + * spec also says: + * + * "Precision qualifiers are added for code portability with OpenGL + * ES, not for functionality. They have the same syntax as in OpenGL + * ES." + * + * Section 8 (Built-In Functions) of the GLSL ES 1.00 spec says: + * + * "uniform lowp sampler2D sampler; + * highp vec2 coord; + * ... + * lowp vec4 col = texture2D (sampler, coord); + * // texture2D returns lowp" + * + * From this, we infer that GLSL 1.30 (and later) should allow precision + * qualifiers on sampler types just like float and integer types. + */ + return (type->is_float() + || type->is_integer() + || type->contains_opaque()) + && !type->without_array()->is_record(); +} const glsl_type * ast_type_specifier::glsl_type(const char **name, @@ -2176,27 +2187,268 @@ ast_type_specifier::glsl_type(const char **name, return type; } -const glsl_type * -ast_fully_specified_type::glsl_type(const char **name, - struct _mesa_glsl_parse_state *state) const +/** + * From the OpenGL ES 3.0 spec, 4.5.4 Default Precision Qualifiers: + * + * "The precision statement + * + * precision precision-qualifier type; + * + * can be used to establish a default precision qualifier. The type field can + * be either int or float or any of the sampler types, (...) If type is float, + * the directive applies to non-precision-qualified floating point type + * (scalar, vector, and matrix) declarations. If type is int, the directive + * applies to all non-precision-qualified integer type (scalar, vector, signed, + * and unsigned) declarations." + * + * We use the symbol table to keep the values of the default precisions for + * each 'type' in each scope and we use the 'type' string from the precision + * statement as key in the symbol table. When we want to retrieve the default + * precision associated with a given glsl_type we need to know the type string + * associated with it. This is what this function returns. + */ +static const char * +get_type_name_for_precision_qualifier(const glsl_type *type) { - const struct glsl_type *type = this->specifier->glsl_type(name, state); - - if (type == NULL) - return NULL; + switch (type->base_type) { + case GLSL_TYPE_FLOAT: + return "float"; + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + return "int"; + case GLSL_TYPE_ATOMIC_UINT: + return "atomic_uint"; + case GLSL_TYPE_IMAGE: + /* fallthrough */ + case GLSL_TYPE_SAMPLER: { + const unsigned type_idx = + type->sampler_array + 2 * type->sampler_shadow; + const unsigned offset = type->base_type == GLSL_TYPE_SAMPLER ? 0 : 4; + assert(type_idx < 4); + switch (type->sampler_type) { + case GLSL_TYPE_FLOAT: + switch (type->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "sampler1D", "sampler1DArray", + "sampler1DShadow", "sampler1DArrayShadow" + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_2D: { + static const char *const names[8] = { + "sampler2D", "sampler2DArray", + "sampler2DShadow", "sampler2DArrayShadow", + "image2D", "image2DArray", NULL, NULL + }; + return names[offset + type_idx]; + } + case GLSL_SAMPLER_DIM_3D: { + static const char *const names[8] = { + "sampler3D", NULL, NULL, NULL, + "image3D", NULL, NULL, NULL + }; + return names[offset + type_idx]; + } + case GLSL_SAMPLER_DIM_CUBE: { + static const char *const names[8] = { + "samplerCube", "samplerCubeArray", + "samplerCubeShadow", "samplerCubeArrayShadow", + "imageCube", NULL, NULL, NULL + }; + return names[offset + type_idx]; + } + case GLSL_SAMPLER_DIM_MS: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "sampler2DMS", "sampler2DMSArray", NULL, NULL + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_RECT: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "samplerRect", NULL, "samplerRectShadow", NULL + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_BUF: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "samplerBuffer", NULL, NULL, NULL + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_EXTERNAL: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "samplerExternalOES", NULL, NULL, NULL + }; + return names[type_idx]; + } + default: + unreachable("Unsupported sampler/image dimensionality"); + } /* sampler/image float dimensionality */ + break; + case GLSL_TYPE_INT: + switch (type->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "isampler1D", "isampler1DArray", NULL, NULL + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_2D: { + static const char *const names[8] = { + "isampler2D", "isampler2DArray", NULL, NULL, + "iimage2D", "iimage2DArray", NULL, NULL + }; + return names[offset + type_idx]; + } + case GLSL_SAMPLER_DIM_3D: { + static const char *const names[8] = { + "isampler3D", NULL, NULL, NULL, + "iimage3D", NULL, NULL, NULL + }; + return names[offset + type_idx]; + } + case GLSL_SAMPLER_DIM_CUBE: { + static const char *const names[8] = { + "isamplerCube", "isamplerCubeArray", NULL, NULL, + "iimageCube", NULL, NULL, NULL + }; + return names[offset + type_idx]; + } + case GLSL_SAMPLER_DIM_MS: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "isampler2DMS", "isampler2DMSArray", NULL, NULL + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_RECT: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "isamplerRect", NULL, "isamplerRectShadow", NULL + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_BUF: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "isamplerBuffer", NULL, NULL, NULL + }; + return names[type_idx]; + } + default: + unreachable("Unsupported isampler/iimage dimensionality"); + } /* sampler/image int dimensionality */ + break; + case GLSL_TYPE_UINT: + switch (type->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "usampler1D", "usampler1DArray", NULL, NULL + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_2D: { + static const char *const names[8] = { + "usampler2D", "usampler2DArray", NULL, NULL, + "uimage2D", "uimage2DArray", NULL, NULL + }; + return names[offset + type_idx]; + } + case GLSL_SAMPLER_DIM_3D: { + static const char *const names[8] = { + "usampler3D", NULL, NULL, NULL, + "uimage3D", NULL, NULL, NULL + }; + return names[offset + type_idx]; + } + case GLSL_SAMPLER_DIM_CUBE: { + static const char *const names[8] = { + "usamplerCube", "usamplerCubeArray", NULL, NULL, + "uimageCube", NULL, NULL, NULL + }; + return names[offset + type_idx]; + } + case GLSL_SAMPLER_DIM_MS: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "usampler2DMS", "usampler2DMSArray", NULL, NULL + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_RECT: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "usamplerRect", NULL, "usamplerRectShadow", NULL + }; + return names[type_idx]; + } + case GLSL_SAMPLER_DIM_BUF: { + assert(type->base_type == GLSL_TYPE_SAMPLER); + static const char *const names[4] = { + "usamplerBuffer", NULL, NULL, NULL + }; + return names[type_idx]; + } + default: + unreachable("Unsupported usampler/uimage dimensionality"); + } /* sampler/image uint dimensionality */ + break; + default: + unreachable("Unsupported sampler/image type"); + } /* sampler/image type */ + break; + } /* GLSL_TYPE_SAMPLER/GLSL_TYPE_IMAGE */ + break; + default: + unreachable("Unsupported type"); + } /* base type */ +} - if (type->base_type == GLSL_TYPE_FLOAT - && state->es_shader - && state->stage == MESA_SHADER_FRAGMENT - && this->qualifier.precision == ast_precision_none - && state->symbols->get_variable("#default precision") == NULL) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, - "no precision specified this scope for type `%s'", - type->name); +static unsigned +select_gles_precision(unsigned qual_precision, + const glsl_type *type, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + /* Precision qualifiers do not have any meaning in Desktop GLSL. + * In GLES we take the precision from the type qualifier if present, + * otherwise, if the type of the variable allows precision qualifiers at + * all, we look for the default precision qualifier for that type in the + * current scope. + */ + assert(state->es_shader); + + unsigned precision = GLSL_PRECISION_NONE; + if (qual_precision) { + precision = qual_precision; + } else if (precision_qualifier_allowed(type)) { + const char *type_name = + get_type_name_for_precision_qualifier(type->without_array()); + assert(type_name != NULL); + + precision = + state->symbols->get_default_precision_qualifier(type_name); + if (precision == ast_precision_none) { + _mesa_glsl_error(loc, state, + "No precision specified in this scope for type `%s'", + type->name); + } } + return precision; +} - return type; +const glsl_type * +ast_fully_specified_type::glsl_type(const char **name, + struct _mesa_glsl_parse_state *state) const +{ + return this->specifier->glsl_type(name, state); } /** @@ -2734,6 +2986,12 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (qual->flags.q.sample) var->data.sample = 1; + /* Precision qualifiers do not hold any meaning in Desktop GLSL */ + if (state->es_shader) { + var->data.precision = + select_gles_precision(qual->precision, var->type, state, loc); + } + if (state->stage == MESA_SHADER_GEOMETRY && qual->flags.q.out && qual->flags.q.stream) { var->data.stream = qual->stream; @@ -2791,6 +3049,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, var->data.mode = ir_var_uniform; else if (qual->flags.q.buffer) var->data.mode = ir_var_shader_storage; + else if (qual->flags.q.shared_storage) + var->data.mode = ir_var_shader_shared; if (!is_parameter && is_varying_var(var, state->stage)) { /* User-defined ins/outs are not permitted in compute shaders. */ @@ -3090,6 +3350,12 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, "members"); } + if (qual->flags.q.shared_storage && state->stage != MESA_SHADER_COMPUTE) { + _mesa_glsl_error(loc, state, + "the shared storage qualifiers can only be used with " + "compute shaders"); + } + if (qual->flags.q.row_major || qual->flags.q.column_major) { validate_matrix_layout_for_type(state, loc, var->type, var); } @@ -3642,42 +3908,6 @@ validate_identifier(const char *identifier, YYLTYPE loc, } } -static bool -precision_qualifier_allowed(const glsl_type *type) -{ - /* Precision qualifiers apply to floating point, integer and opaque - * types. - * - * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says: - * "Any floating point or any integer declaration can have the type - * preceded by one of these precision qualifiers [...] Literal - * constants do not have precision qualifiers. Neither do Boolean - * variables. - * - * Section 4.5 (Precision and Precision Qualifiers) of the GLSL 1.30 - * spec also says: - * - * "Precision qualifiers are added for code portability with OpenGL - * ES, not for functionality. They have the same syntax as in OpenGL - * ES." - * - * Section 8 (Built-In Functions) of the GLSL ES 1.00 spec says: - * - * "uniform lowp sampler2D sampler; - * highp vec2 coord; - * ... - * lowp vec4 col = texture2D (sampler, coord); - * // texture2D returns lowp" - * - * From this, we infer that GLSL 1.30 (and later) should allow precision - * qualifiers on sampler types just like float and integer types. - */ - return type->is_float() - || type->is_integer() - || type->is_record() - || type->contains_opaque(); -} - ir_rvalue * ast_declarator_list::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) @@ -5750,20 +5980,10 @@ ast_type_specifier::hir(exec_list *instructions, return NULL; } - if (type->base_type == GLSL_TYPE_FLOAT - && state->es_shader - && state->stage == MESA_SHADER_FRAGMENT) { + if (state->es_shader) { /* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00 * spec says: * - * "The fragment language has no default precision qualifier for - * floating point types." - * - * As a result, we have to track whether or not default precision has - * been specified for float in GLSL ES fragment shaders. - * - * Earlier in that same section, the spec says: - * * "Non-precision qualified declarations will use the precision * qualifier specified in the most recent precision statement * that is still in scope. The precision statement has the same @@ -5776,16 +5996,13 @@ ast_type_specifier::hir(exec_list *instructions, * overriding earlier statements within that scope." * * Default precision specifications follow the same scope rules as - * variables. So, we can track the state of the default float - * precision in the symbol table, and the rules will just work. This + * variables. So, we can track the state of the default precision + * qualifiers in the symbol table, and the rules will just work. This * is a slight abuse of the symbol table, but it has the semantics * that we want. */ - ir_variable *const junk = - new(state) ir_variable(type, "#default precision", - ir_var_auto); - - state->symbols->add_variable(junk); + state->symbols->add_default_precision_qualifier(this->type_name, + this->default_precision); } /* FINISHME: Translate precision statements into IR. */ @@ -5964,9 +6181,21 @@ ast_process_structure_or_interface_block(exec_list *instructions, fields[i].centroid = qual->flags.q.centroid ? 1 : 0; fields[i].sample = qual->flags.q.sample ? 1 : 0; fields[i].patch = qual->flags.q.patch ? 1 : 0; + fields[i].precision = qual->precision; - /* Only save explicitly defined streams in block's field */ - fields[i].stream = qual->flags.q.explicit_stream ? qual->stream : -1; + /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec: + * + * "A block member may be declared with a stream identifier, but + * the specified stream must match the stream associated with the + * containing block." + */ + if (qual->flags.q.explicit_stream && + qual->stream != layout->stream) { + _mesa_glsl_error(&loc, state, "stream layout qualifier on " + "interface block member `%s' does not match " + "the interface block (%d vs %d)", + fields[i].name, qual->stream, layout->stream); + } if (qual->flags.q.row_major || qual->flags.q.column_major) { if (!qual->flags.q.uniform && !qual->flags.q.buffer) { @@ -6268,18 +6497,6 @@ ast_interface_block::hir(exec_list *instructions, state->struct_specifier_depth--; - for (unsigned i = 0; i < num_variables; i++) { - if (fields[i].stream != -1 && - (unsigned) fields[i].stream != this->layout.stream) { - _mesa_glsl_error(&loc, state, - "stream layout qualifier on " - "interface block member `%s' does not match " - "the interface block (%d vs %d)", - fields[i].name, fields[i].stream, - this->layout.stream); - } - } - if (!redeclaring_per_vertex) { validate_identifier(this->block_name, loc, state); @@ -6646,6 +6863,13 @@ ast_interface_block::hir(exec_list *instructions, if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform) var->data.read_only = true; + /* Precision qualifiers do not have any meaning in Desktop GLSL */ + if (state->es_shader) { + var->data.precision = + select_gles_precision(fields[i].precision, fields[i].type, + state, &loc); + } + if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED) { var->data.matrix_layout = matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED ? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR : matrix_layout; |