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author | Timothy Arceri <t_arceri@yahoo.com.au> | 2015-06-09 16:53:55 +1000 |
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committer | Timothy Arceri <t_arceri@yahoo.com.au> | 2015-06-10 18:54:43 +1000 |
commit | adee54f8269c5e9f4fde91d19f0e465afc8f14d8 (patch) | |
tree | f2d02fa256f16eab6e94c71496c89df997490afb /src/glsl/ast_to_hir.cpp | |
parent | 563706c14641fde2ab604d590b5425680354f280 (diff) | |
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glsl: remove restriction on unsized arrays in GLSL ES 3.10
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 8aebb13..aab0c29 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3849,7 +3849,15 @@ ast_declarator_list::hir(exec_list *instructions, decl->identifier); } - if (state->es_shader) { + /* GLSL ES 3.10 removes the restriction on unsized arrays. + * + * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says: + * + * "Variables of the same type can be aggregated into arrays by + * declaring a name followed by brackets ([ ]) enclosing an + * optional size." + */ + if (state->es_shader && state->language_version < 310) { const glsl_type *const t = (earlier == NULL) ? var->type : earlier->type; |