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authorJordan Justen <jordan.l.justen@intel.com>2014-02-02 17:49:15 -0800
committerJordan Justen <jordan.l.justen@intel.com>2014-02-20 10:33:08 -0800
commit0c558f9ee6cfc412037dc56ad4c3686e0f116852 (patch)
treebca51f236da9cfebecd2dd01494ee366f7241d78 /src/glsl/ast_type.cpp
parent5bc0b2f4321fe623e37535aa1ff1848aa5a2dec1 (diff)
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glsl: convert GS input primitive to use ast_type_qualifier
We introduce a new merge_in_qualifier ast_type_qualifier which allows specialized handling of merging input layout qualifiers. By merging layout qualifiers into state->in_qualifier, we allow multiple input qualifiers. For example, the primitive type can be specified specified separately from the invocations count (ARB_gpu_shader5). state->gs_input_prim_type is moved into state->in_qualifier->prim_type state->gs_input_prim_type_specified is still processed separately so we can determine when the input primitive is specified. This is important since certain scenerios are not supported until after the primitive type has been specified in the shader code. v4: * Merge with compute shader input layout qualifiers Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Diffstat (limited to 'src/glsl/ast_type.cpp')
-rw-r--r--src/glsl/ast_type.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index 200566c..2f36cf4 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -198,3 +198,84 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
return true;
}
+bool
+ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_type_qualifier q,
+ ast_node* &node)
+{
+ void *mem_ctx = state;
+ bool create_gs_ast = false;
+ bool create_cs_ast = false;
+
+ switch (state->stage) {
+ case MESA_SHADER_GEOMETRY:
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid input primitive type. */
+ switch (q.prim_type) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINES_ADJACENCY:
+ case GL_TRIANGLES:
+ case GL_TRIANGLES_ADJACENCY:
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "invalid geometry shader input primitive type");
+ break;
+ }
+ }
+
+ create_gs_ast |=
+ q.flags.q.prim_type &&
+ !state->in_qualifier->flags.q.prim_type;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ if (q.flags.q.early_fragment_tests) {
+ state->early_fragment_tests = true;
+ } else {
+ _mesa_glsl_error(loc, state, "invalid input layout qualifier");
+ }
+ break;
+ case MESA_SHADER_COMPUTE:
+ create_cs_ast |=
+ q.flags.q.local_size != 0 &&
+ state->in_qualifier->flags.q.local_size == 0;
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "input layout qualifiers only valid in "
+ "geometry, fragment and compute shaders");
+ break;
+ }
+
+ /* Input layout qualifiers can be specified multiple
+ * times in separate declarations, as long as they match.
+ */
+ if (this->flags.q.prim_type) {
+ if (q.flags.q.prim_type &&
+ this->prim_type != q.prim_type) {
+ _mesa_glsl_error(loc, state,
+ "conflicting input primitive types specified");
+ }
+ } else if (q.flags.q.prim_type) {
+ state->in_qualifier->flags.q.prim_type = 1;
+ state->in_qualifier->prim_type = q.prim_type;
+ }
+
+ if (create_gs_ast) {
+ node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
+ } else if (create_cs_ast) {
+ /* Infer a local_size of 1 for every unspecified dimension */
+ unsigned local_size[3];
+ for (int i = 0; i < 3; i++) {
+ if (q.flags.q.local_size & (1 << i))
+ local_size[i] = q.local_size[i];
+ else
+ local_size[i] = 1;
+ }
+ node = new(mem_ctx) ast_cs_input_layout(*loc, local_size);
+ }
+
+ return true;
+}