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author | Paul Berry <stereotype441@gmail.com> | 2014-01-10 18:56:14 -0800 |
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committer | Paul Berry <stereotype441@gmail.com> | 2014-01-13 09:44:39 -0800 |
commit | fb6d9798a0c6eefd512f5b0f19eed34af8f4f257 (patch) | |
tree | d415623c0cb8d2e0157942614045e92410e3aac5 /src/glsl/builtin_functions.cpp | |
parent | df918b5b90c0c1fc564adc026c9da1b8e7003807 (diff) | |
download | external_mesa3d-fb6d9798a0c6eefd512f5b0f19eed34af8f4f257.zip external_mesa3d-fb6d9798a0c6eefd512f5b0f19eed34af8f4f257.tar.gz external_mesa3d-fb6d9798a0c6eefd512f5b0f19eed34af8f4f257.tar.bz2 |
i965: Ensure that all necessary state is re-emitted if we run out of aperture.
Prior to this patch, if we ran out of aperture space during
brw_try_draw_prims(), we would rewind the batch buffer pointer
(potentially throwing some state that may have been emitted by
brw_upload_state()), flush the batch, and then try again. However, we
wouldn't reset the dirty bits to the state they had before the call to
brw_upload_state(). As a result, when we tried again, there was a
danger that we wouldn't re-emit all the necessary state. (Note: prior
to the introduction of hardware contexts, this wasn't a problem
because flushing the batch forced all state to be re-emitted).
This patch fixes the problem by leaving the dirty bits set at the end
of brw_upload_state(); we only clear them after we have determined
that we don't need to rewind the batch buffer.
Cc: 10.0 9.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
0 files changed, 0 insertions, 0 deletions