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author | Paul Berry <stereotype441@gmail.com> | 2013-09-09 16:39:47 -0700 |
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committer | Paul Berry <stereotype441@gmail.com> | 2013-10-08 12:44:01 -0700 |
commit | 378ff1dbac8c01f2524282b5caa81e4296ee296e (patch) | |
tree | dfb16cd131c78e73c611875890ad97790a0691f9 /src/glsl/builtin_variables.cpp | |
parent | e166a58c43e92f10f03b32747bff44708096f898 (diff) | |
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glsl: Keep track of location for interface block fields.
This patch adds a "location" element to struct glsl_struct_field, so
that we can keep track of the gl_varying_slot associated with each
built-in geometry shader input.
In lower_named_interface_blocks, we use this value to populate the
"location" field in the ir_variable that stores each geometry shader
input.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
0 files changed, 0 insertions, 0 deletions