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authorMarek Olšák <marek.olsak@amd.com>2015-06-16 01:32:28 +0200
committerMarek Olšák <marek.olsak@amd.com>2015-07-23 00:59:27 +0200
commit2abbe941e1bfaf494eb739b9fb81503736298f14 (patch)
treee3efbe4599fae877503e1f3c10eaf71daa1c51f0 /src/glsl/glsl_lexer.ll
parentfb800b3dcd32ddb6f57143b46105d677eb01da80 (diff)
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glsl: add the tessellation extension to the list for the "layout" qualifier
This is technically not needed, but it makes the compiler return a better error message if tessellation is used with GLSL < 1.50. Instead of: error: syntax error, unexpected NEW_IDENTIFIER, expecting $end It returns: error: #version 150 layout qualifier `triangles' used And the tessellation spec says: OpenGL 3.2 and GLSL 1.50 are required. So it makes perfect sense. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/glsl_lexer.ll')
-rw-r--r--src/glsl/glsl_lexer.ll3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index ac4e2b7..fe0083f 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -426,7 +426,8 @@ layout {
|| yyextra->ARB_uniform_buffer_object_enable
|| yyextra->ARB_fragment_coord_conventions_enable
|| yyextra->ARB_shading_language_420pack_enable
- || yyextra->ARB_compute_shader_enable) {
+ || yyextra->ARB_compute_shader_enable
+ || yyextra->ARB_tessellation_shader_enable) {
return LAYOUT_TOK;
} else {
void *mem_ctx = yyextra;