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authorIan Romanick <ian.d.romanick@intel.com>2013-09-25 16:16:00 -0700
committerIan Romanick <ian.d.romanick@intel.com>2014-02-21 15:41:02 -0800
commit4d14b190bbaf4d1c56f5c8d2fae3fcddb44cc4c2 (patch)
treed3cd11891d247f86c995b6ee730e1b6ed3f6e636 /src/glsl/glsl_lexer.ll
parentf3b184590fbd87ebb4778c9699547b189601aeee (diff)
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glsl/sso: Add parser and AST-to-HIR support for separate shader object layouts
GL_ARB_separate_shader_objects adds the ability to specify location layouts for interstage inputs and outputs. In addition, this extension makes 'in' and 'out' generally available for shader inputs and outputs. This mimics the behavior of GL_ARB_explicit_attrib_location. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/glsl/glsl_lexer.ll')
-rw-r--r--src/glsl/glsl_lexer.ll1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index 9f31cee..9fd9b80 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -392,6 +392,7 @@ layout {
|| yyextra->AMD_conservative_depth_enable
|| yyextra->ARB_conservative_depth_enable
|| yyextra->ARB_explicit_attrib_location_enable
+ || yyextra->has_separate_shader_objects()
|| yyextra->ARB_uniform_buffer_object_enable
|| yyextra->ARB_fragment_coord_conventions_enable
|| yyextra->ARB_shading_language_420pack_enable