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authorIan Romanick <ian.d.romanick@intel.com>2014-03-26 13:11:44 -0700
committerIan Romanick <ian.d.romanick@intel.com>2014-05-02 07:20:10 -0700
commit7d9adef3409583ef480d6f25014188d38e261a1e (patch)
tree3899526aab35aabd477421370c18b11b06bdddef /src/glsl/glsl_parser_extras.cpp
parent507b875cf50ce1743403a084f5bc5f5fac0ca22e (diff)
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mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index d7352a7..1e61926 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -550,6 +550,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
+ EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_texture_array, true, false, EXT_texture_array),
};