summaryrefslogtreecommitdiffstats
path: root/src/glsl/glsl_parser_extras.cpp
diff options
context:
space:
mode:
authorPaul Berry <stereotype441@gmail.com>2014-01-07 09:46:10 -0800
committerPaul Berry <stereotype441@gmail.com>2014-01-08 07:31:49 -0800
commit911007820962d78a60c8056f64c0bde1ea724149 (patch)
treeb77acc4b703a9a9f2404295ef6efc116dfacdd55 /src/glsl/glsl_parser_extras.cpp
parente3b86f07da4ba9a4db6b8aae4072af6f1638b7cc (diff)
downloadexternal_mesa3d-911007820962d78a60c8056f64c0bde1ea724149.zip
external_mesa3d-911007820962d78a60c8056f64c0bde1ea724149.tar.gz
external_mesa3d-911007820962d78a60c8056f64c0bde1ea724149.tar.bz2
glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> v2: Also rename "target" param to "stage". Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 0031e15..ce8279f 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -54,14 +54,12 @@ static unsigned known_desktop_glsl_versions[] =
_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
- GLenum target, void *mem_ctx)
+ gl_shader_stage stage,
+ void *mem_ctx)
: ctx(_ctx), switch_state()
{
- switch (target) {
- case GL_VERTEX_SHADER: this->stage = MESA_SHADER_VERTEX; break;
- case GL_FRAGMENT_SHADER: this->stage = MESA_SHADER_FRAGMENT; break;
- case GL_GEOMETRY_SHADER: this->stage = MESA_SHADER_GEOMETRY; break;
- }
+ assert(stage < MESA_SHADER_STAGES);
+ this->stage = stage;
this->scanner = NULL;
this->translation_unit.make_empty();
@@ -1479,7 +1477,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool dump_ast, bool dump_hir)
{
struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
const char *source = shader->Source;
state->error = glcpp_preprocess(state, &source, &state->info_log,