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authorIan Romanick <ian.d.romanick@intel.com>2014-07-08 18:53:09 -0700
committerIan Romanick <ian.d.romanick@intel.com>2014-09-30 13:34:42 -0700
commita99482482d74ba654d8ec15d0a09e5b3cb0160e9 (patch)
treed4723379eb3ae1fd4472c558031b2e302a15d7a9 /src/glsl/glsl_parser_extras.cpp
parent7625babfae6c5e86ab349c1a081816fbbcc48d17 (diff)
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glsl: Never put ir_var_temporary variables in the symbol table
Later patches will give every ir_var_temporary the same name in release builds. Adding a bunch of variables named "compiler_temp" to the symbol table can only cause problems. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 2da6d5a..5005cff 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1536,9 +1536,13 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
case ir_type_function:
shader->symbols->add_function((ir_function *) ir);
break;
- case ir_type_variable:
- shader->symbols->add_variable((ir_variable *) ir);
+ case ir_type_variable: {
+ ir_variable *const var = (ir_variable *) ir;
+
+ if (var->data.mode != ir_var_temporary)
+ shader->symbols->add_variable(var);
break;
+ }
default:
break;
}