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authorEric Anholt <eric@anholt.net>2015-02-11 15:21:37 -0800
committerEric Anholt <eric@anholt.net>2015-02-20 11:36:34 -0800
commit90b4bf2e6e1289442331f0368221fde69b60915f (patch)
treee8fb514a4f0eb2881dad12ee64c61d2ecd2faf44 /src/glsl/glsl_types.h
parentb53d035825ef3ad680470aa5c4f9dc51f8f5676b (diff)
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glsl: Only include mtypes from glsl_types.h for the C++ code that needs it.
It's used in one of the methods, not in the structure definitions. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/glsl/glsl_types.h')
-rw-r--r--src/glsl/glsl_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 5dc7e45..7359e94 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -28,7 +28,6 @@
#include <string.h>
#include <assert.h>
-#include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
#ifdef __cplusplus
extern "C" {
@@ -104,6 +103,7 @@ enum glsl_matrix_layout {
#ifdef __cplusplus
#include "GL/gl.h"
#include "util/ralloc.h"
+#include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
struct glsl_type {
GLenum gl_type;