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authorCarl Worth <cworth@cworth.org>2014-10-22 16:58:26 -0700
committerCarl Worth <cworth@cworth.org>2015-01-16 13:47:40 -0800
commitf87ffd5cc32dbfaff0a110fd7a94a92866c95f3b (patch)
treef3a61cc03c18153e2a3de143ba7cb7b83a2baac5 /src/glsl/glsl_types.h
parent127c9724924f9d93652540a9f3ff8306bb1aacd4 (diff)
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glsl: Add convenience function get_sampler_instance
This is similar to the existing functions get_instance, get_array_instance, etc. for getting a type singleton. The new get_sampler_instance() function will be used by the upcoming shader cache. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/glsl/glsl_types.h')
-rw-r--r--src/glsl/glsl_types.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 474b129..441015c 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -244,6 +244,15 @@ struct glsl_type {
unsigned columns);
/**
+ * Get the instance of a sampler type
+ */
+ static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
+ bool shadow,
+ bool array,
+ glsl_base_type type);
+
+
+ /**
* Get the instance of an array type
*/
static const glsl_type *get_array_instance(const glsl_type *base,