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authorEric Anholt <eric@anholt.net>2011-07-22 15:56:46 -0700
committerEric Anholt <eric@anholt.net>2011-07-29 12:17:03 -0700
commiteb30820f268608cf451da32de69723036dddbc62 (patch)
treeb199d7f56f5e3931bde03b2facfe97e629617be1 /src/glsl/ir_reader.cpp
parent652ef8569c923cf8e1e254dddc160c7995d258aa (diff)
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i965/fs: Port texture projection avoidance optimization from the old backend.
This is part of fixing a ~1% performance regression in OpenArena when changing the fixed function fragment shader to using the new backend. Right now this just avoids the LINTERP of the projector, not the math using it.
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