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authorMarek Olšák <marek.olsak@amd.com>2015-06-13 13:50:12 +0200
committerMarek Olšák <marek.olsak@amd.com>2015-07-23 00:59:29 +0200
commit0af240e9401c12f4237f4a36a2474fe2cc590404 (patch)
tree4f5320f766bd378d60786f4e3bec67ce4e47247f /src/glsl/ir_set_program_inouts.cpp
parentd07023894434325de850faabf005224f7b8ef4b8 (diff)
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glsl: use separate varying slots for patch varyings
The idea is to allow 32 normal varyings and 32 patch varyings, a total of 64. Previously, only a total of 32 was allowed. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/ir_set_program_inouts.cpp')
-rw-r--r--src/glsl/ir_set_program_inouts.cpp27
1 files changed, 24 insertions, 3 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index fe4d6da..b7a0f6e 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -103,10 +103,26 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
for (int i = 0; i < len; i++) {
bool dual_slot = is_dual_slot(var);
int idx = var->data.location + var->data.index + offset + i;
- GLbitfield64 bitfield = BITFIELD64_BIT(idx);
+ bool is_patch_generic = var->data.patch &&
+ idx != VARYING_SLOT_TESS_LEVEL_INNER &&
+ idx != VARYING_SLOT_TESS_LEVEL_OUTER;
+ GLbitfield64 bitfield;
+
+ if (is_patch_generic) {
+ assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
+ bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
+ }
+ else {
+ assert(idx < VARYING_SLOT_MAX);
+ bitfield = BITFIELD64_BIT(idx);
+ }
if (var->data.mode == ir_var_shader_in) {
- prog->InputsRead |= bitfield;
+ if (is_patch_generic)
+ prog->PatchInputsRead |= bitfield;
+ else
+ prog->InputsRead |= bitfield;
+
if (dual_slot)
prog->DoubleInputsRead |= bitfield;
if (is_fragment_shader) {
@@ -122,7 +138,10 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
prog->SystemValuesRead |= bitfield;
} else {
assert(var->data.mode == ir_var_shader_out);
- prog->OutputsWritten |= bitfield;
+ if (is_patch_generic)
+ prog->PatchOutputsWritten |= bitfield;
+ else
+ prog->OutputsWritten |= bitfield;
}
}
}
@@ -406,6 +425,8 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->InputsRead = 0;
prog->OutputsWritten = 0;
+ prog->PatchInputsRead = 0;
+ prog->PatchOutputsWritten = 0;
prog->SystemValuesRead = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;