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authorMartin Peres <martin.peres@linux.intel.com>2015-05-21 15:51:09 +0300
committerMartin Peres <martin.peres@linux.intel.com>2015-06-04 09:25:00 +0300
commit87a4bc511811327a00f9bbc1b6870b7fa46675f7 (patch)
treec96c9d1eb9fe62a2ba0d40b62bbdd26f0614e7fe /src/glsl/ir_uniform.h
parent4fd42a7c2798d03476c84b79cb855984a15c222c (diff)
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mesa: reference built-in uniforms into gl_uniform_storage
This change introduces a new field in gl_uniform_storage to explicitely say that a uniform is built-in. In the case where it is, no storage is defined to make it clear that it is read-only from the mesa side. I fixed all the places in the code that made use of the structure that I changed. Any place making a wrong assumption and using the storage straight away will just crash. This patch seems to implement the path of least resistance towards listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs). Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Diffstat (limited to 'src/glsl/ir_uniform.h')
-rw-r--r--src/glsl/ir_uniform.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
index 21b5d05..e1b8014 100644
--- a/src/glsl/ir_uniform.h
+++ b/src/glsl/ir_uniform.h
@@ -181,6 +181,11 @@ struct gl_uniform_storage {
* via the API.
*/
bool hidden;
+
+ /**
+ * This is a built-in uniform that should not be modified through any gl API.
+ */
+ bool builtin;
};
#ifdef __cplusplus