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authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>2015-05-06 08:11:02 +0200
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>2015-09-25 08:39:23 +0200
commit9b477ad49d3f82503a1b8ba23dedfc05cd848fe8 (patch)
treeb446e9e00b8ed22c73d6b80a0e152fd4dd491b7f /src/glsl/ir_uniform.h
parent0f18945cb612493d787377d8cbb138c18738f683 (diff)
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main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_interface_query
Including TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE queries. v2: - Use std430_array_stride() to get top level array stride following std430's rules. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Diffstat (limited to 'src/glsl/ir_uniform.h')
-rw-r--r--src/glsl/ir_uniform.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
index 0b6f720..858a7da 100644
--- a/src/glsl/ir_uniform.h
+++ b/src/glsl/ir_uniform.h
@@ -194,6 +194,11 @@ struct gl_uniform_storage {
* This is a built-in uniform that should not be modified through any gl API.
*/
bool builtin;
+
+ /**
+ * This is a shader storage buffer variable, not an uniform.
+ */
+ bool is_shader_storage;
};
#ifdef __cplusplus