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authorKenneth Graunke <kenneth@whitecape.org>2012-12-01 23:49:26 -0800
committerMatt Turner <mattst88@gmail.com>2013-02-28 13:18:59 -0800
commit93066ce1299a7be8f670e527f249940c635605b4 (patch)
tree1e7c958b7feb9a605a6c9f482bc68798990c89f4 /src/glsl/ir_validate.cpp
parent18281d60889c7bb0ef14d2aa8a080cdaead7adb3 (diff)
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glsl: Convert mix() to use a new ir_triop_lrp opcode.
Many GPUs have an instruction to do linear interpolation which is more efficient than simply performing the algebra necessary (two multiplies, an add, and a subtract). Pattern matching or peepholing this is more desirable, but can be tricky. By using an opcode, we can at least make shaders which use the mix() built-in get the more efficient behavior. Currently, all consumers lower ir_triop_lrp. Subsequent patches will actually generate different code. v2 [mattst88]: - Add LRP_TO_ARITH flag to ir_to_mesa.cpp. Will be removed in a subsequent patch and ir_triop_lrp translated directly. v3 [mattst88]: - Move changes from the next patch to opt_algebraic.cpp to accept 3-src operations. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/ir_validate.cpp')
-rw-r--r--src/glsl/ir_validate.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index d8cafd5..24ea506 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -468,6 +468,12 @@ ir_validate::visit_leave(ir_expression *ir)
assert(ir->operands[1]->type == glsl_type::uint_type);
break;
+ case ir_triop_lrp:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(ir->operands[0]->type == ir->operands[1]->type);
+ assert(ir->operands[2]->type == ir->operands[0]->type || ir->operands[2]->type == glsl_type::float_type);
+ break;
+
case ir_quadop_vector:
/* The vector operator collects some number of scalars and generates a
* vector from them.