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authorMatt Turner <mattst88@gmail.com>2013-04-23 17:19:06 -0700
committerMatt Turner <mattst88@gmail.com>2013-08-27 15:03:30 -0700
commitd55c543c3637fec784518f34b1f12e7a73be2281 (patch)
tree1a15ea60c074d916df2971af7803426ac08d0672 /src/glsl/ir_validate.cpp
parent6829c18609fc3c979133b462173141dd7dfd09c3 (diff)
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glsl: Add support for new fma built-in in ARB_gpu_shader5.
v2: Add constant folding support. Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/ir_validate.cpp')
-rw-r--r--src/glsl/ir_validate.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index ce96f685..37f26fe 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -522,6 +522,7 @@ ir_validate::visit_leave(ir_expression *ir)
&& ir->operands[1]->type->is_integer());
break;
+ case ir_triop_fma:
case ir_triop_lrp:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
assert(ir->operands[0]->type == ir->operands[1]->type);