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author | Tapani Pälli <tapani.palli@intel.com> | 2013-12-12 13:51:01 +0200 |
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committer | Tapani Pälli <tapani.palli@intel.com> | 2013-12-12 17:28:08 +0200 |
commit | 33ee2c67c0a4e8f2fefbf37dacabd14918060af5 (patch) | |
tree | 4432c7acd7722bb635e1f34074278d669a0b74da /src/glsl/link_varyings.cpp | |
parent | c1d3080ee86cd3d914712ffe0bb533c5d6a6b271 (diff) | |
download | external_mesa3d-33ee2c67c0a4e8f2fefbf37dacabd14918060af5.zip external_mesa3d-33ee2c67c0a4e8f2fefbf37dacabd14918060af5.tar.gz external_mesa3d-33ee2c67c0a4e8f2fefbf37dacabd14918060af5.tar.bz2 |
glsl: move variables in to ir_variable::data, part I
This patch moves following bitfields in to the data structure:
used, assigned, how_declared, mode, interpolation,
origin_upper_left, pixel_center_integer
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r-- | src/glsl/link_varyings.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 53a9d75..7c35892 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -129,7 +129,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, return; } - if (input->interpolation != output->interpolation) { + if (input->data.interpolation != output->data.interpolation) { linker_error(prog, "%s shader output `%s' specifies %s " "interpolation qualifier, " @@ -137,9 +137,9 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, "interpolation qualifier\n", _mesa_glsl_shader_target_name(producer_type), output->name, - interpolation_string(output->interpolation), + interpolation_string(output->data.interpolation), _mesa_glsl_shader_target_name(consumer_type), - interpolation_string(input->interpolation)); + interpolation_string(input->data.interpolation)); return; } } @@ -155,11 +155,11 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog, GLenum consumer_type, GLenum producer_type) { - if (front_color != NULL && front_color->assigned) + if (front_color != NULL && front_color->data.assigned) cross_validate_types_and_qualifiers(prog, input, front_color, consumer_type, producer_type); - if (back_color != NULL && back_color->assigned) + if (back_color != NULL && back_color->data.assigned) cross_validate_types_and_qualifiers(prog, input, back_color, consumer_type, producer_type); } @@ -178,7 +178,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, foreach_list(node, producer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_shader_out)) + if ((var == NULL) || (var->data.mode != ir_var_shader_out)) continue; parameters.add_variable(var); @@ -196,10 +196,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, foreach_list(node, consumer->ir) { ir_variable *const input = ((ir_instruction *) node)->as_variable(); - if ((input == NULL) || (input->mode != ir_var_shader_in)) + if ((input == NULL) || (input->data.mode != ir_var_shader_in)) continue; - if (strcmp(input->name, "gl_Color") == 0 && input->used) { + if (strcmp(input->name, "gl_Color") == 0 && input->data.used) { const ir_variable *const front_color = parameters.get_variable("gl_FrontColor"); @@ -209,7 +209,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, cross_validate_front_and_back_color(prog, input, front_color, back_color, consumer->Type, producer->Type); - } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->used) { + } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) { const ir_variable *const front_color = parameters.get_variable("gl_FrontSecondaryColor"); @@ -766,12 +766,12 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) */ producer_var->data.centroid = false; producer_var->data.sample = false; - producer_var->interpolation = INTERP_QUALIFIER_FLAT; + producer_var->data.interpolation = INTERP_QUALIFIER_FLAT; if (consumer_var) { consumer_var->data.centroid = false; consumer_var->data.sample = false; - consumer_var->interpolation = INTERP_QUALIFIER_FLAT; + consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT; } } @@ -889,7 +889,7 @@ varying_matches::compute_packing_class(ir_variable *var) */ unsigned packing_class = var->data.centroid | (var->data.sample << 1); packing_class *= 4; - packing_class += var->interpolation; + packing_class += var->data.interpolation; return packing_class; } @@ -947,7 +947,7 @@ is_varying_var(GLenum shaderType, const ir_variable *var) { /* Only fragment shaders will take a varying variable as an input */ if (shaderType == GL_FRAGMENT_SHADER && - var->mode == ir_var_shader_in) { + var->data.mode == ir_var_shader_in) { switch (var->location) { case VARYING_SLOT_POS: case VARYING_SLOT_FACE: @@ -1096,7 +1096,7 @@ assign_varying_locations(struct gl_context *ctx, ir_variable *const input_var = ((ir_instruction *) node)->as_variable(); - if ((input_var != NULL) && (input_var->mode == ir_var_shader_in)) { + if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { if (input_var->get_interface_type() != NULL) { char *const iface_field_name = ralloc_asprintf(mem_ctx, "%s.%s", @@ -1115,7 +1115,7 @@ assign_varying_locations(struct gl_context *ctx, foreach_list(node, producer->ir) { ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); - if ((output_var == NULL) || (output_var->mode != ir_var_shader_out)) + if ((output_var == NULL) || (output_var->data.mode != ir_var_shader_out)) continue; tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); @@ -1135,7 +1135,7 @@ assign_varying_locations(struct gl_context *ctx, (ir_variable *) hash_table_find(consumer_inputs, output_var->name); } - if (input_var && input_var->mode != ir_var_shader_in) + if (input_var && input_var->data.mode != ir_var_shader_in) input_var = NULL; if (input_var) { @@ -1199,7 +1199,7 @@ assign_varying_locations(struct gl_context *ctx, foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->mode == ir_var_shader_in && + if (var && var->data.mode == ir_var_shader_in && var->is_unmatched_generic_inout) { if (prog->Version <= 120) { /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: @@ -1225,7 +1225,7 @@ assign_varying_locations(struct gl_context *ctx, /* An 'in' variable is only really a shader input if its * value is written by the previous stage. */ - var->mode = ir_var_auto; + var->data.mode = ir_var_auto; } } } @@ -1243,7 +1243,7 @@ check_against_output_limit(struct gl_context *ctx, foreach_list(node, producer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->mode == ir_var_shader_out && + if (var && var->data.mode == ir_var_shader_out && is_varying_var(producer->Type, var)) { output_vectors += var->type->count_attribute_slots(); } @@ -1292,7 +1292,7 @@ check_against_input_limit(struct gl_context *ctx, foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->mode == ir_var_shader_in && + if (var && var->data.mode == ir_var_shader_in && is_varying_var(consumer->Type, var)) { input_vectors += var->type->count_attribute_slots(); } |