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authorTimothy Arceri <t_arceri@yahoo.com.au>2015-04-30 20:45:54 +1000
committerTimothy Arceri <t_arceri@yahoo.com.au>2015-05-22 08:35:45 +1000
commitd67515b7be1ebd9482970ac1867ee4e9bbbf96d5 (patch)
tree6c89e134e067cbf9a56b7ef92b5734fbb4e3385c /src/glsl/link_varyings.cpp
parent51ccdb63467b1e848db025670f126eccb051f8f2 (diff)
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glsl: remove element_type() helper
We now have is_array() and without_array() that make the code much clearer and remove the need for this. For all remaining calls to this we already knew that the type was an array so returning a null wasn't adding any value. v2: use without_array() in _mesa_ast_array_index_to_hir() and don't use without_array() in lower_clip_distance_visitor() as we want to make sure the array is 2D. Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r--src/glsl/link_varyings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 605748a..7b2d4bd 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -56,7 +56,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
const glsl_type *type_to_match = input->type;
if (consumer_stage == MESA_SHADER_GEOMETRY) {
assert(type_to_match->is_array()); /* Enforced by ast_to_hir */
- type_to_match = type_to_match->element_type();
+ type_to_match = type_to_match->fields.array;
}
if (type_to_match != output->type) {
/* There is a bit of a special case for gl_TexCoord. This