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authorEric Anholt <eric@anholt.net>2012-01-06 10:20:09 -0800
committerEric Anholt <eric@anholt.net>2012-01-11 12:06:34 -0800
commit2c623c2be529edc974ca293f3c71929c639ec0c9 (patch)
tree4e3050156de1b4910c441cbb2d1775cbbc31c215 /src/glsl/linker.cpp
parentf1b33c74dc11b97a86a7f0e9cbe4cb168b2b9540 (diff)
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i965/vs: Try to emit more components of constant vectors at once.
We were naively emitting each component at a time, even if we were emitting the same value to multiple channels. Improves on a codegen regression from the old VS to the new VS on some unigine shaders (because we emit constant vecs/matrices as immediates instead of loading them as push constants, so we had over 4x the instructions for using them). shader-db results: Total instructions: 58594 -> 58540 11/870 programs affected (1.3%) 765 -> 711 instructions in affected programs (7.1% reduction)
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