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authorTapani Pälli <tapani.palli@intel.com>2014-09-24 14:09:23 +0300
committerTapani Pälli <tapani.palli@intel.com>2014-09-26 08:29:10 +0300
commit9caa5c3b130787587c21867c1b5b300d6dee5d5c (patch)
tree496dd6dc2ca5898ade0439e84151bf56fcfab524 /src/glsl/linker.h
parente018ea81bf580da7c771c5fd071343de92560083 (diff)
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glsl: remove unused link_assign_uniform_block_offsets
ubo offsets are assigned by link_uniform_blocks since 514f8c7e Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/linker.h')
-rw-r--r--src/glsl/linker.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 9440794..6ee5858 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -50,9 +50,6 @@ link_cross_validate_uniform_block(void *mem_ctx,
unsigned int *num_linked_blocks,
struct gl_uniform_block *new_block);
-void
-link_assign_uniform_block_offsets(struct gl_shader *shader);
-
extern bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b);