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authorEric Anholt <eric@anholt.net>2013-09-20 11:03:44 -0700
committerEric Anholt <eric@anholt.net>2013-09-23 12:45:22 -0700
commit10ef949424809d51c627008bb2feab5a067f8e08 (patch)
tree2433777d7bf49ae1642621e915c0e66fdc96a123 /src/glsl/lower_packed_varyings.cpp
parent07572621bc4515c71c56754a2bd9c7c832653d2b (diff)
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glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols even in the absence of LTO. Saves about 60kb on disk. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
Diffstat (limited to 'src/glsl/lower_packed_varyings.cpp')
-rw-r--r--src/glsl/lower_packed_varyings.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp
index 4f61722..2bcadfd 100644
--- a/src/glsl/lower_packed_varyings.cpp
+++ b/src/glsl/lower_packed_varyings.cpp
@@ -148,6 +148,8 @@
#include "ir.h"
#include "ir_optimization.h"
+namespace {
+
/**
* Visitor that performs varying packing. For each varying declared in the
* shader, this visitor determines whether it needs to be packed. If so, it
@@ -230,6 +232,8 @@ private:
exec_list *out_instructions;
};
+} /* anonymous namespace */
+
lower_packed_varyings_visitor::lower_packed_varyings_visitor(
void *mem_ctx, unsigned location_base, unsigned locations_used,
ir_variable_mode mode, unsigned gs_input_vertices,