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author | Kenneth Graunke <kenneth@whitecape.org> | 2013-08-30 23:11:55 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2013-09-09 11:52:21 -0700 |
commit | 3e820e3aef382fed73b6b8128596424ed7690951 (patch) | |
tree | 4b8887c20fc7678133ff79b671a65a3f8060c1f7 /src/glsl/lower_packed_varyings.cpp | |
parent | 0823a87a7520c79708d6990f761b871c41ebffdf (diff) | |
download | external_mesa3d-3e820e3aef382fed73b6b8128596424ed7690951.zip external_mesa3d-3e820e3aef382fed73b6b8128596424ed7690951.tar.gz external_mesa3d-3e820e3aef382fed73b6b8128596424ed7690951.tar.bz2 |
glsl: Pass _mesa_glsl_parse_state into matching_signature and such.
During compilation, we'll use this to determine built-in availability.
The plan is to have a single shader containing every built-in in every
version of the language, but filter out the ones that aren't actually
available to the shader being compiled.
At link time, we don't actually need this filtering capability: we've
already imported prototypes for every built-in that the shader actually
calls, and they're flagged as is_builtin(). The linker doesn't import
any additional prototypes, so it won't pull in any unavailable
built-ins. When resolving prototypes to function definitions, the
linker ensures the values of is_builtin() match, which means that a
shader can't trick the linker into importing the body of an unavailable
built-in by defining a suspiciously similar prototype.
In other words, during linking, we can just pass in NULL. It will work
out fine.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Diffstat (limited to 'src/glsl/lower_packed_varyings.cpp')
-rw-r--r-- | src/glsl/lower_packed_varyings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp index 31a50bb..4f61722 100644 --- a/src/glsl/lower_packed_varyings.cpp +++ b/src/glsl/lower_packed_varyings.cpp @@ -658,7 +658,7 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base, ir_function *main_func = shader->symbols->get_function("main"); exec_list void_parameters; ir_function_signature *main_func_sig - = main_func->matching_signature(&void_parameters); + = main_func->matching_signature(NULL, &void_parameters); exec_list new_instructions; lower_packed_varyings_visitor visitor(mem_ctx, location_base, locations_used, mode, |