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author | Ian Romanick <ian.d.romanick@intel.com> | 2011-10-21 11:17:39 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2011-10-25 17:51:43 -0700 |
commit | 1d5d67f8adac9f94715de9804adb536d9a7ec5ee (patch) | |
tree | 16423340036f8aec696169af5e8a9176035c7ffb /src/glsl/main.cpp | |
parent | 384ad987a1dd495681be0a5a04344fe6400e48ec (diff) | |
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glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Setting this flag prevents declarations of uniforms from being removed
from the IR. Since the IR is directly used by several API functions
that query uniforms in shaders, uniform declarations cannot be removed
after the locations have been set. However, it should still be safe
to reorder the declarations (this is not tested).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Bryan Cain <bryancain3@gmail.com>
Cc: Vinson Lee <vlee@vmware.com>
Cc: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 0192137..e174224 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -166,7 +166,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) if (!state->error && !shader->ir->is_empty()) { bool progress; do { - progress = do_common_optimization(shader->ir, false, 32); + progress = do_common_optimization(shader->ir, false, false, 32); } while (progress); validate_ir_tree(shader->ir); |