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authorRob Clark <robclark@freedesktop.org>2015-11-18 16:33:41 -0500
committerRob Clark <robclark@freedesktop.org>2016-01-03 09:11:27 -0500
commit317628dbb35d03d1e855332c892594ae491c5d24 (patch)
tree3cb098372e818b1b9ecc145aa0d546daf1035ea2 /src/glsl/nir/nir.h
parent23bd6affb24662e9e8dbe1ed353babd17b5a016d (diff)
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nir: extract out helper macros for running passes
Note these are a bit uglier, due to avoidance of GNU C extensions. But drivers which do not need to be built with compilers that don't support the extension can wrap these macros with their own. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'src/glsl/nir/nir.h')
-rw-r--r--src/glsl/nir/nir.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index a8972ac..4286738 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1903,12 +1903,46 @@ nir_shader * nir_shader_clone(void *mem_ctx, const nir_shader *s);
void nir_validate_shader(nir_shader *shader);
void nir_metadata_set_validation_flag(nir_shader *shader);
void nir_metadata_check_validation_flag(nir_shader *shader);
+
+#include "util/debug.h"
+static inline bool
+should_clone_nir(void)
+{
+ static int should_clone = -1;
+ if (should_clone < 0)
+ should_clone = env_var_as_boolean("NIR_TEST_CLONE", false);
+
+ return should_clone;
+}
#else
static inline void nir_validate_shader(nir_shader *shader) { (void) shader; }
static inline void nir_metadata_set_validation_flag(nir_shader *shader) { (void) shader; }
static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (void) shader; }
+static inline bool should_clone_nir(void) { return false; }
#endif /* DEBUG */
+#define _PASS(nir, do_pass) do { \
+ do_pass \
+ nir_validate_shader(nir); \
+ if (should_clone_nir()) { \
+ nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
+ ralloc_free(nir); \
+ nir = clone; \
+ } \
+} while (0)
+
+#define NIR_PASS(progress, nir, pass, ...) _PASS(nir, \
+ nir_metadata_set_validation_flag(nir); \
+ if (pass(nir, ##__VA_ARGS__)) { \
+ progress = true; \
+ nir_metadata_check_validation_flag(nir); \
+ } \
+)
+
+#define NIR_PASS_V(nir, pass, ...) _PASS(nir, \
+ pass(nir, ##__VA_ARGS__); \
+)
+
void nir_calc_dominance_impl(nir_function_impl *impl);
void nir_calc_dominance(nir_shader *shader);