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authorEric Anholt <eric@anholt.net>2013-02-22 15:57:25 -0800
committerEric Anholt <eric@anholt.net>2013-03-05 14:25:00 -0800
commitc72cf538173329f639c2b64ef091dbd4a71e0bf6 (patch)
tree193a70e5dac656ee98100e85bd738e8c2d7836f2 /src/glsl/standalone_scaffolding.cpp
parentf0a191ca0ff197f0f0c00be0b4b94169ec81f71f (diff)
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mesa: Report ARB_debug_output for both shader errors and warnings.
This ends up reusing the dynamic ID support, so a silly enum gets to go away. We don't assign good IDs to different messages yet, but at least that's tractable now. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 8c0091e..b5ef768 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -60,7 +60,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
}
void
-_mesa_shader_debug(struct gl_context *, GLenum, GLuint,
+_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
const char *, int)
{
}