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authorPaul Berry <stereotype441@gmail.com>2014-01-06 20:06:05 -0800
committerPaul Berry <stereotype441@gmail.com>2014-02-05 09:00:34 -0800
commitc61ec8d8e34e9bf30b3c4c84afa08f0a5b66b932 (patch)
treef660a11f655b3f456e40e0374c7048f105718197 /src/glsl/standalone_scaffolding.h
parent28e526d5580739e8b4098cd08c644b9157fdc94c (diff)
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mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
This patch adds MESA_SHADER_COMPUTE to the gl_shader_stage enum. Also, where it is trivial to do so, it adds a compute shader case to switch statements that switch based on the type of shader. This avoids "unhandled switch case" compiler warnings. Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/glsl/standalone_scaffolding.h')
-rw-r--r--src/glsl/standalone_scaffolding.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h
index 327fef2..df783af 100644
--- a/src/glsl/standalone_scaffolding.h
+++ b/src/glsl/standalone_scaffolding.h
@@ -58,6 +58,8 @@ _mesa_shader_enum_to_shader_stage(GLenum v)
return MESA_SHADER_FRAGMENT;
case GL_GEOMETRY_SHADER:
return MESA_SHADER_GEOMETRY;
+ case GL_COMPUTE_SHADER:
+ return MESA_SHADER_COMPUTE;
default:
assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
return MESA_SHADER_VERTEX;