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authorMartin Peres <martin.peres@linux.intel.com>2015-05-21 15:51:09 +0300
committerMartin Peres <martin.peres@linux.intel.com>2015-06-04 09:25:00 +0300
commit87a4bc511811327a00f9bbc1b6870b7fa46675f7 (patch)
treec96c9d1eb9fe62a2ba0d40b62bbdd26f0614e7fe /src/glsl/tests
parent4fd42a7c2798d03476c84b79cb855984a15c222c (diff)
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mesa: reference built-in uniforms into gl_uniform_storage
This change introduces a new field in gl_uniform_storage to explicitely say that a uniform is built-in. In the case where it is, no storage is defined to make it clear that it is read-only from the mesa side. I fixed all the places in the code that made use of the structure that I changed. Any place making a wrong assumption and using the storage straight away will just crash. This patch seems to implement the path of least resistance towards listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs). Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Diffstat (limited to 'src/glsl/tests')
-rw-r--r--src/glsl/tests/set_uniform_initializer_tests.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/tests/set_uniform_initializer_tests.cpp b/src/glsl/tests/set_uniform_initializer_tests.cpp
index d3fdeb3..91227d9 100644
--- a/src/glsl/tests/set_uniform_initializer_tests.cpp
+++ b/src/glsl/tests/set_uniform_initializer_tests.cpp
@@ -110,7 +110,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
num_storage);
- prog->NumUserUniformStorage = num_storage;
+ prog->NumUniformStorage = num_storage;
prog->UniformStorage[index_to_set].name = (char *) name;
prog->UniformStorage[index_to_set].type = type;
@@ -155,7 +155,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
static void
verify_initialization(struct gl_shader_program *prog, unsigned actual_index)
{
- for (unsigned i = 0; i < prog->NumUserUniformStorage; i++) {
+ for (unsigned i = 0; i < prog->NumUniformStorage; i++) {
if (i == actual_index) {
EXPECT_TRUE(prog->UniformStorage[actual_index].initialized);
} else {