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authorDave Airlie <airlied@gmail.com>2012-09-23 19:50:41 +1000
committerMatt Turner <mattst88@gmail.com>2013-03-29 10:20:26 -0700
commit110ca8b1f31e573210437e359723a4b0c16a5a0c (patch)
tree72dd7fc05f3318d82253d4d62e3c7e0aff3fc7e9 /src/glsl
parent0e0ab8a071c86b4de1c257c350bfa0e4b7e478c2 (diff)
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glsl: Implement ARB_texture_query_lod
v2 [mattst88]: - Rebase. - #define GL_ARB_texture_query_lod to 1. - Remove comma after ir_lod in ir.h for MSVC. - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp, opt_tree_grafting.cpp. - Rename textureQueryLOD to textureQueryLod, see https://www.khronos.org/bugzilla/show_bug.cgi?id=821 - Fix ir_reader of (lod ...). v3 [mattst88]: - Rename textureQueryLod to textureQueryLOD, pending resolution of Khronos 821. - Add ir_lod case to ir_to_mesa.cpp. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/builtins/profiles/ARB_texture_query_lod.frag38
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py1
-rwxr-xr-xsrc/glsl/builtins/tools/texture_builtins.py40
-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/glsl_parser_extras.h2
-rw-r--r--src/glsl/ir.cpp5
-rw-r--r--src/glsl/ir.h4
-rw-r--r--src/glsl/ir_clone.cpp1
-rw-r--r--src/glsl/ir_hv_accept.cpp1
-rw-r--r--src/glsl/ir_print_visitor.cpp1
-rw-r--r--src/glsl/ir_reader.cpp14
-rw-r--r--src/glsl/ir_rvalue_visitor.cpp1
-rw-r--r--src/glsl/opt_tree_grafting.cpp1
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
15 files changed, 96 insertions, 18 deletions
diff --git a/src/glsl/builtins/profiles/ARB_texture_query_lod.frag b/src/glsl/builtins/profiles/ARB_texture_query_lod.frag
new file mode 100644
index 0000000..5d76127
--- /dev/null
+++ b/src/glsl/builtins/profiles/ARB_texture_query_lod.frag
@@ -0,0 +1,38 @@
+#version 130
+#extension GL_ARB_texture_query_lod : enable
+#extension GL_ARB_texture_cube_map_array : enable
+
+vec2 textureQueryLOD( sampler1D sampler, float coord);
+vec2 textureQueryLOD(isampler1D sampler, float coord);
+vec2 textureQueryLOD(usampler1D sampler, float coord);
+
+vec2 textureQueryLOD( sampler2D sampler, vec2 coord);
+vec2 textureQueryLOD(isampler2D sampler, vec2 coord);
+vec2 textureQueryLOD(usampler2D sampler, vec2 coord);
+
+vec2 textureQueryLOD( sampler3D sampler, vec3 coord);
+vec2 textureQueryLOD(isampler3D sampler, vec3 coord);
+vec2 textureQueryLOD(usampler3D sampler, vec3 coord);
+
+vec2 textureQueryLOD( samplerCube sampler, vec3 coord);
+vec2 textureQueryLOD(isamplerCube sampler, vec3 coord);
+vec2 textureQueryLOD(usamplerCube sampler, vec3 coord);
+
+vec2 textureQueryLOD( sampler1DArray sampler, float coord);
+vec2 textureQueryLOD(isampler1DArray sampler, float coord);
+vec2 textureQueryLOD(usampler1DArray sampler, float coord);
+
+vec2 textureQueryLOD( sampler2DArray sampler, vec2 coord);
+vec2 textureQueryLOD(isampler2DArray sampler, vec2 coord);
+vec2 textureQueryLOD(usampler2DArray sampler, vec2 coord);
+
+vec2 textureQueryLOD( samplerCubeArray sampler, vec3 coord);
+vec2 textureQueryLOD(isamplerCubeArray sampler, vec3 coord);
+vec2 textureQueryLOD(usamplerCubeArray sampler, vec3 coord);
+
+vec2 textureQueryLOD(sampler1DShadow sampler, float coord);
+vec2 textureQueryLOD(sampler2DShadow sampler, vec2 coord);
+vec2 textureQueryLOD(samplerCubeShadow sampler, vec3 coord);
+vec2 textureQueryLOD(sampler1DArrayShadow sampler, float coord);
+vec2 textureQueryLOD(sampler2DArrayShadow sampler, vec2 coord);
+vec2 textureQueryLOD(samplerCubeArrayShadow sampler, vec3 coord);
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 748a689..75d3c21 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -191,6 +191,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
st->ARB_texture_cube_map_array_enable = true;
st->ARB_shading_language_packing_enable = true;
st->ARB_texture_multisample_enable = true;
+ st->ARB_texture_query_lod_enable = true;
_mesa_glsl_initialize_types(st);
sh->ir = new(sh) exec_list;
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
index f32391d..6ef20d5 100755
--- a/src/glsl/builtins/tools/texture_builtins.py
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -33,29 +33,29 @@ def get_sampler_dim(sampler_type):
# Get the coordinate dimension for a given sampler type.
# Array samplers also get +1 here since the layer is really an extra coordinate
-def get_coord_dim(sampler_type):
+def get_coord_dim(sampler_type, tex_inst):
coord_dim = get_sampler_dim(sampler_type)
- if sampler_type.find("Array") != -1:
+ if sampler_type.find("Array") != -1 and tex_inst != "lod":
coord_dim += 1
return coord_dim
# Get the number of extra vector components (i.e. shadow comparitor)
-def get_extra_dim(sampler_type, use_proj, unused_fields):
+def get_extra_dim(sampler_type, use_proj, unused_fields, tex_inst):
extra_dim = unused_fields
if sampler_type == "CubeArrayShadow":
return 0
- if sampler_type.find("Shadow") != -1:
+ if sampler_type.find("Shadow") != -1 and tex_inst != "lod":
extra_dim += 1
if use_proj:
extra_dim += 1
return extra_dim
-def get_txs_dim(sampler_type):
+def get_txs_dim(sampler_type, tex_inst):
if sampler_type.startswith("CubeArray"):
return 3
if sampler_type.startswith("Cube"):
return 2
- return get_coord_dim(sampler_type)
+ return get_coord_dim(sampler_type, tex_inst)
def has_lod(sampler_type):
if 'Buffer' in sampler_type: return False
@@ -64,14 +64,16 @@ def has_lod(sampler_type):
return True
def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
- coord_dim = get_coord_dim(sampler_type)
- extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields)
+ coord_dim = get_coord_dim(sampler_type, tex_inst)
+ extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields, tex_inst)
sampler_dim = get_sampler_dim(sampler_type)
if variant & Single:
return_type = "float"
elif tex_inst == "txs":
- return_type = vec_type("i", get_txs_dim(sampler_type))
+ return_type = vec_type("i", get_txs_dim(sampler_type, tex_inst))
+ elif tex_inst == "lod":
+ return_type = "vec2"
else:
return_type = g + "vec4"
@@ -108,14 +110,14 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
else:
print "(var_ref P)",
- if tex_inst not in ['txf_ms', 'txs']:
+ if tex_inst not in ['txf_ms', 'txs', 'lod']:
# Coordinate offset
if variant & Offset:
print "(var_ref offset)",
else:
print "0",
- if tex_inst not in ['txf', 'txf_ms', 'txs']:
+ if tex_inst not in ['txf', 'txf_ms', 'txs', 'lod']:
# Projective divisor
if variant & Proj:
print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))",
@@ -635,6 +637,22 @@ def generate_texture_functions(fs):
generate_sigs("", "txl", "2DShadow", Proj)
end_function(fs, "shadow2DProjLod")
+ start_function("textureQueryLOD")
+ generate_fiu_sigs("lod", "1D")
+ generate_fiu_sigs("lod", "2D")
+ generate_fiu_sigs("lod", "3D")
+ generate_fiu_sigs("lod", "Cube")
+ generate_fiu_sigs("lod", "1DArray")
+ generate_fiu_sigs("lod", "2DArray")
+ generate_fiu_sigs("lod", "CubeArray")
+ generate_sigs("", "lod", "1DShadow")
+ generate_sigs("", "lod", "2DShadow")
+ generate_sigs("", "lod", "CubeShadow")
+ generate_sigs("", "lod", "1DArrayShadow")
+ generate_sigs("", "lod", "2DArrayShadow")
+ generate_sigs("", "lod", "CubeArrayShadow")
+ end_function(fs, "textureQueryLOD")
+
sys.stdout = sys.__stdout__
return fs
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index d6afe88..00edbbf 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1233,6 +1233,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_texture_multisample)
add_builtin_define(parser, "GL_ARB_texture_multisample", 1);
+
+ if (extensions->ARB_texture_query_lod)
+ add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
}
}
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 56082f7..9740903 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -467,6 +467,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
+ EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
};
#undef EXT
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 1765cdf..95891b5 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -282,6 +282,8 @@ struct _mesa_glsl_parse_state {
bool ARB_shading_language_packing_warn;
bool ARB_texture_multisample_enable;
bool ARB_texture_multisample_warn;
+ bool ARB_texture_query_lod_enable;
+ bool ARB_texture_query_lod_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 60ef8b9..05b77da 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1307,7 +1307,7 @@ ir_dereference::is_lvalue() const
}
-static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs" };
+static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod" };
const char *ir_texture::opcode_string()
{
@@ -1338,6 +1338,9 @@ ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
if (this->op == ir_txs) {
assert(type->base_type == GLSL_TYPE_INT);
+ } else if (this->op == ir_lod) {
+ assert(type->vector_elements == 2);
+ assert(type->base_type == GLSL_TYPE_FLOAT);
} else {
assert(sampler->type->sampler_type == (int) type->base_type);
if (sampler->type->sampler_shadow)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index ee27dea..0c3e399 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1426,7 +1426,8 @@ enum ir_texture_opcode {
ir_txd, /**< Texture look-up with partial derivatvies */
ir_txf, /**< Texel fetch with explicit LOD */
ir_txf_ms, /**< Multisample texture fetch */
- ir_txs /**< Texture size */
+ ir_txs, /**< Texture size */
+ ir_lod /**< Texture lod query */
};
@@ -1450,6 +1451,7 @@ enum ir_texture_opcode {
* (txf_ms
* <type> <sampler> <coordinate> <sample_index>)
* (txs <type> <sampler> <lod>)
+ * (lod <type> <sampler> <coordinate>)
*/
class ir_texture : public ir_rvalue {
public:
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index 4797451..5b42935 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -243,6 +243,7 @@ ir_texture::clone(void *mem_ctx, struct hash_table *ht) const
switch (this->op) {
case ir_tex:
+ case ir_lod:
break;
case ir_txb:
new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht);
diff --git a/src/glsl/ir_hv_accept.cpp b/src/glsl/ir_hv_accept.cpp
index 5fa7501..559b71a 100644
--- a/src/glsl/ir_hv_accept.cpp
+++ b/src/glsl/ir_hv_accept.cpp
@@ -213,6 +213,7 @@ ir_texture::accept(ir_hierarchical_visitor *v)
switch (this->op) {
case ir_tex:
+ case ir_lod:
break;
case ir_txb:
s = this->lod_info.bias->accept(v);
diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
index 3bdea9b..597d281 100644
--- a/src/glsl/ir_print_visitor.cpp
+++ b/src/glsl/ir_print_visitor.cpp
@@ -278,6 +278,7 @@ void ir_print_visitor::visit(ir_texture *ir)
switch (ir->op)
{
case ir_tex:
+ case ir_lod:
break;
case ir_txb:
ir->lod_info.bias->accept(this);
diff --git a/src/glsl/ir_reader.cpp b/src/glsl/ir_reader.cpp
index 22ce03b..16fdc41 100644
--- a/src/glsl/ir_reader.cpp
+++ b/src/glsl/ir_reader.cpp
@@ -917,6 +917,8 @@ ir_reader::read_texture(s_expression *expr)
s_pattern tex_pattern[] =
{ "tex", s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow };
+ s_pattern lod_pattern[] =
+ { "lod", s_type, s_sampler, s_coord };
s_pattern txf_pattern[] =
{ "txf", s_type, s_sampler, s_coord, s_offset, s_lod };
s_pattern txf_ms_pattern[] =
@@ -926,7 +928,9 @@ ir_reader::read_texture(s_expression *expr)
s_pattern other_pattern[] =
{ tag, s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow, s_lod };
- if (MATCH(expr, tex_pattern)) {
+ if (MATCH(expr, lod_pattern)) {
+ op = ir_lod;
+ } else if (MATCH(expr, tex_pattern)) {
op = ir_tex;
} else if (MATCH(expr, txf_pattern)) {
op = ir_txf;
@@ -939,7 +943,7 @@ ir_reader::read_texture(s_expression *expr)
if (op == -1)
return NULL;
} else {
- ir_read_error(NULL, "unexpected texture pattern");
+ ir_read_error(NULL, "unexpected texture pattern %s", tag->value());
return NULL;
}
@@ -971,7 +975,7 @@ ir_reader::read_texture(s_expression *expr)
return NULL;
}
- if (op != ir_txf_ms) {
+ if (op != ir_txf_ms && op != ir_lod) {
// Read texel offset - either 0 or an rvalue.
s_int *si_offset = SX_AS_INT(s_offset);
if (si_offset == NULL || si_offset->value() != 0) {
@@ -984,7 +988,7 @@ ir_reader::read_texture(s_expression *expr)
}
}
- if (op != ir_txf && op != ir_txf_ms && op != ir_txs) {
+ if (op != ir_txf && op != ir_txf_ms && op != ir_txs && op != ir_lod) {
s_int *proj_as_int = SX_AS_INT(s_proj);
if (proj_as_int && proj_as_int->value() == 1) {
tex->projector = NULL;
@@ -1054,7 +1058,7 @@ ir_reader::read_texture(s_expression *expr)
break;
}
default:
- // tex doesn't have any extra parameters.
+ // tex and lod don't have any extra parameters.
break;
};
return tex;
diff --git a/src/glsl/ir_rvalue_visitor.cpp b/src/glsl/ir_rvalue_visitor.cpp
index 543c544..3504a4d 100644
--- a/src/glsl/ir_rvalue_visitor.cpp
+++ b/src/glsl/ir_rvalue_visitor.cpp
@@ -57,6 +57,7 @@ ir_rvalue_base_visitor::rvalue_visit(ir_texture *ir)
switch (ir->op) {
case ir_tex:
+ case ir_lod:
break;
case ir_txb:
handle_rvalue(&ir->lod_info.bias);
diff --git a/src/glsl/opt_tree_grafting.cpp b/src/glsl/opt_tree_grafting.cpp
index 9855401..9aceb13 100644
--- a/src/glsl/opt_tree_grafting.cpp
+++ b/src/glsl/opt_tree_grafting.cpp
@@ -274,6 +274,7 @@ ir_tree_grafting_visitor::visit_enter(ir_texture *ir)
switch (ir->op) {
case ir_tex:
+ case ir_lod:
break;
case ir_txb:
if (do_graft(&ir->lod_info.bias))
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index b5ef768..0c1f52f 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -103,6 +103,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_multisample = true;
+ ctx->Extensions.ARB_texture_query_lod = true;
ctx->Const.GLSLVersion = 120;