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author | Eric Anholt <eric@anholt.net> | 2012-08-27 09:48:34 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2012-09-07 08:29:48 -0700 |
commit | 5bb94f2bc4c7b7bc707d22f3dba9216d794d4393 (patch) | |
tree | 374d9484f6b3e2f8f6ca265c27e85c2da6d0b6f8 /src/glsl | |
parent | 30b303743df5a774e99938d3f4f21c9536b067ab (diff) | |
download | external_mesa3d-5bb94f2bc4c7b7bc707d22f3dba9216d794d4393.zip external_mesa3d-5bb94f2bc4c7b7bc707d22f3dba9216d794d4393.tar.gz external_mesa3d-5bb94f2bc4c7b7bc707d22f3dba9216d794d4393.tar.bz2 |
glsl: Count builtin uniforms against uniform component limits.
We don't fully process the builtin uniforms, but at least
num_uniform_components reflects reality now.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index eef9025..aa8a8b3 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -572,8 +572,11 @@ link_assign_uniform_locations(struct gl_shader_program *prog) /* FINISHME: Update code to process built-in uniforms! */ - if (strncmp("gl_", var->name, 3) == 0) + if (strncmp("gl_", var->name, 3) == 0) { + uniform_size.num_shader_uniform_components += + var->type->component_slots(); continue; + } uniform_size.process(var); } |